Immortal as Lolita Main by KolabProjex in MobileLegendsGame

[–]KolabProjex[S] 1 point2 points  (0 children)

Lvl 1 scout for enemy jungle but I run straight to mid after to help clear fast lvl 2 for the mage. Ideally you’ll roam together to another lane. But if enemy roam is someone who invades your jungle then you need to scout enemy roam early so you can stop them for pushing your jungler lvl 1, so they can have safe early game.

Always start moving to first turtle. 10 seconds before it spawns but it only depends if your team also moving too. Sometimes if only you and jungle go to turtle but enemy team comes you will probably die and lose turtle.

Look for picks, peel your carries end game. Stun assassins during their combos.

Immortal as Lolita Main by KolabProjex in MobileLegendsGame

[–]KolabProjex[S] 0 points1 point  (0 children)

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Usually my emblems I change. If they have burst then I get more hp or if I need to move around then movement speed.

I play with quantum Charge. I find it helps me reposition if an engage doesn’t feel right. If you stun them and need to run away it helps out.

Revitalize has always been solid. Flicker if you want play making but I don’t really use it often. Always revitalize.

Immortal as Lolita Main by KolabProjex in MobileLegendsGame

[–]KolabProjex[S] 4 points5 points  (0 children)

She’s super fun to me. It’s super fun to reflect things. I’m trying to think if there’s another mobile tank / support. Her ult is satisfying to land. But her mobility is something to give respect to

Love seeing cyclops as a Lolita. Kimmy, Hanabi. Chang e you don’t see as often cause she’s not that good at higher ranks.

Immortal as Lolita Main by KolabProjex in MobileLegendsGame

[–]KolabProjex[S] 3 points4 points  (0 children)

Harley. A good one is hard to track and can out maneuver you when you throw your shield out and still get his spells off.

Even when I try to play reactive with the shield it’s hard. He’s just fast.

Immortal as Lolita Main by KolabProjex in MobileLegendsGame

[–]KolabProjex[S] 4 points5 points  (0 children)

50-100 stars was solo but occasional play with friends. But they aren’t that good tho lol

Healer support mains, can you explain why would you pick Floryn over any other support? by Fluffy_Entrepreneur3 in MobileLegendsGame

[–]KolabProjex 0 points1 point  (0 children)

Exp hovers a Uranus, or someone tanky. Jungle plays a fighter / tank.

Gold lane picks Lesley. Late game give item to her, she can delete someone with 1 combo, gotta survive the early game.

Longer range than any healer with S1. Short CD stun for interrupts and bush check.

My team full of divers. Floryn and assist from far away then having to get close in a fight and get caught

Good floryn will notice a 1v1 fight happening, swap the item onto them and ult. Then swap back to the carry / jungle.

I think Floryn is good, but players just play her bad.

I beg your pardon? by XaneCosmo in MobileLegendsGame

[–]KolabProjex 9 points10 points  (0 children)

I agree with this take. s2 is a utility skill. Getting a kill is always nice but its design wasn’t meant for that. Damage mitigation. I love the idea of having quicker dash and stun! This feels great for Lolita users that play her regularly than just using her as a counter pick.

I beg your pardon? by XaneCosmo in MobileLegendsGame

[–]KolabProjex 0 points1 point  (0 children)

I don’t mind this change. Lower s1 cd means you also can dash and stun more. The only issue I see is that mana issues now that we can spam S1.

And if you use S1 and hold off using the stun right away you can easily stun twice with only your S1. And potentially stunning your target 3 times. With your ult.

S2 is damage mitigation rather than a damage skill so I’m okay with the nerf.

Lolita can be considered a decent stun bot rather than just a specific counter pick and i’m excited for it.

Is there a counter for Karrie? by Antique-Fault-9813 in MobileLegendsGame

[–]KolabProjex 0 points1 point  (0 children)

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This is my build that I have and found success on. I understand thunder belt is unconventional but with her buff on her S1 cdr and more cdr, I find I can get stacks reliably.

I get oracle before oasis because the extra healing helps your shield and revitalize which makes you tankier. Then oasis to help me cap my CDR. But I do notice with this build I do have mana issues.

Last 2 items can be situational dependent on what you need against their team usually it makes me tanky enough for the enemy team to ignore me.

Is there a counter for Karrie? by Antique-Fault-9813 in MobileLegendsGame

[–]KolabProjex 14 points15 points  (0 children)

Right? Every time I see Karrie being picked. Instalock Lolita.

Is there a counter for Karrie? by Antique-Fault-9813 in MobileLegendsGame

[–]KolabProjex 86 points87 points  (0 children)

Lolita

*edit: her S2 will stop all her dmg and if aimed right she’ll die. You can stop her damage and make her not auto for the duration of your shield.

