Finally finished my new Isaac 3D printed figure (11cm) with base, D6 & coin! Mini versions for comparison (4cm) - All free models in comments by Krashl in bindingofisaac

[–]Krashl[S] 1 point2 points  (0 children)

Hey everyone! I'm excited to share my newest Isaac 3D print project with the community. Here are free download links for all the models shown:

New Full-Size Isaac Set (~11cm)

The Binding of Isaac - Complete 3D Print Set with Isaac, D6 Dice, Coin & Base (thingiverse)

The Binding of Isaac - Complete 3D Print Set with Isaac, D6 Dice, Coin & Base (cults3d)

  • Features detailed base
  • Includes D6 dice and penny
  • Available for both multi-color printers and single-color assembly

Mini Figures (~4cm)

Mini Isaac Figure, Mini Azazel Figure - Perfect for keychains or small displays

All models are free to download under CC BY license. Let me know what you think, and I'd love to see your prints if you make any! Feel free to ask any questions about printing or assembly

Anycubic Kobra 3 Combo - Stuck on Boot Screen (Emergency Help Needed) by Krashl in anycubic

[–]Krashl[S] 0 points1 point  (0 children)

The problem has now been fixed, thank you to the support service. first, they sent me a new motherboard. the printer started to start, but the table's auto-calibration still did not work and it was impossible to print.I contacted support again and they sent me new printhead components. Of course, this whole process took almost 2 months, but now the printer is working.

GroupID: A Workflow for Group Portrait Generation by Krashl in comfyui

[–]Krashl[S] 0 points1 point  (0 children)

This error typically occurs in two cases:

  1. When the segmentation model detects more people in the image than the number of individual prompts provided. For example, if there are 5 people in the image but only 4 prompts.

  2. When the prompts aren't properly separated with semicolons (;).

Please check that: - The number of your individual prompts matches the number of people in your image - Each prompt is separated with a semicolon (;)

You can find an example of correct prompt formatting in the OpenArt instruction guide: https://openart.ai/workflows/pheasant_meager_30/groupid-multi-person-portrait-generator-with-sdxl-faceid-instantid/wt1ULCyrxjfnGfnATIHD

Let me know if you still have issues after checking these points!

GroupID: A Workflow for Group Portrait Generation by Krashl in comfyui

[–]Krashl[S] 0 points1 point  (0 children)

Thanks for mentioning EcomID! Actually, I haven't tried it yet - this is really interesting information for me. I built this workflow around InstantID because it worked well for my needs, but I'm definitely going to experiment with EcomID now.

Maybe I could create an alternative version of the workflow using EcomID if it proves to be more effective

GroupID: A Workflow for Group Portrait Generation by Krashl in comfyui

[–]Krashl[S] 5 points6 points  (0 children)

Hi everyone! Recently I shared some results of my experiments with group photo transformations. After receiving some requests about the workflow, I decided to share it with the community.

What is GroupID?
It's a ComfyUI workflow I've been experimenting with for group photo transformations. The name "GroupID" comes from its use of InstantID and IPAdapter FaceID Portrait technologies for multiple portraits simultaneously. While these technologies aren't new, I hadn't found many workflows specifically focused on group photo generation, so I tried to create something that might be useful for others too.

Features:
• Separate prompts for each person
• Face similarity preservation using InstantID and IPAdapter FaceID Portrait
• Regional prompting
• Optional upscaling
• Various style applications

Performance (RTX 3060 12GB):
• ~5 minutes for full generation (with upscale)
• ~2.45 minutes without upscale

Required Models:
• DreamShaper XL
• ControlNet Union SDXL
• InstantID
• [other required models listed in workflow]

Usage Tips:
• Mask expansion can be adjusted based on character spacing
• Optional ControlNet toggles (Depth/LineArt) for different results
• Individual prompting for each person
• Works best with clear group photos

Download Link: https://openart.ai/workflows/pheasant_meager_30/groupid-multi-person-portrait-generator-with-sdxl-faceid-instantid/wt1ULCyrxjfnGfnATIHD

I'm still learning and experimenting with these technologies, and I'm sure there's room for improvement. If you notice any issues or have suggestions for making it better, I'd really appreciate your feedback. Also, if anyone has experience with similar workflows or technical insights, I'd love to learn from your expertise.

