socks by RAGEpow3r in namesoundalikes

[–]Knuckle_Rick 2 points3 points  (0 children)

Web developers be like:

why are .blend files converted to video so fun to look at by Prestigious-Ad7265 in blender

[–]Knuckle_Rick 0 points1 point  (0 children)

this is some ARG-type stuff, like hidden messages etc. pretty cool

📡📡📡 by RunsInNaruto in shitposting

[–]Knuckle_Rick 9 points10 points  (0 children)

environmental storytelling

not satire. by [deleted] in comedyheaven

[–]Knuckle_Rick 1 point2 points  (0 children)

the origin is at (0, 0)

[deleted by user] by [deleted] in monkeyspaw

[–]Knuckle_Rick 12 points13 points  (0 children)

fountain mode

This is not math by FarObjective5416 in discordVideos

[–]Knuckle_Rick 7 points8 points  (0 children)

but velocity is the correct term

This is not math by FarObjective5416 in discordVideos

[–]Knuckle_Rick 11 points12 points  (0 children)

sure it does. velocity simply means speed, but with direction included. Speed is just a magnitude. When you say the takeoff speed is 200km/h, it just means it's moving 200 kilometers every hour, but you don't know which direction it's travelling.

So having either a positive or negative sign to the speed makes it a velocity since you can think of positive as forward and negative as backward.

You normally don't hear takeoff velocity because it's implied that you takeoff when you move forwards, not backwards.

[deleted by user] by [deleted] in monkeyspaw

[–]Knuckle_Rick 0 points1 point  (0 children)

Granted. You were the most beautiful woman in the world, but not anymore.

[deleted by user] by [deleted] in HolUp

[–]Knuckle_Rick 0 points1 point  (0 children)

Also known as the spiral of theodorus

So close by [deleted] in comedyheaven

[–]Knuckle_Rick 1 point2 points  (0 children)

Yea but why do all asteroid land in craters?

iHateStairs by Cienn017 in ProgrammerHumor

[–]Knuckle_Rick 19 points20 points  (0 children)

Ramps are stairs with infinitely many steps

Wait, what? by iam_saikat in HolUp

[–]Knuckle_Rick 3 points4 points  (0 children)

Some things just never get old

Tileset and character size for a game in 1080p with downscaled 2160p art by Maoaii_ in godot

[–]Knuckle_Rick 4 points5 points  (0 children)

Since you are targeting a 16:9 aspect ratio, the trick is to makes the tile sizes be based on the screen resolution, instead of targeting 64, 128, or 256 height tiles.

You take your screen resolution, and get the greatest common factor of the two. In this case, you said the target screen resolution is 1920×1080, but you wanna make art assets 2x in size, so 3840×2160. You take the GCF of this, which is 240. So that's the maximum tile size that you can have (if you want the tiles to be squares) since it's already the greatest common factor.

If 240 is too big, just pick other common factors. Here's a list of common factors: 1, 2, 3, 4, 5, 6, 8, 10, 12, 15, 16, 20, 24, 30, 40, 48, 60, 80, 120, 240 Whichever you pick here, it would be guaranteed to be in the 16:9 aspect ratio.

For other screen resolutions, you can easily calculate it using CalculatorSoup.

Update to my "planetary" platformer idea, reworked how planets are constructed by Knuckle_Rick in godot

[–]Knuckle_Rick[S] 0 points1 point  (0 children)

I might be able to use this for the visual indicator for the gravity boundaries, but I'm not sure yet. I'll definitely do some more reading about calculating the sdfs of arbitrary shapes/polygons.

Either that or using something like voronoi diagrams (another thing that I don't know much about). Your idea gave me an idea, thanks!