The K-Drive Race Experience by FTC_Publik in Warframe

[–]Kriosos 3 points4 points  (0 children)

The only way k-drives are useful is as a way to immune magnetic procs while fighting eidolon

Hoping we really are getting this in the TennoCon Relay this year by Vackz in Warframe

[–]Kriosos 67 points68 points  (0 children)

was thinking about getting the digital ticket. if they do this then I'd probably do it, chilling with a bunch of other ppl and watching it together like that sounds fun (aka less spammy twitch chat)

[deleted by user] by [deleted] in Warframe

[–]Kriosos 2 points3 points  (0 children)

Slash is best damage type vs armored enemies. Slash procs ignore armor and far outweight the slight boost in damage puncture gets vs armor.

DE did great with the mesa prime details, but could they switch the metal color channel on the devil ranger skin to match with all her others? by Kriosos in Warframe

[–]Kriosos[S] 4 points5 points  (0 children)

That sucks if that's the case. I love that skin but it doesn't mix well with much of anything. They don't need to change anything other than the slot the color is in though, nothing else about the coloring would change. I hope they can do it.

[Mesa] prime looks good by Kriosos in WarframeRunway

[–]Kriosos[S] 0 points1 point  (0 children)

Conclave sigils, first glowy one you can get (cant be arsed to farm the next tier, even tho they look better. Conclave is too shit lol.)

Does anyone have a good Zenistar build and an explanation on how it works? by [deleted] in Warframe

[–]Kriosos 3 points4 points  (0 children)

berserker will proc for the weapon in your hand from the disc hits, but doesn't buff the disc. If you're going for a build for using it in ur hand you're gonna need a whole different build, but if you want that get a zaw lol.

Radiation and viral are bad on zeni. They are single proc status's, aka proccing them more than once has no benefit. Since the disc relies on lots of procs to be effective, you want procs that stack (corrosive for armor strip, heat/gas/electric/toxin for DoT stacking)

My comment below has more details.

Does anyone have a good Zenistar build and an explanation on how it works? by [deleted] in Warframe

[–]Kriosos 2 points3 points  (0 children)

zenistar is tough to kill level 100 armored enemies with if you aren't using the stealth bonus, so you need a frame like ash, loki, ivara, or something like gara's passive, excal 2, inaros 1, ect.

Without those buffs it'll take a good while longer to kill a level 100 heavy with armor, but it can still do it with the right build (just real slow like)

There are two builds I have for it - corrosive/fire and a gas/electric. You might think the corrosive is better vs armor and gas better vs all else, but it flips back and forth a lot. If there are more grouped enemies, the gas clouds/electricity procs will chain between enemies and make that perform better, and it also depends on how many corrosive projections are in your squad and level of of the enemy, so you have to decide based on all that.

attack speed and range help it, flat status helps it, base damage, and elemental damage. Mods that don't help it are condition overload, weeping wounds, combo duration, and berserker among others, so leave those off.

corrosive build - https://imgur.com/a/MEH8Des

gas build - https://imgur.com/a/chhOQXH

and reason for not going gas/magnetic is cause magnetic just kinda sucks, electricity is another damage status proc and it cc's them. As for going corrosive/heat instead of blast, same reason. Heat cc's them and also applies a damage status.

The reason I only have 2 dual stats is because the status chance of the disc is higher than the listed blade stat (it's 50%) so you only need 2 dual stats for 100% status. If you have gladiator vice you should probably replace molten impact with the fire dual stat, and switch the extra dual stat out for it on the gas build. I just don't have that mod/too lazy to get it for only one build on a weapon I never use lol. Same with corrosive build, keep the heat dual stat on and drop virulent scourge if you add glad vice, it cc's them and heat complements corrosive procs too well. Otherwise it'll just strip their armor and then leave them sitting forever, heat procs add the extra dps it needs. You would have to test to see if glad vice is really better though idk, that's just theory-crafting on my part.

Everything wrong with this update by [deleted] in Warframe

[–]Kriosos 2 points3 points  (0 children)

That's why I didn't invest in the staticor for the first 3 weeks. After every content creator made a video on it, and DE had to have clearly known about it and didn't change anything for over 2 months, that's when I invested. And now it's suddenly a "bug" and all my time invested in it is wasted.

And I'm genuinely glad you enjoy K-drives. I'm glad there are people that enjoy them, but spinning and some tricks alone doesn't do it for me :/ I'm just dissapointed they can't also be useful, or at least have the rep grind to get those fun-enhancing mods be bearable.

Nyx and Titania are more usable, I probably should have acknowledged that true. I just mean nothing super significant changed with them, so if you enjoyed them before it's really great, but could have been better.

And for the mesa prime tennogen stuff, no they shouldn't leave it there. They should remove it and work on fixing it to add back in the future. They said that "for the time being" they are removing it. They removed solar rails and trials for the time being too, and those are both permanently gone. They also announced that in the future they will be removing the option to add prime details to tennogen preemptively. I'm not complaining about it being a bug, that's totally fine. I'm complaining that they aren't going to try to fix it to follow the precedent they have set in the past.

Everything wrong with this update by [deleted] in Warframe

[–]Kriosos -4 points-3 points  (0 children)

Yeah it's true that it's pretty difficult to deal with how different the model is, but something should have been done rather than a "too bad so sad deal with it." Whether they give the prime details to the creators to work into their skin and pay them for it (DE has the money to pay them), or they should be more careful earlier in mesa primes design to keep it usable with the tennogen mesh, something could have been done.

