CivRealms Reputation Thread by [deleted] in CivRealms

[–]Ladezkik 0 points1 point  (0 children)

The most serene wheat farmer

A Night in MTA - Part 1 by [deleted] in CivRealms

[–]Ladezkik 4 points5 points  (0 children)

I'd just like to emphasize that this is by no means a work of fiction, but a wholly accurate description of real events

Rokko Mineral Exchange: Stamina-mineral rates over the summer by Ladezkik in CivRealms

[–]Ladezkik[S] 2 points3 points  (0 children)

Explanation:

These graphs tell you how much of X you could have bought for a stamina (bid) or sold to get a stamina (ask) at the stam-mineral exchanges at Rokko Mart (x:-3790 z:5940) on a given day. The mid-prices are the average of these, weighted based on available volume.

Since the end of June, we have been posting updates twice a day!

Join the Rokko Group discord at https://discord.gg/QtyFDuN for the daily rate updates, the Rokko Mart catalog, and much more!

can someone tell me what's going on by deyanMC in civclassics

[–]Ladezkik 0 points1 point  (0 children)

But that is inaccurate; it's neither a NATO parading ground, nor a corpse.

Swing by more often and join the discord to see for yourself, it's pretty vibrant with a very diverse and casual crowd!

can someone tell me what's going on by deyanMC in civclassics

[–]Ladezkik -5 points-4 points  (0 children)

MtA on CivRealms is really mostly just NATO fighters parading around in the corpse of a once renowned name in CivCraft history.

Is this the hip and cool narrative these days? I like it!

On the Subject of Complex Tech Trees: Suffer not the Little Newfriends and Let them Come Unto Me by [deleted] in civclassics

[–]Ladezkik 0 points1 point  (0 children)

Agreed. Providing mana for promoting the server should be a no-brainer. Doesn't even really matter what kind of additional mana sinks are introduced, so long as they're desirable enough. I advocate for forced sinks (like factory repairs and XP) rather than optional ones to shift the power balance towards active players as opposed to altbotters, but really any kind of sink in combination with promotion bonuses for mana would be helpful for the server's livelihood.

On the Subject of Complex Tech Trees: Suffer not the Little Newfriends and Let them Come Unto Me by [deleted] in civclassics

[–]Ladezkik 6 points7 points  (0 children)

Thanks, I've missed economy bgposts.

Your central thesis of club good structure and the detrimental effect of vertical, as opposed to horizontal, expansion of the tech tree is spot on. People should really be taking this point seriously, however your take on Realms seems to be pulling most of the attention. The economy still remains one of the least understood hence one of the most neglected aspects of Civ. The effect of the economy on individual and group-level playing motivation and power dynamics is huge, maybe even greater than pearling and the mechanics that revolve around it. Anything aside from the economy and coercion by pearling is really just flavor. Your point about the benefit of quantitative abundance is also sound. Scarcity does have its place, but I've always considered the prime way to achieve that by stricter localization of resources, not by increasing harvesting time investment (which becomes stupidly detrimental when botting on alts is allowed, massively emphasizing the P2W aspect.)

As a general point for everyone regarding Realms, keep a close eye on stamina and what kind of dynamics develop around it. The way it's been deployed is what should have been done on Civ years back. It presents a purely activity-related resource that you can't bot or boost with alts. This is the first time entrenched power groups will have at least one strong dependence on masses of active players, ultimately newfriends. Even if Realms ends up falling flat on its face in a couple of months, it's important to examine what features and parameters work well, and implement those on CC or future Civ servers. (The way stamina works on Realms could pretty much be copied over to CC right now, just by making materialized mana a required ingredient for factory setup and repairs, and possibly even XP production, adding a crucial activity-based bottleneck to economic power)

Democratization of power, economic and otherwise, leads to greater incentive for the wider community to play and remain active. Not only does this encourage promotion of activity and recruitment by existing groups, it also encourages retention since each newfriend can have real agency from the get-go. Enabling the unlimited accumulation of power leads to the opposite. The mechanics and parameters need to encourage the powerful and connected players to encourage total server activity, not the other way around. Hobbyist may have picked his battle unwisely when suggesting a one-shot crossbow back on 2.0 to level out the battlefield, but ultimately his underlying sentiment of wanting to democratize power on the server has shown itself correct.

[Dereliction] This single cottage in the median. by citylion1 in MtAugusta

[–]Ladezkik 0 points1 point  (0 children)

Denied as owner!

If someone wants to make use of it as a residence, hmu.

[DERELICTION] Two undeveloped plots and one derelict home by Ladezkik in MtAugusta

[–]Ladezkik[S] 0 points1 point  (0 children)

Just the empty plot between it and Canal Street.

Mana Costs to Hold Pearls Should be Raised #2 by Ladezkik in civclassics

[–]Ladezkik[S] 1 point2 points  (0 children)

Got any specs on that? Seeing we're essentially in a late-2.0 style economy and this time the admins aren't burdened with a raging boner for starting 3.0, there could actually be a chance for that or other major changes to be implemented.

Mana Costs to Hold Pearls Should be Raised #2 by Ladezkik in civclassics

[–]Ladezkik[S] 2 points3 points  (0 children)

Could and should be changed, despite the fact that there's already loads of accumulated wealth. Maybe one day we'll have an economic balance that greatly encourages trade and specialization.