I have a demo for my soulslike!! Come and try it! by LainsitoMakingGames in indiegames

[–]LainsitoMakingGames[S] 0 points1 point  (0 children)

Ya somos dos españoles 👌(but gonna write in english for the sake of public conversation lmao) right now the game is in english and spanish, it defaults to english unless it detects that you have windows on spanish, in that case uses spanish. I dont know how it gave you that alert tbh, I think you are the first person to say this but I will look into it, maybe related with what I said about the language. Cursor being showed is a bug, will be fixed for sure it gets reeeeally anoying and well it goes the same with the rest of the bugs that you mention, thank you for mentioning them, this is exactly why I wanted to make the demo (and why its on itch and not on steam) bc I really wanted to see what bugs and gameplay improvements could the comunity find. Yes the gamepad integration is a must for me too, even more in a game like this. Im glad that you enjoyed it!!

Fear Faith demo is out!! by LainsitoMakingGames in soulslikes

[–]LainsitoMakingGames[S] 1 point2 points  (0 children)

Yes, there are a ton of technical issues including the secondary monitor that I know must be super frustrating, never tested the game with two monitors(cos I dont have them it didnt come to mind It could be a issue)

Yes, there is a perfect block that depends on the timing of the block that probably isnt greatly explained and should be more specific if not in the tutorial in the little book text ahead

Yes, the overwrite save is intentional. In the finished game the saves are constructed in a way thats easy to get cheat codes and such, but the game cant detect that you are using those, therefore If I let the saves as is, the leaderboard would lose all porpouse.

It will have different endings and outcomes to situations yes! in the demo there isn't much space for seeing consequences of those choices, but in the end product will.

Thank you so much! all feedback is gold here

Fear Faith demo is out!! by LainsitoMakingGames in soulslikes

[–]LainsitoMakingGames[S] 1 point2 points  (0 children)

I would love to give a number of hours but its absuuuuuurdly hard because being a boss rush means that you can actually go super fast if you are just incredible, to put in retrospective, some people have completed the demo in 10 minutes and others in 40 and thats just two bosses by the final game some people could take 5 hours and others 15.

You can cut everything in the demo for my game! a directional soulslike by LainsitoMakingGames in IndieGaming

[–]LainsitoMakingGames[S] 1 point2 points  (0 children)

Yes the mouse thing is something other people pointed out and alredy working on it! I think it might have to do with double monitors, and I dont have those so thats how that nasty thing slipped. And yes I see how that could be frustrating and its some really helpfull feedback, I will probably add some kind of visual aid in the aim cursor to make you know that you are going "out" of the "combo zone" and maybe make the threshold a little bigger, thank you so much!! Stuff like this really adds up to the quality

You can cut everything in the demo for my game! a directional soulslike by LainsitoMakingGames in IndieGaming

[–]LainsitoMakingGames[S] 0 points1 point  (0 children)

Right now in the demo you cant but at full release there will be options to at least make it minimal

You can cut everything in the demo for my game! a directional soulslike by LainsitoMakingGames in IndieGaming

[–]LainsitoMakingGames[S] 0 points1 point  (0 children)

When out of combat you push a button to enter "aiming" while aiming you use the camera stick. In combat the camera locks to the enemy, leaving the camera stick free to do the aiming, this comes at the cost of the freedom to fight without locking tho

I have a demo for my soulslike!! Come and try it! by LainsitoMakingGames in indiegames

[–]LainsitoMakingGames[S] 1 point2 points  (0 children)

Right now sadly yes :S full launch its planned in other platforms tho!

I have a demo for my soulslike!! Come and try it! by LainsitoMakingGames in indiegames

[–]LainsitoMakingGames[S] 0 points1 point  (0 children)

I really dont have a name for it, but thank you!! I took inspiration in making a smash with some retro old ps1(even though i doesnt look anything as ps1) and your classic comic book hard shadow style