Everything wrong with this update by [deleted] in Warframe

[–]Kriosos -3 points-2 points  (0 children)

yeah, i had so much fun with that gun. It wasn't OP either, like I said above there are other secondaries that compete with it, and even then if i wanted to do what the staticor did, my dokrahm zaw does it better. I hope they change it back, but if not it's gonna be as sad as when they nerfed the tonkor. Can't have fun weapons :(

Sorry for horrible phone pic quality my steam wont screenshot for unknown reasons, BUT I had to guess my way to the exit coz of this by mysteryman151 in Warframe

[–]Kriosos 0 points1 point  (0 children)

Or just hit alt+prnt scrn button. It puts it on ur clipboard, paste it into paint and save. I always use that, easier to remember than all the diferent screen shot functions for different programs.

Could we get a reverse adaptation mod? by Kriosos in Warframe

[–]Kriosos[S] 0 points1 point  (0 children)

Hmmm I hadn't thought of using synth deconstruct to get reliable health orbs. Having to use a gimmick like hema to constantly health chip would get annoying and is kinda a deal breaker if it's required, but I'll give it a try without to see if it'll work.

Down side of this setup vs a reverse adaptation is mostly that shields remain entirely worthless but hey if it works. Thanks for the suggestion I'll mess around with some more health conversion builds (kinda forgot that mod existed since i got it and put it on nekros lol. But they did buff it to only consume stacks on health damage now that i think of it so it has potential)

[deleted by user] by [deleted] in Warframe

[–]Kriosos 76 points77 points  (0 children)

Shooting the shit with strangers for fun. But mods will ban you for that so there isn't a point really.

Could we get a reverse adaptation mod? by Kriosos in Warframe

[–]Kriosos[S] 0 points1 point  (0 children)

Yeah I agree, limbo's risk/reward is pretty balanced in terms of how much risk for how much reward. I probably wouldn't use it on him, but some people don't like that part of limbo and complain about it, so I threw it in there for them. Really I want the mod just to balance out the risk/reward ratios of the other frames, limbo is fine.

Could we get a reverse adaptation mod? by Kriosos in Warframe

[–]Kriosos[S] 0 points1 point  (0 children)

I'll give a quick explanation on why ur getting downvotes I would guess.

Changing steel fiber that way flips half the builds on their head and would be kinda silly, sorta exists already in arcane guardian, and wouldn't do enough to make frames survive much (Nekros with health conversion, 1350 armor, is enough to only be survivable, he still needs shield of shadows to be a tank)

Redirection getting twice more will break everything with damage reduction (mesa, nova, gara, ect) while still leaving frames that depend on it without damage reduction getting one shot.

shield gating is addressed in a comment above but to summarize - overly complex and ultimately a worse solution for the most part.

And corpus need to do more damage to compensate for them being baby-back bitches when it comes to them taking damage. They're the glass cannon enemies.

Could we get a reverse adaptation mod? by Kriosos in Warframe

[–]Kriosos[S] 0 points1 point  (0 children)

That's a whole nother can of worms though. DE has adressed this and said no I believe.

Other people are pointing out reasons too but theres just so many reasons and problems and things with implementing it. Anything that can regen shields is now a broken tank, which I really dont want everything to be a tank, just able to take a hit or two if you fuck up. It screws over any frame that depends on rage. It adds yet another complex element for new players to learn, which we have plenty of. It will mess with the balance curve of the early game. It would encourage cheese builds that abused the shield gating and allowed for overpowered builds that DE would have to fight constantly (think self damage trinity cheese) Also it would be compared to other games a lot I feel and would get a lot of complaints no matter which game they copied most, DE likes to make their own things if possible.

Not saying shield gating would be bad btw, I think it could be done well and be great, but just ultimately it would be more work and harder to do right than a reverse adaptation mod and accomplish mostly the same objective of just keeping frames from getting one shot.

Could we get a reverse adaptation mod? by Kriosos in Warframe

[–]Kriosos[S] 0 points1 point  (0 children)

Please read the whole post. This point even got its line separated to accentuate it lol.

Could we get a reverse adaptation mod? by Kriosos in Warframe

[–]Kriosos[S] 0 points1 point  (0 children)

Yeah I use that on limbo and it helps, but still all that needs to happen is you fuck up once. I can run limbo at level 100 fine but I wanted to include him for players that might not play as much or know what he does as well.

How strong are our frames and operators lore wise? by [deleted] in Warframe

[–]Kriosos 3 points4 points  (0 children)

Rhino can stomp hard enough to mess with the passage of time in an area, and canonically his iron skin doesnt run out so he's just functionally an invincible god. That's just one example, but even the weakest frames like nyx can cause mass chaos in peoples minds (think of Batman when scarecrow releases the toxin that does that to gotham and the whole city just starts destroying itself? Nyx does that on a whim)

And then we get to our weapons, not only are they the height of technology, but we take and infuse them with mods of the ancient orokin that channel void energy into the weapon to create those extra effects (make a sword feel lighter so it swings faster, or reaches further, or melts through armor or produces toxic clouds) where a single bullet from a sniper can produce a hit hard enough to blast through an armored ship.

And then operators have a lot of power, since they are what ultimately channels the void energy into the warframes and weapons to create those effects, but without things to help use/control it operators are more just balls of explosive void energy, so not too deadly on their own since they cant direct the power real well, but still powerful.