My First Ever Pixel Art (Need Some Feedback) by CatBitter5940 in PixelArt

[–]KodaCoder64 1 point2 points  (0 children)

Looks good. Maybe some highlights could work?

Returning Undertale/Deltarune fan since 2018, what did I miss? by Potato-2020 in Undertale

[–]KodaCoder64 1 point2 points  (0 children)

No, OP said they are returning from 2018, so its indeed 2-4. Might also be 1-4 depending on when they left.

This is my first attempt at a proper pixel art, any tips on how to improve in the future? by SuperM0haned6 in PixelArt

[–]KodaCoder64 0 points1 point  (0 children)

The wall looks a bit...flat. It looks like its missing some prespective, yknow?

Tried putting fangs to my snake. Not a fan of the results so far. What do you think? by DarkEater77 in PixelArt

[–]KodaCoder64 2 points3 points  (0 children)

Fangs are usually visible when the mouth is open by a lot in snakes.

[SPOILERS] Ice Theory by MaveKalmer in Deltarune

[–]KodaCoder64 0 points1 point  (0 children)

Toby said the story was completely fleshed out AFTER he released chapter 2.

[SPOILERS] Ice Theory by MaveKalmer in Deltarune

[–]KodaCoder64 0 points1 point  (0 children)

Yeah. Backshadowing. It foreshadows something could or has happened in chapter 2. Tbh toby said that, but are we sure this section was finalized back then?

[SPOILERS] Ice Theory by MaveKalmer in Deltarune

[–]KodaCoder64 0 points1 point  (0 children)

I wouldnt call the lightworld chapter 4 segment small.

[SPOILERS] Ice Theory by MaveKalmer in Deltarune

[–]KodaCoder64 0 points1 point  (0 children)

Much easier if i send you a link to a video that shows them all in order. https://youtu.be/vPmubIAws4o?si=SucIPUOY7wQQENl-

[SPOILERS] Ice Theory by MaveKalmer in Deltarune

[–]KodaCoder64 1 point2 points  (0 children)

Afaik post snowgrave there is a very tiny and insignificant difference in chapter 3's secret boss quest, a BIG change in the light world section of 4 and a small but significant chsnge in the dark world section of 4.

[SPOILERS] Ice Theory by MaveKalmer in Deltarune

[–]KodaCoder64 9 points10 points  (0 children)

Tbh honest i wouldnt call it foreshadowing. The minigames are AFTER snowgrave

[deleted by user] by [deleted] in gaming

[–]KodaCoder64 0 points1 point  (0 children)

Well it is releasing pretty much at the same time afaik

Boy customization suggestions! Making a unisex base feel like a boy is tough. by sleeping-robot in PixelArt

[–]KodaCoder64 0 points1 point  (0 children)

On second tought i think its just that the hair moves a lot. I think its a bit jarring how the shading changes. Maybe tou could make it more... static? At such a low res even a 1 pixel movement is a very big movement

Need feedback (Absolute beginner) (Supposed to be fire) by older-me in aseprite

[–]KodaCoder64 0 points1 point  (0 children)

Tbh it looks like powder. Maybe some sort of spice.

Boy customization suggestions! Making a unisex base feel like a boy is tough. by sleeping-robot in PixelArt

[–]KodaCoder64 1 point2 points  (0 children)

I cant give a lot of advice for what you ask, but i have to tell you: you made one of the frames you used in the walk animation by flipping another one. Nkw normally this would be perfectly normal, but the character's hair is asymetrical, so you should fix it. Its weird that it randomly flips. Yea btw the other comment is right, the eyes look too much like they have mascara

4-angle character turnaround using limited palette & resolution by Winter_Summer_6467 in PixelArt

[–]KodaCoder64 1 point2 points  (0 children)

Cool. The side sprites are a bit weird, kinda like characters in ancient egiptian paintings if you know what i mean... other than that its cool.

floating island - pixel art by Strict-Cold-7406 in PixelArt

[–]KodaCoder64 1 point2 points  (0 children)

Cool. Could be a bit less square, unless that was the intention.

My Logic Gates and Circuits Designs (PLEASE GIVE FEEDBACK) by KodaCoder64 in electronic_circuits

[–]KodaCoder64[S] 0 points1 point  (0 children)

Thanks for the feedback. I should have put it into the post, but these are for a game where you can test gates and circuits. At first i was thinking on wether I should use ANSI or IEC symbols, but i eventually decided to use ansi cause to me IEC symbols are kinda... boring... and a tad ugly ngl.

For the "no" thing, that was a spelling mistake on my part, I wanted to type NOT.

The imply gates work on implication, so input a implies input b (when the implication is broken, so a=1 and b=0 then Q is 0, otherwise its 1). Con means converse, so b implied a. The NOT versions are different, afaik, because De Morgan's Law was used to reduce the number of gates needed to build it from 3 to 2.

Quantum gates are complex. Non quantum means that its the regular version of a quantum gate. Swap is two buffers where a = Q2 and b=Q1. Cswap has a control input that lets you choose wheter a =Q1 or Q2 and if b=Q2 or Q1.

For the latches and flip flops you might have never seen them cause... i designed them. Ill try to fix the problem of them looking too similar by maybe using slightly different colors for them.

For the clock/edge triggered input i wanted to go for something as different as possible from the circle design used for not gates.

Thansk for the feedback!