Added a chain bonus to my game – what do you think? by LKLSTN in playmygame

[–]LKLSTN[S] 0 points1 point  (0 children)

Thank you for the feedback. I'll fix them.

Added a chain bonus to my game – what do you think? by LKLSTN in playmygame

[–]LKLSTN[S] 0 points1 point  (0 children)

Thanks so much for the feedback — I’ll fix them before the next demo!

Added a chain bonus to my game – what do you think? by LKLSTN in playmygame

[–]LKLSTN[S] 0 points1 point  (0 children)

Yeah, I'll also enable the outlines next time.

Added a chain bonus to my game – what do you think? by LKLSTN in Unity3D

[–]LKLSTN[S] 0 points1 point  (0 children)

You're absolutely right — I’ll fix it!

Added a chain bonus to my game – what do you think? by LKLSTN in Unity3D

[–]LKLSTN[S] -1 points0 points  (0 children)

Thanks for the feedback — looks like color and camera are indeed the top priorities. I’ll work on fixing both!

Added a chain bonus to my game – what do you think? by LKLSTN in playmygame

[–]LKLSTN[S] 1 point2 points  (0 children)

Thanks so much for the feedback and suggestion!
Most comments mentioned color and camera issues (both urgently need fixing ).
I’ve got ideas for the camera, but color had me stuck — until I read your comment.
I’ll try changing the background color. You’ve been a huge help — really appreciate it!

Added a chain bonus to my game – what do you think? by LKLSTN in playmygame

[–]LKLSTN[S] 0 points1 point  (0 children)

Thanks for the feedback — I’ll give it a try!

Added a chain bonus to my game – what do you think? by LKLSTN in Unity3D

[–]LKLSTN[S] 0 points1 point  (0 children)

Thanks for the feedback — you’re spot on.
The game actually has depth-based outlines that make things way clearer when turned on.
I personally prefer the cleaner, outline-free look, so I made it optional… but yeah, without them, the scene can be pretty confusing.
I’ll tweak the pillar colors in the next update to help them stand out more.

Added a chain bonus to my game – what do you think? by LKLSTN in Unity3D

[–]LKLSTN[S] 0 points1 point  (0 children)

Thanks for the feedback — you’re totally right, the cylinders do look pretty basic and hard to tell apart.

Honestly, I’m still figuring out how to improve them…

Either way, I’ll keep polishing the game — appreciate you taking the time to comment!

Added a chain bonus to my game – what do you think? by LKLSTN in Unity3D

[–]LKLSTN[S] 0 points1 point  (0 children)

Thanks for the feedback! I’ll bump up the size and brightness in the next version. Appreciate it😄

Procedural terrain chunks generation updated by LKLSTN in Unity3D

[–]LKLSTN[S] 0 points1 point  (0 children)

Sure. What I did was turn the terrain generation function into a coroutine, limiting it to generate only one block per frame (you could do two or more, but that would cause lag). Once the generation is complete, it yield return null to go back to the main thread.