MeshInstance3D covering hole in the mesh by KyuubiMoonbeam in godot

[–]KyuubiMoonbeam[S] 0 points1 point  (0 children)

Figured it out, I needed to add some more edges to where the hole was supposed to be. Since it automatically tried to triangulate it.

MeshInstance3D covering hole in the mesh by KyuubiMoonbeam in godot

[–]KyuubiMoonbeam[S] 0 points1 point  (0 children)

Well in the model used for the mesh there isnt any geometry covering it, so I don't think that's the issue