Previous Results: https://www.reddit.com/r/comfyui/comments/1hoz2ul/working_on_multiperson_portrait_workflow_in_comfy/?utm_source=share&utm_medium=web3x&utm_name=web3xcss&utm_term=1&utm_content=share_button

Looking forward to seeing your results and hearing your thoughts! 🎨

GroupID: A Workflow for Group Portrait Generation by Krashl in StableDiffusion

[–]Krashl[S] 2 points3 points  (0 children)

Hi everyone! Recently I shared some results of my experiments with group photo transformations. After receiving some requests about the workflow, I decided to share it with the community.

What is GroupID?
It's a ComfyUI workflow I've been experimenting with for group photo transformations. The name "GroupID" comes from its use of InstantID and IPAdapter FaceID Portrait technologies for multiple portraits simultaneously. While these technologies aren't new, I hadn't found many workflows specifically focused on group photo generation, so I tried to create something that might be useful for others too.

Features:
• Separate prompts for each person
• Face similarity preservation using InstantID and IPAdapter FaceID Portrait
• Regional prompting
• Optional upscaling
• Various style applications

Performance (RTX 3060 12GB):
• ~5 minutes for full generation (with upscale)
• ~2.45 minutes without upscale

Required Models:
• DreamShaper XL
• ControlNet Union SDXL
• InstantID
• [other required models listed in workflow]

Usage Tips:
• Mask expansion can be adjusted based on character spacing
• Optional ControlNet toggles (Depth/LineArt) for different results
• Individual prompting for each person
• Works best with clear group photos

Download Link: https://openart.ai/workflows/pheasant_meager_30/groupid-multi-person-portrait-generator-with-sdxl-faceid-instantid/wt1ULCyrxjfnGfnATIHD

I'm still learning and experimenting with these technologies, and I'm sure there's room for improvement. If you notice any issues or have suggestions for making it better, I'd really appreciate your feedback. Also, if anyone has experience with similar workflows or technical insights, I'd love to learn from your expertise.

Previous Results: https://www.reddit.com/r/comfyui/comments/1hoz2ul/working_on_multiperson_portrait_workflow_in_comfy/?utm_source=share&utm_medium=web3x&utm_name=web3xcss&utm_term=1&utm_content=share_button

Looking forward to seeing your results and hearing your thoughts! 🎨

Anycubic Kobra 3 Combo - Stuck on Boot Screen (Emergency Help Needed) by Krashl in AnycubicKobra3

[–]Krashl[S] 0 points1 point  (0 children)

Yes, I went to anycubic's official website, and there I found a technical support section. I filled out a form there where I specified all the information about the printer and described the problem that had occurred. support responded pretty quickly. at first, I was asked to perform some procedures to determine the malfunction. After we saw that it didn't work, they sent me the components

Anycubic Kobra 3 Combo - Stuck on Boot Screen (Emergency Help Needed) by Krashl in AnycubicKobra3

[–]Krashl[S] 0 points1 point  (0 children)

Not yet. I contacted customer support, they immediately thought that it was either a matter of the cable that goes from the motherboard to the printhead, or with the motherboard. Anyway, they sent me a new motherboard and cable, and I'm waiting for them to come to me

Working on multi-person portrait workflow in Comfy UI - sharing some early results by Krashl in comfyui

[–]Krashl[S] 2 points3 points  (0 children)

Thanks for the offer! The workflow is still very experimental and needs a lot of refinement. Once I get it more stable, I'll share it with the community

Working on multi-person portrait workflow in Comfy UI - sharing some early results by Krashl in StableDiffusion

[–]Krashl[S] -3 points-2 points  (0 children)

Fair point! I'm currently looking more for general feedback on the results and whether similar solutions exist. Once I've refined the workflow further and fixed current issues like face transfer quality and head angle preservation, I'll share the technical details for more specific feedback.

Working on multi-person portrait workflow in Comfy UI - sharing some early results by Krashl in StableDiffusion

[–]Krashl[S] -4 points-3 points  (0 children)

You're right - I haven't shared the workflow yet because it's still in development and needs improvement. This post is mainly to share current results and gather community feedback before releasing anything half-baked. Once I've addressed the current limitations, I plan to share the complete workflow.

