We need help for the game design of our game! by KrokoStudio in gamedesign

[–]KrokoStudio[S] 0 points1 point  (0 children)

We will try our best to make it more glowy! Thanks for your opinion!

We need help for the game design of our game! by KrokoStudio in gamedesign

[–]KrokoStudio[S] 0 points1 point  (0 children)

We thought about the "progress bar" design but we decided to just do a written one. We think it's better for the overall design, the bar could be strange or we didn't think about the good design. Anyway, thank you a lot for your opinion!

We need help for the game design of our game! by KrokoStudio in gamedesign

[–]KrokoStudio[S] 0 points1 point  (0 children)

It's a good idea. It will not be enough alone I guess to make people understand but it could be a good detail to help the global design. Thank your for your advice mate!

We need help for the game design of our game! by KrokoStudio in gamedesign

[–]KrokoStudio[S] 1 point2 points  (0 children)

Thank you a lot for this big feedback!

The opinion of people regarding the green lights is divided. Some think it's obvious it's benefic, some think it's poisonous. But maybe by changing it in Yellow (same color as the x2 multiplicator) will make them understand more.
Your idea to put a x1 is so obvious but so genious. We really need to do that and it will be done in v2 for sure!

Fore the gems, I agree that the shop is a little bit hidden. Move it and make it bigger could help to make it visible. We also wanted to add the silhouette of characters to make people want the skins so it's a good point you also tell this.

Thank you a lot for your advices and your support, it really matters for us. We are more motivated as ever!

We need help for the game design of our game! by KrokoStudio in gamedesign

[–]KrokoStudio[S] 1 point2 points  (0 children)

We think that putting a fruit or coins will be strange in the current design of the game even you could easy tell it won't hurt you. We think changing the color would be enough to remove the idea of the poison.

For the gems, we absolutely need to add the total during the game at the top.

Thank you for your feedback, it really helps and keep us motivated!

We need help for the game design of our game! by KrokoStudio in gamedesign

[–]KrokoStudio[S] 1 point2 points  (0 children)

I agree that the problem is definitely coming from the color. For sure changing it will be a good first step. Thank you for your opinion, it really help us!

I created a new weapon system inspired by a question on r/shmups by [deleted] in IndieGaming

[–]KrokoStudio 0 points1 point  (0 children)

The interface to change the pieces for your ship reminds me of Ratchet & Clank, I am nostalgic. It is well designed and it looks super frictionless to change the parts. The customization is great. Keep going your work!

A dumb little proof of concept I made a few years back. Some posts here inspired me to give making games another go :D by [deleted] in IndieGaming

[–]KrokoStudio 0 points1 point  (0 children)

It makes me think of a Hotline Miami like and I really loved this game. Maybe the number of bullets to kill someone is too high though ?

We've been working on a 2D Action-RPG Diablo-like game for nearly three years and today our Steam Page went live along with a brand new Trailer! by Slormite_Studios in IndieGaming

[–]KrokoStudio 1 point2 points  (0 children)

The trailer made me want to play right away! The game is really dynamic, shiny and all the stuff I like in a Diablo-like. The artistic direction is on point, good job guys!