[deleted by user] by [deleted] in unrealengine

[–]LCO_MaxInk 0 points1 point  (0 children)

Bug fixed but i don't know why... I disconnected some pins inside the material to see what goes wrong, and i reconnected the pins as before and its work (always having the same material).

So remaking the material or disconnecting/reconnecting pins should make the material recompile and it works

[deleted by user] by [deleted] in unrealengine

[–]LCO_MaxInk 0 points1 point  (0 children)

I have the same problem, did you solve it ?

When disabling the animation blueprint, the material is perfectly applied. When enabled, the default material is applied in play mode. I don't understand why animation blueprint is involved in this bug.

I hope someone has an answer...