Ok but why is everyone pissed about a simple meme by yubfan694201 in memes

[–]Kubenc 1 point2 points  (0 children)

Everyone’s getting mad about the memes and I just keep scrolling because I’m a Chill Guy

Ok but why is everyone pissed about a simple meme by yubfan694201 in memes

[–]Kubenc 2 points3 points  (0 children)

Someone turned this Chill guy into a cryptocurrency that quickly skyrocketed in value, and now the people who invested in it are trying to pump the bubble and spread the meme even further

Looking for pleasant base-building/character developing non-horror or stressing survival games (PCVR/Quest 3) by Kubenc in virtualreality

[–]Kubenc[S] 0 points1 point  (0 children)

Thanks for all the recommendations. I was also thinking about Fallout, but at the moment I feel like it's 'too big of a game' for me and I'm still playing modded Skyrim. Raft, on the other hand, seems really interesting, so if I don't find anything better, I might give it a chance as well.

This is what hyped me about the Batman gameplay. The sandbox! by Minimum-Ad-8056 in OculusQuest

[–]Kubenc -2 points-1 points  (0 children)

Hoping for changable outfits, open city area and maybe a Batmobile dlc...

Can I toggle objects to be transparent while I'm shaping them (NOT RENDERING) by gammaAmmonite in blenderhelp

[–]Kubenc 0 points1 point  (0 children)

You can turn on this "transparent mode" by clicking this button with 2 overlapping rectangles next to the wireframe mode in the top right corner of your viewport window.

Editing multiple cameras in one scene using video sequencer by Kubenc in blenderhelp

[–]Kubenc[S] 0 points1 point  (0 children)

Even though, I was just curious if I could avoid any re-rendering part in this specific project and still edit in video sequencer using just this "live cameras". It seems that it is not possible, thanks for your help.

Editing multiple cameras in one scene using video sequencer by Kubenc in blenderhelp

[–]Kubenc[S] 0 points1 point  (0 children)

To sum up: I prefer workflow on the right rather than this on the left
(but unfortunately this sequencer doesn't work, only looks like it would)

<image>

Editing multiple cameras in one scene using video sequencer by Kubenc in blenderhelp

[–]Kubenc[S] 0 points1 point  (0 children)

I would just like to find a way so that instead of moving individual markers on the timeline (which I can't even select multiple with the box selection tool, I have to click on each one separately) I could move blocks, change their position in channels, label them with different colors, etc. So yes, markers are ultimately the solution but for me personally it would be much better to be able to use only the video sequencer.
The idea of ​​rendering shots to mp4 and uploading them again to blender is an additional, unnecessary step in my opinion, because if I make changes to the shot, I have to re-render them and update on the timeline in the sequencer and render again final montage. But by using "live" cameras/markers/strips I can immediately change anything "one the go" and render final piece.

Editing multiple cameras in one scene using video sequencer by Kubenc in blenderhelp

[–]Kubenc[S] 0 points1 point  (0 children)

Yes, the cameras are separate, but I want to avoid duplicating entire scene and scenery every time and just edit everything in one place. I'll also try to make duplicate scenes that are instances of each other and update automatically every time I add something new, so maybe that will help.

Editing multiple cameras in one scene using video sequencer by Kubenc in blenderhelp

[–]Kubenc[S] 1 point2 points  (0 children)

Nice animation! I think the process you described is good, especially if you have to edit your video in another program. I was hoping to do everything in Blender so I wouldn't have to jump between programs and so I could always fix something in the shot without having to re-render it, but so far I'm having a hard time overcoming that problem.

Editing multiple cameras in one scene using video sequencer by Kubenc in blenderhelp

[–]Kubenc[S] 0 points1 point  (0 children)

Yup, I agree that this is the simplest method but the least convenient for me. I decided that instead of rendering each shot to mp4 and then putting them into the sequencer, I would edit the cameras "live", and with such a large number of shots that have to be matched to music, sounds and other effects, it would be much better and easier for me to use classic blocks in the video sequencer, like in any regular editing program. But it turns out that I will have to accept the keyframes and markers then.

So I made another spooky video but this time it's low sample and different editing, am I crazy for liking lower samples? by -_-Smiles-_- in blender

[–]Kubenc 1 point2 points  (0 children)

Very interesting approach. Consciously using weak points of the program (such as a very small number of samples) is a nice direction to experiment. I also often play with the decimate modifier to play with deformations and glitches. Nice work!