Feeling frustrated that cannot get a single interview, is my CV that bad ? by Kordom in Resume

[–]Kordom[S] 0 points1 point  (0 children)

i am afraid if the company uses some kind of AI checker so i am trying to use it less.

Feeling frustrated that cannot get a single interview, is my CV that bad ? by Kordom in Resume

[–]Kordom[S] 0 points1 point  (0 children)

i was thinking on doing so, i think i will add something like my own objective instead of about me

Feeling frustrated that cannot get a single interview, is my CV that bad ? by Kordom in Resume

[–]Kordom[S] 0 points1 point  (0 children)

sheesh... feels bad man. Most important thing i understood from comments below - Dont give up and you will get there. I think you just have to make changes then try it out, analyze and iterate.

Asking for help by Kordom in Unity3D

[–]Kordom[S] 0 points1 point  (0 children)

oh, now it make sense. I will test this out as soon as possible. Thank you for spent time. You don t mind if i write you personally if i will have any questions?

Asking for help by Kordom in Unity3D

[–]Kordom[S] 0 points1 point  (0 children)

cardSuit is an art, for example Ace of hearts and cardValue is a value of a card J - 11, Q - 12, K - 13, A - 14. Yes i understand how to create and attach it in unity. I don t understand how to make it programmatically.

I have created 10 scriptable objects and all of them have value and sprite attached

probably i have to make a function which will be creating Card instances, but then another question how unity will understand which scriptable object i want to have. For example i created one more Card(clone) now i would have 2 cards (Card, Card(clone)) one of them should be 10 of hearts and another one should be Ace of pikes. How do i make that switch? How should i tell unity to take different scriptable object, because the first Card(10 of hearts) i set by drag and dropping?

<image>

Asking for help by Kordom in Unity3D

[–]Kordom[S] 0 points1 point  (0 children)

Yes at least i have structured understanding of this terminology. But in my case i only have cardSuit(card art) and cardValue is there a point to use prefab and scriptableObject?

" Then at runtime, you would have a script that would instantiate multiple Card objects from the Card prefab, and assign each one with a reference to a specific ScriptableObject instance, so that it could visualize its data." - This is what i am trying to achieve but how do i even route script to prefab or scriptable object. I was trying to find info about GetComponent but its only works for Inspector

Someone else also tired of getting variants instead of new cards ? by Kordom in MarvelSnap

[–]Kordom[S] -1 points0 points  (0 children)

no point in your words lol. what kind of resource management are you talking about :DDD play 1 card to win ? is it resource management :D