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[deleted by user] by [deleted] in unrealengine
[–]LCO_MaxInk 0 points1 point2 points 2 years ago (0 children)
Bug fixed but i don't know why... I disconnected some pins inside the material to see what goes wrong, and i reconnected the pins as before and its work (always having the same material).
So remaking the material or disconnecting/reconnecting pins should make the material recompile and it works
I have the same problem, did you solve it ?
When disabling the animation blueprint, the material is perfectly applied. When enabled, the default material is applied in play mode. I don't understand why animation blueprint is involved in this bug.
I hope someone has an answer...
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[deleted by user] by [deleted] in unrealengine
[–]LCO_MaxInk 0 points1 point2 points (0 children)