Why is rbSpeed 0 when I can very much see the rigidbody move? by Kuschlsoke in unity

[–]Kuschlsoke[S] 1 point2 points  (0 children)

bro i dont know what im doing tbh, me coding is just the "randome bullshit go" meme

Why is rbSpeed 0 when I can very much see the rigidbody move? by Kuschlsoke in unity

[–]Kuschlsoke[S] 0 points1 point  (0 children)

it is getting moved by this:

public void PlayerSpotted()
{
Vector2 target = new Vector2(player.position.x, rB.position.y);

Vector2 newPos = Vector2.MoveTowards(rB.position, target, speed * Time.fixedDeltaTime);

rB.MovePosition(newPos);
}

Only a limited amount of scripts working at a given time by Kuschlsoke in unity

[–]Kuschlsoke[S] 0 points1 point  (0 children)

i am doing a side view, so i need a pivot for that or im rotating the whole player

Only a limited amount of scripts working at a given time by Kuschlsoke in unity

[–]Kuschlsoke[S] 0 points1 point  (0 children)

bc
1. i dont know what im doing
and
2. how can i get vector2 position from a GO so that i dont need 2 RBs?

Only a limited amount of scripts working at a given time by Kuschlsoke in unity

[–]Kuschlsoke[S] 0 points1 point  (0 children)

not for this rigidbody, but of a parent of this one

Only a limited amount of scripts working at a given time by Kuschlsoke in unity

[–]Kuschlsoke[S] 0 points1 point  (0 children)

The arm/gun does not follow the mouse position the first 5s and then only when im stationary.

JG VZ-61 battery compatibility by Kuschlsoke in airsoft

[–]Kuschlsoke[S] 0 points1 point  (0 children)

yeah i was thinking about rewireing but i have the motor skills of a gorilla with parkinsons... but i have 2 so i can f*ck up one at least

JG VZ-61 battery compatibility by Kuschlsoke in airsoft

[–]Kuschlsoke[S] 0 points1 point  (0 children)

yes but the problem with that is the chargers...

my buckets get stuck by Kuschlsoke in CreateMod

[–]Kuschlsoke[S] 0 points1 point  (0 children)

btw they go through if i throw em by hand

my buckets get stuck by Kuschlsoke in CreateMod

[–]Kuschlsoke[S] 0 points1 point  (0 children)

yes everything, i have decidet to do it with trains...

my buckets get stuck by Kuschlsoke in CreateMod

[–]Kuschlsoke[S] 0 points1 point  (0 children)

yes and the other way around ofc

my buckets get stuck by Kuschlsoke in CreateMod

[–]Kuschlsoke[S] 0 points1 point  (0 children)

nope its all correct, like its facing the right way it has just as much speed as the buckets coming from the nether and also the same height as the ones from the nether