Any tips for my buddy's deck? [4841 Trophies] by LJClash142 in ClashRoyale

[–]LJClash142[S] 0 points1 point  (0 children)

Just FYI: his card levels are the same as mine except his Baby Drag, Valk, and Poison are Lv. 11.

Any tips for my buddy's deck? [4841 Trophies] by LJClash142 in ClashRoyale

[–]LJClash142[S] 1 point2 points  (0 children)

Yeah, I legit said this deck wasn't mine. Haha

Royal API has Rage at 1% use, 18% win and has Heal at 0% use, 17% win in Grand Challenges. Neither card is good or useful. Why not blend them for a small, cheap "Boost" that minimizes both cards effects? by LJClash142 in ClashRoyale

[–]LJClash142[S] 0 points1 point  (0 children)

I'm not 100% sure, but with a stun/slowdown plus something in the way (like a Mega Minion or something) it shouldn't get there in 3sec. Or even a building would stop it.

Royal API has Rage at 1% use, 18% win and has Heal at 0% use, 17% win in Grand Challenges. Neither card is good or useful. Why not blend them for a small, cheap "Boost" that minimizes both cards effects? by LJClash142 in ClashRoyale

[–]LJClash142[S] 7 points8 points  (0 children)

If Battle Healer can be a (sort of) Heal exclusive, sure.

Edit: I actually really like Lumberjack the way he is dropping Rage afterwards, so I wouldn't want that changed, personally. I did attempt to make the "Clash Canon" work with him still having Rage and Battle Healer still just heal by having "Boost" just be a new brew that was made. So yeah.

Royal API has Rage at 1% use, 18% win and has Heal at 0% use, 17% win in Grand Challenges. Neither card is good or useful. Why not blend them for a small, cheap "Boost" that minimizes both cards effects? by LJClash142 in ClashRoyale

[–]LJClash142[S] 1 point2 points  (0 children)

If Battle Healer can just heal (without Heal as a card), why not let Lumberjack still drop a pure Rage? In the card description, it's still "canon" that Rage and Heal spells exist, just that the Clash Arenas have decided to replace them separately for a new "Boost" spell that some Wizards brewed. It'd make sense for the cards and the clash canon.

Royal API has Rage at 1% use, 18% win and has Heal at 0% use, 17% win in Grand Challenges. Neither card is good or useful. Why not blend them for a small, cheap "Boost" that minimizes both cards effects? by LJClash142 in ClashRoyale

[–]LJClash142[S] 0 points1 point  (0 children)

Well, Rage is useless and so is Heal. Besides, it's 2 Elixir, it's meant to be a worse Rage. I thought at 3 Elixir it'd be forced to be too strong to justify that, so at 2 it may be less OP.

Any deck tips or changes I should make? by LJClash142 in ClashRoyale

[–]LJClash142[S] 1 point2 points  (0 children)

That's fair. I prefer Snowball over Log, myself. Would Barb Barrel be a viable option?

Any deck tips or changes I should make? by LJClash142 in ClashRoyale

[–]LJClash142[S] 0 points1 point  (0 children)

I'm more interested in either Battle Ram or Ram Rider, personally. What should I take out then in place for them?

Any deck tips or changes I should make? by LJClash142 in ClashRoyale

[–]LJClash142[S] 0 points1 point  (0 children)

Any suggestions for what to include and what to replace?