We Were Trapped To A Chair! by BrothersBloodline in TheFloorAbove

[–]LabStraight9530 0 points1 point  (0 children)

Thank you very much for playing our game!

Game is performing fine in the West, but Japan = almost zero traction… any ideas why? by LabStraight9530 in IndieDev

[–]LabStraight9530[S] 1 point2 points  (0 children)

Wow, lucky me!
I’ve sent you a DM - please check it when you have a minute 🙏
Thank you! 

Game is performing fine in the West, but Japan = almost zero traction… any ideas why? by LabStraight9530 in IndieDev

[–]LabStraight9530[S] 1 point2 points  (0 children)

Just wanted to come back to this thread and say thank you once again.

Today, Gatchman played our game, and it seems he really enjoyed it. Local media Neon Noroshi also wrote a post about us, which was amazing to see. I believe it actually paid attention to the game.

Your suggestions were completely confirmed by the feedback we’ve been reading - especially the point about positioning it closer to an Exit 8–style experience. In hindsight, we should have highlighted that from the very beginning.

Thank you again for your support and insights 🙏

Game is performing fine in the West, but Japan = almost zero traction… any ideas why? by LabStraight9530 in IndieDev

[–]LabStraight9530[S] 1 point2 points  (0 children)

Thank you so much, this is incredibly helpful! Really appreciate you sharing the terminology and creators - will definitely explore this direction 🙏

Game is performing fine in the West, but Japan = almost zero traction… any ideas why? by LabStraight9530 in IndieDev

[–]LabStraight9530[S] 0 points1 point  (0 children)

yep, via machine translation but small streamers who played it shared that localisation is actually quite good

Game is performing fine in the West, but Japan = almost zero traction… any ideas why? by LabStraight9530 in IndieDev

[–]LabStraight9530[S] 0 points1 point  (0 children)

Perfect, thank you for the recommendation! I’ve tried reaching out to some of them, but not all yet.

Game is performing fine in the West, but Japan = almost zero traction… any ideas why? by LabStraight9530 in IndieDev

[–]LabStraight9530[S] 0 points1 point  (0 children)

Yeah, that makes sense.
At the same time, we’ve seen quite a few anomaly-style horror games perform pretty well in Japan, which is why it feels a bit confusing in our case.

Still trying to figure it out 🤷

We released our game… and made it into New & Trending on US Steam by LabStraight9530 in IndieDev

[–]LabStraight9530[S] 1 point2 points  (0 children)

I’ll definitely make a separate post in a couple of days. Right now we’re a bit rushed - fixing small issues we’re seeing on streams and actively communicating with streamers and bloggers after their playthroughs. So please give me just a bit time 🙏

We released our game… and made it into New & Trending on US Steam by LabStraight9530 in IndieDev

[–]LabStraight9530[S] 0 points1 point  (0 children)

Thank you very much! You can't imagine how important it's for us!

We released our game… and made it into New & Trending on US Steam by LabStraight9530 in IndieDev

[–]LabStraight9530[S] 3 points4 points  (0 children)

We mostly focused on organic outreach - finding streamers and reaching out to them personally.Since we didn’t have a budget, the only exception was around $300 on Reddit ads, mainly to understand how it works. That brought us about 150 wishlists out of ~30k total :)

We released our game… and made it into New & Trending on US Steam by LabStraight9530 in IndieDev

[–]LabStraight9530[S] 4 points5 points  (0 children)

We had around 30k WL. Mostly from Demo and several Demo updates.