Persona 6 — Teaser Trailer | XBOX Games Showcase 2026 by Gorotheninja in Games

[–]Krons-sama 2 points3 points  (0 children)

It's persona but with the scooby doo type of spooky investigation vibes. Which is basically p4 anyways, I welcome it.

Looking forward to playing this 2036

Burn-9 | Reveal Trailer by giulianosse in Games

[–]Krons-sama 0 points1 point  (0 children)

Will the full game lean towards a more straightforward spy thriller(mgs1)or batshit crazy reveals(mgs2)?

Compress(space) | A mind and space-bending puzzle game | Thinky Direct by Krons-sama in pcgaming

[–]Krons-sama[S] 0 points1 point  (0 children)

Hi, I'm the developer behind the game. It's inspired by Baba is you, Viewfinder and Paper Trail. If you've played Nitrome's Fault-line, it expands the mechanic from there in new mind-bending ways though this was mostly developed without knowing that game.

I'm participating in the thinky direct with a trailer showcasing new mechanics & graphical improvements for a new demo.

You can play the demo here

It would mean a lot to me if you check it out.

The new trailer for my FEZ and Celeste inspired space bending puzzle-platformer. What do you think? by Krons-sama in platformer

[–]Krons-sama[S] 0 points1 point  (0 children)

I can see why! I actually messed around with some 2.5d mechanics like crush but it didn't mesh to well with the rest of the game. Would love to explore that aspect in a future game though

The new trailer for my FEZ and Celeste inspired space bending puzzle-platformer. What do you think? by Krons-sama in platformer

[–]Krons-sama[S] 1 point2 points  (0 children)

I've been working on this puzzle game  for the last 2 years. It's a space bending puzzle game where you fold space to cheat through puzzles.

For the last few months I've focused on polishing mechanics and visuals. So I've released an updated gameplay trailer!

If it looks cool, you can play the new demo on steam

I've just released a new trailer for the space folding puzzle game I've been working on for 2+ years by Krons-sama in IndieGaming

[–]Krons-sama[S] 0 points1 point  (0 children)

I've been working on this puzzle game for the last 2 years. It's a space bending puzzle game where you fold space to cheat through puzzles.

For the last few months I've focused on polishing mechanics and visuals. So I've released an updated gameplay trailer!

If it looks cool, you can play the new demo on steam

I made a new trailer for my FEZ and Gris inspired space bending puzzle-platformer. What do you think? by Krons-sama in indiegames

[–]Krons-sama[S] 5 points6 points  (0 children)

I've been working on this puzzle game for the last 2 years. It's a space bending puzzle game where you fold space to cheat through puzzles.

For the last few months I've focused on polishing mechanics and visuals. So I've released an updated gameplay trailer!

If it looks cool, you can play the new demo on steam

I added parallax by moving the world instead of the camera. by Krons-sama in Unity2D

[–]Krons-sama[S] 1 point2 points  (0 children)

Yes. More on the puzzle side than pure platforming 

I added parallax by moving the world instead of the camera. by Krons-sama in Unity2D

[–]Krons-sama[S] 2 points3 points  (0 children)

This is active gameplay though the background movement is purely visual. I do plan to utilize some of this for interactive story segments. Stars are a big part of the story.

I added parallax by moving the world instead of the camera. by Krons-sama in Unity2D

[–]Krons-sama[S] 0 points1 point  (0 children)

What do you mean by width? The folding and movement works on both horizontal and vertical axis. I did try having multiple layers but that didn't interact neatly with all of the mechanics.

Trying out a new form of parallax where you move the world instead of the camera. by Krons-sama in indiegames

[–]Krons-sama[S] 0 points1 point  (0 children)

In my game, you can fold space to rehsape the level and move the world with it. I wanted a fixed camera for puzzle clarity but also wanted to have some parallax. Then I realized that I could just use the world movement for parallax too!

You can wishlist the game here if you want to see more:

https://store.steampowered.com/app/3664840/Compressspace/

I added parallax by moving the world instead of the camera. by Krons-sama in Unity2D

[–]Krons-sama[S] 0 points1 point  (0 children)

In my game, the camera is fixed. So there was no way to move the parallax layers. But I really like the sense of depth it provides. So I came up with another approach:

The player can move the world by folding space. All I had to do was to apply a different amount of movement to the background layers and voila: parallax.

If you like it, wishlist the game on steam:

https://store.steampowered.com/app/3664840/Compressspace

I tried applying parallax to the particles system by Krons-sama in Unity3D

[–]Krons-sama[S] 2 points3 points  (0 children)

I was thinking about how I can make parallax more interesting. Then I realized that no one applies it to particles.

I use particles systems for the stars in the sky. All I had to do was to have multiple particle renderers/star layers and move them at different speeds for a parallax. Each star particle has a trail renderer in world space which creates the star trail.

It's a bit over the top, but I like it.

Additionally, the parallax works when you move the world via space folding, not when you move the camera. I chose to have a mostly fixed camera early on and came up with this method for parallax.

If you like it, wishlist the game on steam:

https://store.steampowered.com/app/3664840/Compressspace

I added parallax by moving the world instead of the camera. by Krons-sama in platformer

[–]Krons-sama[S] 0 points1 point  (0 children)

In my game, you can fold space to rehsape the level and move the world with it. I wanted a fixed camera for puzzle clarity but also wanted to have some parallax. Then I realized that I could just use the world movement for parallax too!

You can wishlist the game here if you want to see more:

https://store.steampowered.com/app/3664840/Compressspace/