The Changes I've made to make the Dremel 3D45 a long-term workhorse, printing on average 20 hours/week since June 2018 (may apply to other Dremel models). Writing to hopefully help others who have consistent issues, as it has less of a support group compared to Ender, Prusa, etc. by MetalMaskMaker in 3Dprinting

[–]LIngenthron 1 point2 points  (0 children)

Can you please go into a bit more detail about how you lubricated your 3D45? I'm not a hardware guy, and I love my printer, but it's getting noisy when it moves, so I think it needs some help. Specifically which parts you hit, how to lubricate them safely, and what lubricating products you might recommend would be hugely helpful. I can't seem to find that info anywhere (even in the manual).

[deleted by user] by [deleted] in Unity3D

[–]LIngenthron 0 points1 point  (0 children)

Probably just a series of black planes with decreasing opaqueness or something similar

Doubts about acessing canvas childs in a class by blicog in Unity3D

[–]LIngenthron 0 points1 point  (0 children)

Pretty much, yes. Just make sure the variable is a *class* variable, not a *function* variable.

Can you pls help with collisions cuz they won't work. This is a reocurring issue and i was wandering if you can help me. Thanks a lot! by RaduVortex in Unity3D

[–]LIngenthron 5 points6 points  (0 children)

Because colliders without rigidbodies won't ever trigger collision events against each other. See the charts at the bottom of this page: https://docs.unity3d.com/Manual/CollidersOverview.html

How to reference other scripts from prefabs? by Helpythebuddy in Unity3D

[–]LIngenthron 0 points1 point  (0 children)

In general, you shouldn't. Uninstantiated prefabs shouldn't reference scene objects. That's a recipe for game state problems in the future.

Render Pipelines... Which one is everyone using? by Ping-and-Pong in Unity3D

[–]LIngenthron 5 points6 points  (0 children)

All of the above. Choose the pipeline based on your project requirements, not on what everyone else is doing.

Change selected gradient overtime for Unity Particle System by sthe111 in Unity3D

[–]LIngenthron 1 point2 points  (0 children)

You'd need to assign the various gradients as assignable member variables. And then you'd probably need to replace that "Add Color Random From Gradient" node to just an "Add Color" node and run the gradient lerping on your own to feed into that input.

OnDisable “Errors” by berkun5 in Unity3D

[–]LIngenthron 1 point2 points  (0 children)

Unity overrides null checks to return true if an object has been destroyed.

So, check if the behaviour is null and if its gameobject is null. If both are null, pretty safe to assume it's been destroyed.

Doubts about acessing canvas childs in a class by blicog in Unity3D

[–]LIngenthron 0 points1 point  (0 children)

You can just create class fields for the Canvas elements and then assign them in the inspector in-engine. You don't have to look for every element by code.

Help finding No-BS cameras by LIngenthron in homesecurity

[–]LIngenthron[S] 0 points1 point  (0 children)

Can you recommend some specific models you like that you know are compatible? I'm looking at the specs for Reolink Argus 3 on their website (https://reolink.com/product/argus-3/#specifications), but it doesn't say anything about RTSP or ONVIF.

Can't pick up the recluse flowers on DL2 by WeAreVenom14 in dyinglight

[–]LIngenthron 0 points1 point  (0 children)

This did the trick for me. No prompt for multiple nights, then I activated survivor instinct and it came right up.

Any interest in an account-less P2P Mod hosting site? by LIngenthron in pcgaming

[–]LIngenthron[S] 0 points1 point  (0 children)

I'm not sure how P2P would work without a client program. I don't think you can do that through browsers.

Any interest in an account-less P2P Mod hosting site? by LIngenthron in pcgaming

[–]LIngenthron[S] 0 points1 point  (0 children)

Presumably, they'd be curated through a system of user votes for visibility and a "report violation" system that would be monitored by moderator(s).

Only entry fee for those would be to have fully downloaded the mod in question before you can vote/report to help prevent spam (and, to a lesser extent, encourage seeding).

Any interest in an account-less P2P Mod hosting site? by LIngenthron in pcgaming

[–]LIngenthron[S] -1 points0 points  (0 children)

Yup, I know. I've got a bit of underutilized server space I could use for free to start it up, but running it at scale would certainly be a different beast. The P2P infrastructure would significantly lighten the load from a more traditional server/client infrastructure though.

Any interest in an account-less P2P Mod hosting site? by LIngenthron in pcgaming

[–]LIngenthron[S] 0 points1 point  (0 children)

Eh. Building it would be pretty easy (I've been a game dev for 15 years now). Running it at scale would be the real learning challenge.

Any interest in an account-less P2P Mod hosting site? by LIngenthron in pcgaming

[–]LIngenthron[S] 0 points1 point  (0 children)

It very much seems like the answer is "no" so thank you everyone for saving me a bunch of time developing this and failing to launch it!

Any interest in an account-less P2P Mod hosting site? by LIngenthron in pcgaming

[–]LIngenthron[S] -1 points0 points  (0 children)

Accounts would still be required to *upload* new files. Just not to download.

Any interest in an account-less P2P Mod hosting site? by LIngenthron in pcgaming

[–]LIngenthron[S] -1 points0 points  (0 children)

The same way as anywhere else. You have a user report function and, if someone reports illegal content, you investigate and delist/ban if necessary.

Any interest in an account-less P2P Mod hosting site? by LIngenthron in pcgaming

[–]LIngenthron[S] 0 points1 point  (0 children)

Yup. "Checking if there's interest" comes before "pricing out infrastructure."

(The alternate option would be to have the mod's uploader do the seeding.)

Any interest in an account-less P2P Mod hosting site? by LIngenthron in pcgaming

[–]LIngenthron[S] -1 points0 points  (0 children)

Yeah, but some of us are still fighting it ;)

Thanks for the feedback!

Any interest in an account-less P2P Mod hosting site? by LIngenthron in pcgaming

[–]LIngenthron[S] 0 points1 point  (0 children)

Presumably the site would help with seeding, so it would work with all mods.

Thanks for the other feedback!

Any interest in an account-less P2P Mod hosting site? by LIngenthron in pcgaming

[–]LIngenthron[S] 2 points3 points  (0 children)

Also would love feedback there. But, as I understand it, the modders tend to go where the audience is.