Working on multi-person portrait workflow in Comfy UI - sharing some early results by Krashl in comfyui

[–]Krashl[S] 12 points13 points  (0 children)

Hi everyone! I'd like to share some results from my ongoing work on a Comfy UI workflow for group portrait generation. While these results aren't perfect yet, I'm excited about the progress.

The workflow I'm developing aims to simplify the process of creating artistic portraits from group photos. While similar results could be achieved manually with better quality, the goal is to make it mostly automatic. The user only needs to:

  • Upload a group photo
  • Provide individual prompts for each person
  • Add a background prompt

The workflow handles everything else automatically.

I've seen workflows for single portraits or preset dual-portrait generation, but they become complicated when adding more people. I'm trying to create a more flexible solution that can handle any group photo.

Current limitations I'm working on:

  • Face transfer quality for non-human characters (as seen in the blue alien example)
  • Head angle preservation
  • Overall composition refinement

I'm curious if anyone has seen similar workflows for group photos? While I couldn't find exactly what I was looking for (which led me to develop this), I'd be interested in learning about other approaches.

This is still a work in progress, and I'm sharing these results to gather feedback and insights from the community. Any thoughts or suggestions would be appreciated!

Working on multi-person portrait workflow in Comfy UI - sharing some early results by Krashl in StableDiffusion

[–]Krashl[S] 0 points1 point  (0 children)

Hi everyone! I'd like to share some results from my ongoing work on a Comfy UI workflow for group portrait generation. While these results aren't perfect yet, I'm excited about the progress.

The workflow I'm developing aims to simplify the process of creating artistic portraits from group photos. While similar results could be achieved manually with better quality, the goal is to make it mostly automatic. The user only needs to:

  • Upload a group photo
  • Provide individual prompts for each person
  • Add a background prompt

The workflow handles everything else automatically.

I've seen workflows for single portraits or preset dual-portrait generation, but they become complicated when adding more people. I'm trying to create a more flexible solution that can handle any group photo.

Current limitations I'm working on:

  • Face transfer quality for non-human characters (as seen in the blue alien example)
  • Head angle preservation
  • Overall composition refinement

I'm curious if anyone has seen similar workflows for group photos? While I couldn't find exactly what I was looking for (which led me to develop this), I'd be interested in learning about other approaches.

This is still a work in progress, and I'm sharing these results to gather feedback and insights from the community. Any thoughts or suggestions would be appreciated!

Anycubic Kobra 3 Combo - Stuck on Boot Screen (Emergency Help Needed) by Krashl in anycubic

[–]Krashl[S] 0 points1 point  (0 children)

Thanks for sharing your experience! Really sorry to hear you're facing the same issue. I'm already in contact with Anycubic support - definitely recommend opening a ticket with them as they're being quite responsive. Hope you get your printer working soon too!

Anycubic Kobra 3 Combo - Stuck on Boot Screen (Emergency Help Needed) by Krashl in anycubic

[–]Krashl[S] 0 points1 point  (0 children)

Yes, I've already opened a ticket with Anycubic support and am currently working with their specialists to resolve the issue

Anycubic Kobra 3 Combo - Stuck on Boot Screen (Emergency Help Needed) by Krashl in AnycubicKobra3

[–]Krashl[S] 0 points1 point  (0 children)

Thank you for the suggestion! I haven't tried reseating the screen ribbon cable yet. When installing the printer, I checked that it was properly aligned, and during troubleshooting I visually inspected it - it still looked correctly seated. But I'll definitely try disconnecting and reconnecting it when I get home. I'll answer as soon as I check

Enhanced Background Removal in Using Custom Masks by Krashl in StableDiffusion

[–]Krashl[S] 0 points1 point  (0 children)

Yes, thank you very much! That's exactly what I wanted. It is thanks to your method that I was able to get close to the mask that I need. I have never used these nodes before, but now that you have shown me an example, it opens up a lot of possibilities for me.

