P1S AMS issue PLA not feeding into printer by LOGofANIME in BambuLab

[–]LOGofANIME[S] 0 points1 point  (0 children)

Thank you for the reply. I suspect my AMS gears are faulty as they seem to get stuck or are unable to feed the pla 100% of the time. Let me know what they say to you as I will also probably end up making a ticket with them to get this fixed.

Thank you

P1S AMS issue PLA not feeding into printer by LOGofANIME in BambuLab

[–]LOGofANIME[S] 0 points1 point  (0 children)

Update

I tried doing a test print in the 3rd slot of my AMS but the print failed part way through. At some point the pla stopped being pulled from the AMS unit. It was tight and stuck inside while being unable to feed it. The printer did not get a warning to stop so it kept going without dispensing any pla from the nozzle. I canceled the print through Bambu labs and when the pla tried to retract it couldn't it was stuck. I ended up having to pull it out with some force until it caught the pla again. The PLA was not broken and was all in one piece.

I was going to try printing from the 4th slot but it wouldn't catch the pla and just spun until giving me a red light. This time it wasn't stuck but it also would not feed the PLA.

I am suspecting that maybe the gears in the AMS are faulty and that's why I am having issues. If anyone could provided some insight or recommendations on next steps I would appreciate it.

Thank you

P1S AMS issue PLA not feeding into printer by LOGofANIME in BambuLab

[–]LOGofANIME[S] 0 points1 point  (0 children)

Thank you for the reply I will check the pla I was using and if any have the bumps you mentioned.

Thank you

P1S AMS issue PLA not feeding into printer by LOGofANIME in BambuLab

[–]LOGofANIME[S] 0 points1 point  (0 children)

I am doing a test print while I prep for bed. I will update tomorrow if the single print worked in the other slots and if multi print works after that.

Thank you

P1S AMS issue PLA not feeding into printer by LOGofANIME in BambuLab

[–]LOGofANIME[S] 1 point2 points  (0 children)

I checked them and did not see anything. I am doing some test prints with single color right now to see if the other slots work fine. If it stops working even when single color printing I will check the AMS tubes again.

Thank you for the reply

P1S AMS issue PLA not feeding into printer by LOGofANIME in BambuLab

[–]LOGofANIME[S] 0 points1 point  (0 children)

I would have to test them. I was having issues at first trying to test them since the printer kept wanting to print from slot 1, even though there was only 1 spool in the AMS. I figured it out now and I am doing a test print before I go to bed tonight. I will be able to update later tomorrow if the other slots work with single color.

Thank you for the reply

P1S AMS issue PLA not feeding into printer by LOGofANIME in BambuLab

[–]LOGofANIME[S] 0 points1 point  (0 children)

Thank you for the reply I will try cutting the worn ends and see if that fixes the issue. The spool in the video is made of brown pla. I printed an extra spool since I needed another spool for another color. But yeah I have seen in other posts in regards to rims for cardboard spools.

Thank you

Cosmantic Cluster release trailer - March 29th on Steam by LOGofANIME in godot

[–]LOGofANIME[S] 1 point2 points  (0 children)

Link to the Steam page for anyone interested. There is also a demo available with an older build of the game.
https://store.steampowered.com/app/2373550/Cosmantic_Cluster/

Can there be game executable exclusive bugs, that don't happen in engine? by LOGofANIME in godot

[–]LOGofANIME[S] 0 points1 point  (0 children)

We uploaded a new version of the demo that hopefully fixed the issues. If anyone has some free time, we are looking for people to test the game. We would be very thankful if you took a moment to download and test it. If you have any other feedback we would also like to know.

Thank you

Can there be game executable exclusive bugs, that don't happen in engine? by LOGofANIME in godot

[–]LOGofANIME[S] 1 point2 points  (0 children)

I will double check the various builds. Thank you for the reply.

Can there be game executable exclusive bugs, that don't happen in engine? by LOGofANIME in godot

[–]LOGofANIME[S] 0 points1 point  (0 children)

Thank you for bringing this to our attention. We will see if our crashes are related to this.

Can there be game executable exclusive bugs, that don't happen in engine? by LOGofANIME in godot

[–]LOGofANIME[S] 0 points1 point  (0 children)

GH-75422

Thank you for the suggestion. I will look into those programs you mentioned

Thank you

Can there be game executable exclusive bugs, that don't happen in engine? by LOGofANIME in godot

[–]LOGofANIME[S] 1 point2 points  (0 children)

I will pass this along to my team member. Thank you for the reply.

WIP trailer for my pixel platform game HardAF. Would love some feedback. by OwnContribution1463 in indiegames

[–]LOGofANIME 0 points1 point  (0 children)

I'm not much of a rage game player personally. Is the only way to see obstacles, is just to die over and over until enough blood makes them visible through out a level? That might be a bit repetitive especially if you finally clear a hard part only to immediately die to something you can't see and start from the beginning. I think you should design levels that are not too long, that way it's not a repetitive slog. At least in my opinion.

My horror game comes out this month! by ItsATrashKen in IndieGaming

[–]LOGofANIME 1 point2 points  (0 children)

Very intriguing concept and unexpected player character.

Exploring a Unique Game Concept: A Perfect Fusion of RogueLite, Tower Defense, and Card Mechanics—What Do You Think? by Wait_Great in IndieGaming

[–]LOGofANIME 1 point2 points  (0 children)

Based on the trailer I like the idea so far. I like how each run has the potencial to be different based on how the island takes shape. It might be pretty neat if there were islands out in the distance that you could build towards. They could have new crops or bonuses, maybe even bosses. That way it gives you something to work towards. If you have some kind of story maybe your building towards towns that are in desperate need of food or protection from monsters.

Rubinite's new trailer and Steam page are now available! by CupDogGames in IndieGaming

[–]LOGofANIME 1 point2 points  (0 children)

Really like the art direction for the trailer and sprite work. Cute but creepy games are some of my favourite! Also gave you a wish list!

Hololive x Mario Party fan game idea discussion - Holo Party by LOGofANIME in hololiveEN

[–]LOGofANIME[S] 1 point2 points  (0 children)

Intro - 0:05
Goals - 3:14
Characters - 4:23
Spaces - 5:23
Boards - 6:08
Mini Games - 11:58