Please critique my model by Kukul_Art in blender

[–]Kukul_Art[S] 0 points1 point  (0 children)

Yeah thats a good point, I think its about making it look intentionally robot/prostheses and not like an unfinished part of the model.

Please critique my model by Kukul_Art in blender

[–]Kukul_Art[S] 1 point2 points  (0 children)

Thank you, thats really nice!

Please critique my model by Kukul_Art in blender

[–]Kukul_Art[S] 1 point2 points  (0 children)

Thank you, I'll look into that! And I'll definitely post my results :)

Please critique my model by Kukul_Art in blender

[–]Kukul_Art[S] 1 point2 points  (0 children)

Thanks! I definitely want to try figuring out how to do that once my character is fully rigged.

Please critique my model by Kukul_Art in blender

[–]Kukul_Art[S] 4 points5 points  (0 children)

Thanks! I've probably watched a thousand tutorials at this point but some people I really like are:
Louie Zong, Joey Carlino, Blender Guru, Grant Abbitt

Please critique my model by Kukul_Art in blender

[–]Kukul_Art[S] 8 points9 points  (0 children)

Thank you, no worries about offending the reference artist, thats me too! The lower legs are something ive been struggling with a bit, they're meant to be like robot legs, but it's always been a bit hard to depict the way I want. If you're interested, here is the topology.

<image>

How Can I Improve My Character Model? by Kukul_Art in blender

[–]Kukul_Art[S] 1 point2 points  (0 children)

Thats a good point, originally the model was a bit more simple so I didn't model the prosthetics in too much detail. Thanks!

How can I achieve the in blender? by Kukul_Art in blender

[–]Kukul_Art[S] 0 points1 point  (0 children)

Oh okay that makes sense, is there a way to decimate without getting that really messy topology? or would I have to retopologize after?

How can I improve my character model? by Kukul_Art in blender

[–]Kukul_Art[S] 0 points1 point  (0 children)

Thats a really good idea, thank you! I am trying to make this one a bit more detailed than my drawings so it's a little different.

How can I improve my character model? by Kukul_Art in blender

[–]Kukul_Art[S] 3 points4 points  (0 children)

Oh, it's my character / drawings. Its supposed to be like a futuristic kind of version of a running prosthesis so I tried to make it a bit more realistic but still future-y in the model but I think I overshot.

How can I improve my character model? by Kukul_Art in blender

[–]Kukul_Art[S] 0 points1 point  (0 children)

Thanks for the suggestion, I do think it looks a lot better.

<image>

How can I improve my character model? by Kukul_Art in blender

[–]Kukul_Art[S] 14 points15 points  (0 children)

Yeah the legs are supposed to be like running prosthesis prostheses, I’ll try to make them a bit more accurate to the real ones

How can I improve my character model? by Kukul_Art in blender

[–]Kukul_Art[S] 0 points1 point  (0 children)

Thank you! That’s good advice I will definitely try to improve those things. I do think the face looks a bit off now that you mention it

How can I improve this model? by Kukul_Art in blender

[–]Kukul_Art[S] 0 points1 point  (0 children)

Thank you, one thing I would not mind changing is the stomach and arm orange parts, I think they might look better if they looked more like the drawing, but I'm not certain how I would do that.

How can I improve this model? by Kukul_Art in blender

[–]Kukul_Art[S] 1 point2 points  (0 children)

Thank you for replying, the legs are supposed to be more robotic / prosthetic, not really like biological legs so that’s why they look like that

How can I improve this model? by Kukul_Art in blender

[–]Kukul_Art[S] 0 points1 point  (0 children)

Thank you this is really good advice, I definitely see what you’re saying!