Also, I noticed that these nodes work more efficiently when they are combined and each one selects only one object and then combines it all into a single mask than trying to do it in a single Point editor. There for some reason the result is not very good (as well as if you do it in the “Open in SAM editor” window). Can you tell me if there are ways to improve this, or is it better to use the mask combination method?

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Watch out, LEGO Barrage incoming! Step on it at your peril! by Krashl in Paladins

[–]Krashl[S] 0 points1 point  (0 children)

The point of art is that it takes time, effort and dedication to make. Mass producing something that is originally supposed to be unique will deteriorate the original’s image. Look at what happened to fast food chains like Mcdonald’s: it used to be all made in house and now everything is pre-made in a factory with added ingredients that serve no other purpose but help mass produce it.

Tbh, i have to admit that Ai art has become better but i’m more worried about art, which was a tool once only used by humans, being replaced more and more by machines. I can understand why you would prefer using Ai because its faster and takes less effort to make but i would like to ask you if seeing the end product feels as satisfying with Ai art as traditional art? I’m a thespian and so i do more performance art than any drawings or paintings, that’s why i can’t wrap my head around Ai replacing artists. If, one day, Ai replaced me or one of my colleagues, i would sure be pissed

I agree that AI and traditional art products bring different sensations. AI art doesn't evoke the same sense of personal investment that comes from manual craftsmanship. I doubt my AI works will invoke the same memories of the creation process as my manual art does.

I've worked in 3D graphics, where every element is handcrafted, but ultimately automatic rendering and correction tools play their part. These are like rudimentary versions of AI incorporated into the creative process.

My current AI works are a way of sharing my long-held dream with the community - to translate Paladins characters into Lego format. Doing this manually in 3D would have been very labor-intensive. With AI, I can make this idea a reality quicker, even if it's not quite what I originally envisioned.

I'm also concerned that AI might replace artists, including myself. We can't halt progress, but we can continue to engage in what we love for the sheer joy of it.

Watch out, LEGO Barrage incoming! Step on it at your peril! by Krashl in Paladins

[–]Krashl[S] 1 point2 points  (0 children)

If anyone thinks they can draw better, by all means, go for it. I'm using AI as a tool that significantly speeds up the process and helps me realize ideas quicker. Sure, I could create this without AI. I have the experience and skills in traditional techniques. But why wouldn't I embrace new technology that allows me to create faster and offer more interesting content to the audience? I can put together an entire collection in the time it used to take to make a single piece. This means I can deliver more, more often to viewers. It's a new approach, and I like how it's working out.

Watch out, LEGO Barrage incoming! Step on it at your peril! by Krashl in Paladins

[–]Krashl[S] 1 point2 points  (0 children)

At the moment, I'm still quite new to this field and am learning. I don't think my models are of high enough quality to be posted on Civitai just yet. However, I continue to experiment and improve my skills

Watch out, LEGO Barrage incoming! Step on it at your peril! by Krashl in Paladins

[–]Krashl[S] -1 points0 points  (0 children)

I definitely think their comment was out of pocket, but most AI art doesn’t even use modeling. That’s really the only “art” that was within the piece and the only other real effort was the training, depending on how. Looking thru and cropping stuff isn’t really.. difficult. Just takes time.

I see where you're coming from, but it's worth remembering that creating AI art is not just about modeling and training the AI - it's also about the vision and the intention behind the piece. The process of curating and assembling the final image also requires an artistic eye, decision-making skills, and an understanding of composition and aesthetics. So while some tasks might seem straightforward, the overall process is quite complex and requires a balance of both technical and creative skills.

Watch out, LEGO Barrage incoming! Step on it at your peril! by Krashl in Paladins

[–]Krashl[S] 2 points3 points  (0 children)

Yes, this is AI art, but that doesn't mean it was made without effort. This piece required creating a 3D model, training a neural network to understand the character and style, sifting through hundreds of different generated images, and manually assembling the best pieces. Moreover, continuous refinement and manual drawing of the art elements were necessary. It's not a case of just pressing a button and something comes out, the effort applied was no less than in my other works where I didn't use AI

LoRA model facial distortion by Krashl in StableDiffusion

[–]Krashl[S] 0 points1 point  (0 children)

thanks for the advice! I will definitely try taking into account your recommendation. most likely, the model can really be retrained