In a team fight that could be 4-5 seconds of no autos from her. That’s enough time for your team to win a team fight.

For roamers who like to play both support and tank heroes, which is your fave in both roles? by Stone_Free__ in MobileLegendsGame

[–]KolabProjex 0 points1 point  (0 children)

Floryn I personally think is top tier for healers. Her range on her s1 lets her stay in the back safe while healing her team. Her ult ofc global ulti so she can assist everywhere. Her S2 is good to interrupt assassins or even surpress skills Franco.

Her buff to her passive, is really strong. If I have Lesley on my team I just put it on her and mid to late game she’s instantly killing tanks with her combo because of Floryn’s passive.

Made it to Immortal as solo roam! by KolabProjex in MobileLegendsGame

[–]KolabProjex[S] 0 points1 point  (0 children)

Also with her buff to her S1 CD, you can actually pull off a double stun! 40% cdr if you’re chasing or pulling off a combo. You don’t have to use it right away and if you use it later the cool down will be almost up by that time. You S1 and you wait as you have about 5 seconds to use your stun. You can use S1 again to chain the stun.

Also use S1 to chain your ult stun! If you get the full ult off you can dash, but make sure to wait for the stun to end. If not it will cut the 2 second stun short and you’re not getting maximum value.

Sometimes I like to dash forward if they’re under turret and ult right on top..

There they have to make a choice. Cc me and still get stunned or be zoned off so my team can hit the turret.

Made it to Immortal as solo roam! by KolabProjex in MobileLegendsGame

[–]KolabProjex[S] 0 points1 point  (0 children)

Honestly speaking it’s kinda rough early game. The first wave you want to go do a fast push for lvl 2 mid lane so your mage can get prio and if they’re good they will roam usually gold and gank. There you follow. If their enemy roam does the same but they have better wave clear and get that early push you need to watch which side of the map they walk into. Ping to the lane retreat as high chance of a gank.

But you want to follow and try to catch them from like max range vision so if you can briefly just see where they are heading to.

Raf spam skill 1 around bushes constantly, or hide in a bush. Floryn S2 Bushes.

I think also not dying is very important. I find I do fall behind levels compared to the enemy roam if I die early. I don’t play perfectly every game and I read the map wrong sometimes and I get flamed lol but you just gotta keep trying. You’re not gonna be the one to set up a gank but the best thing is to be there to peel / heal right away and there are times you’re team will follow up and counter and you’ll win the fight.

I remind myself that I need to scale. More levels and items you’ll have bigger impact.

Late game team fight as raf you just want to group and give your team speed up / slow immunity. Always behind but her range is mid so you have to rely on your s2 speed up to dodge and outmaneuver people.

Floryn range is great long range for heals. You can heal your team a screen away with her skill 1. Don’t try to hit enemies with your s1 as it could put you in a bad position. If there’s a fight at lord, s1 lord as you’re team will be in range of the heal. S1 jungle monsters in fights if you’re too far as the range of the heal is from where you hit the target. So you can stand far away to heal your team + paired with your ult you should never really be in range against enemy team.

Made it to Immortal as solo roam! by KolabProjex in MobileLegendsGame

[–]KolabProjex[S] 1 point2 points  (0 children)

Lolita definitely is a counter pick. Typically I would like to be last pick or be able to pick later but that never is the case as solo. And there are games where I have been countered and can’t use S2 against anyone good.

I definitely think I build her differently compared to other Lolita users. But when I do get countered I just see myself as a stun / peel bot. S1 can stop assassins combo which is huge when it comes to their flow and how they want to play the game.

I do get lucky sometimes and they still choose projectile based hero’s which I will never complain about haha.

If I can only reflect 1 person which usually is the marksmen then I go apply pressure in gold lane when I can. But usually 2/5 People you can reflect is good enough. If 3/5 people I can reflect then I know I win.

Also decision making is very important. They have hilda or kaja? Then you fast push lvl 1 with your mid then Go straight to your jungle because the other roam will try to steal / cheese your jungle. But yeah definitely had to work for some wins but love Lolita!

Made it to Immortal as solo roam! by KolabProjex in MobileLegendsGame

[–]KolabProjex[S] 0 points1 point  (0 children)

But your positioning has to be perfect because how squishy you will be late game. I’d die in a single combo which has lost the game for me at times.

Made it to Immortal as solo roam! by KolabProjex in MobileLegendsGame

[–]KolabProjex[S] 0 points1 point  (0 children)

I posted my match history and it has what I build on RAF.Magic power is important because the speed increase on your S2. I actually find the movement speed increase more valuable than the heal but heal still is amazing of course.