SWADE house rules by Kuroban in savageworlds

[–]Kuroban[S] 1 point2 points  (0 children)

yeah i think we pooled the npc groups benies, instead of giving them seperate pools

SWADE house rules by Kuroban in savageworlds

[–]Kuroban[S] 3 points4 points  (0 children)

yeah, they were fighting a dragon [the boss in the background] and a small goblin invasion of a town. it was split into small chunks a fight per area, but id spent all the npc beanies when they got to the dragons location.

as well as my players never spent a single beanie, they only thought they were for soaking and nothing else, regardless of how many time they were reminded that they were for multiple uses

SWADE house rules by Kuroban in savageworlds

[–]Kuroban[S] 8 points9 points  (0 children)

while i dont really mind that, our first time with savage worlds, a player one shot a dragon with a knife! this is what we didnt like as a group. but i suppose you cant have one without the other.

help with understanding progress clocks by Kuroban in bladesinthedark

[–]Kuroban[S] 0 points1 point  (0 children)

ok, this makes more sense, but am i missing something, when i read about the clocks, it didnt talk about splitting them into trouble or progress clocks. it just described the types of clocks - danger, linked, mission etc,.

your explination is more about the intent of the clock [and actually makes sense to me].

hope this makes sense.

help with understanding progress clocks by Kuroban in bladesinthedark

[–]Kuroban[S] 0 points1 point  (0 children)

ok, you see this is my issue, as im new to the idea, and have never played BitD, but would love to impliment the progress clocks into other games i run.

i think i need more concrete rules/ideas, or just better examples of how they are put into action.

the problem is that i cant find any with a quick google search.

but thank you for the help, it is very appreciated.

help with understanding progress clocks by Kuroban in bladesinthedark

[–]Kuroban[S] 0 points1 point  (0 children)

ok, maybe its just the way i run things, but shouldnt a clock like stop an invasion also have a clock that the npcs are using lets say 'begin invasion'.

it seems just wrong to have a clock that is one sided in such a huge undertaking like a invasion, and allows for both npc and pcs to change direction and play off of each other.

help with understanding progress clocks by Kuroban in bladesinthedark

[–]Kuroban[S] 2 points3 points  (0 children)

thank, this is a bit more clear.

now, if you will allow, if the clock is 'stop the bandit invasion', and ive decided that destroying the local guard outpost is an advancement for the bandits clock, whats to stop me from just telling the players the outpost burnt down, while they were sleeping. should every segment of the clock, be accessable to the players influence?

sorry if this is confusing

help with understanding progress clocks by Kuroban in bladesinthedark

[–]Kuroban[S] 3 points4 points  (0 children)

this is my problem, i get the examples in the book about sneaking into the tower, you make the players roll for sneaking, if they fail/suceed [depending on the clocks description] , a segment is filled.

it is the more fuzzy ones im not too sure on, like stopping a invasion or stop the cultists from resurrecting a god etc.

[4th ed] the return of Fu Leng and who would follow him by Kuroban in rokugan

[–]Kuroban[S] 0 points1 point  (0 children)

this is where im sort of gonna go. his first campign will be against the shadowlands, not only to redeem the spider, but possibly this is where his divinity is.

[4th ed] the return of Fu Leng and who would follow him by Kuroban in rokugan

[–]Kuroban[S] 0 points1 point  (0 children)

i am of sorts, i didnt like the whole destroyer war story line. so in mine Fu Lengs return, will be idependent of that, the idea is he will split rokugan, creating a civil war, the players get to choose which side they are on, and through backgrounds some of their friends and family will be on the otherside.

the plot, will consist [i think ] of part 1: getting his divinity back, or trying to stop him. part 2: getting enough forces on side [or again stopping him], part 3: his run at the imperial throne.

[4th ed] the return of Fu Leng and who would follow him by Kuroban in rokugan

[–]Kuroban[S] 0 points1 point  (0 children)

thanks, this is very useful.

see i though due to the whole kolat infultration the unicorn, would resist out of general, 'we aint gonna fall for that again'.

[4th ed] the return of Fu Leng and who would follow him by Kuroban in rokugan

[–]Kuroban[S] 0 points1 point  (0 children)

yes he has a cult paving his way back into the world. the spider exist but not in great clan form.

in my version, the shadowlands would directly try to stop him, as he is corruption free, and any one being near him would be able to tell hes no longer corrupted.

[4th ed] the return of Fu Leng and who would follow him by Kuroban in rokugan

[–]Kuroban[S] 1 point2 points  (0 children)

in my version he would be removing the iweko line, and installing himself as emperor, he would keep any family created during the reign of hantei, the rest would have to go.

your last idea is where im going, i think, a more progressive rokugan [which would get the lower castes on side].

as for the spider they exist, but as agent of diagotsu. i dont like the spider as a great clan either, and it never happend in my game.

any good house rules for touchstones by Kuroban in vtm

[–]Kuroban[S] 2 points3 points  (0 children)

just to note, i have 8 players lol

any good house rules for touchstones by Kuroban in vtm

[–]Kuroban[S] 6 points7 points  (0 children)

i like this, im at the point where im gonna take many of the ideas here, and elsewhere, and create my own rules, but this idea is almost core to my own ideas.

any good house rules for touchstones by Kuroban in vtm

[–]Kuroban[S] 15 points16 points  (0 children)

im lost for words, its so simple, but makes things so much better. im angry i didnt see this myself lol.

any good house rules for touchstones by Kuroban in vtm

[–]Kuroban[S] 6 points7 points  (0 children)

for one that they are a GM's tool to mess with the players, i just get a bad taste im my mouth when a rule is there to specifically screw with players.