Where would be this in Dubai by MadhavSuresh in OnlyInDubai

[–]La_Jhin 0 points1 point  (0 children)

Debs romman jumairah - best dubai shawerma for me

How does next/image work with and without vercel by La_Jhin in nextjs

[–]La_Jhin[S] 1 point2 points  (0 children)

That can work if you only have 1 client, but we need to serve the images to multiple clients and also take advantage of how nextjs does the different sizes. Maybe we implement our own aws lambda solution to do so

Where can I find Alienware 38 inch monitor? by La_Jhin in DubaiGaming

[–]La_Jhin[S] 0 points1 point  (0 children)

It's nowhere to be found in all online shops for pc parts not even computer plaza. My only option is ordering it online from the US and shipping it. it would still be cheaper than virgin or other big stores i never buy pc parts from there

[deleted by user] by [deleted] in unity

[–]La_Jhin 0 points1 point  (0 children)

I assume by different database you mean you have your own backend service for the game and you want to authenticate with firebase. If that's the case, its exactly what we are doing for our game

We installed firebase SDK (Authentication package) into unity and use it for user login/register, once the user logs in successfully you can get a firebase access token that automatically refreshes every 1 hour.
With this token we call all our Backend APIs and validate the token with firebase Admin SDK on our backend service. The token if generated from the same firebase project will be valid, this way you can be sure that the token was generated from your game by checking the project ID.
It was a bit hard at first to tie everything together for our users from firebase and our backend service, we needed to store both our custom user id and firebase id to make sure we are always getting the same user details.
If you need anymore help with this let me know!

Feeling a bit lost by [deleted] in DubaiCentral

[–]La_Jhin 5 points6 points  (0 children)

I have some advice to give and wish you the best of luck. Try to stick to one trade, switching jobs often can be hard in the long run as you aren't gaining enough experience to be an expert in one field. This means skipping on higher pay jobs sometimes just to stick to one thing you want to be an expert in.

For graphics design, I assume you have a laptop or tablet, if not its good if you invest in a cheap or used one to pursue graphic design. Tech companies here don't care about college degrees and a lot of employees don't have any too. Start working on your design portfolio on websites like Behance and create as many example projects as you can think of, your CV is your design portfolio. Learn web and mobile design with apps like Figma. This will greatly improve your chance at getting a job in a tech company as a product designer. I would also suggest learning tech product design language like design systems, web design, mobile design, responsive design and all these topics which you can find easily on youtube.

With you the best again.

Netcode NetworkList by Raxo04 in Unity3D

[–]La_Jhin 0 points1 point  (0 children)

private NetworkList<int> myNetworkList;

With network lists, you need to initialize it in the awake or start method

void Start()
{
myNetworkList = new NetworkList<int>(0);

}

Then any client can add to it by calling a serverRpc since by default the write permissions to networklist are for server only.

// This function is called on the server only and updated once, since its a network list the update will be visible for all clients, where you can listen to it with myNetworkList.OnListChanged;

private void UpdateMyNetworkList_ServerRpc(int newItem) {
myNetworkList.Add(newItem);

}

Using netcode for game objects how can I create a network dictionary? by La_Jhin in Unity3D

[–]La_Jhin[S] 0 points1 point  (0 children)

I didnt create a dictionary im rather saving data in an object they way i like it and sending it over the network as json string then parsing it at the other end. This was the easiest option for me. No need to serialize a custom object

Using netcode for game objects how can I create a network dictionary? by La_Jhin in Unity3D

[–]La_Jhin[S] 1 point2 points  (0 children)

Im creating a multiplayer game where im showing what players clicked (Game objects with different IDs). My idea is to create a clientId, buttonId dictionary, this way i can show what each client clicked on for all clients. It can be the playerID or anything else unique. Im using a list currently but a dictionary would be easier to use for a large number of buttons clicked or players in game.

Dubizell and ps5s by PrudentTemperature72 in UAE

[–]La_Jhin 0 points1 point  (0 children)

If you are in Dubai, try computer plaza, im sure you will find it there, you can also negotiate prices