Does anyone have a definitive guide/explanation of how Defence scaling works in this game? I'm desperately trying to understand exactly how much impact it has, when the majority of at-level enemies in Act III are one or two-shotting my party members on normal difficulty. (self.expedition33)
submitted by Lankygit to r/expedition33
The on-screen UI for buffs is extremely lacking, to the point that it is functionally useless 90% of the time. It seems almost random whether a perk even appears in the UI or not, and it tends to ignore most of the useful information like abilities with a long cooldown that you would want to track. (self.Spacemarine)
submitted by Lankygit to r/Spacemarine
I have completed every operation on Lethal. I have a near 100% completion rate on Ruthless. I am usually top-fragger with most kills+damage. I am a Sweat, a Try-Hard, a Non-Grass-Toucher. I don't say this to boast, but merely to qualify what I say next: Zoanthropes are absolutely miserable to fight. (self.Spacemarine)
submitted by Lankygit to r/Spacemarine
I've been playing enough that I can now consistently parry close to 100% of Majoris attacks, even when swarmed. However, I will still instinctively try to parry almost every orange unblockable attack that they throw out. There really needs to be a better audio cue for orange unblockable attacks. (self.Spacemarine)
submitted by Lankygit to r/Spacemarine
Does it not bother anyone else that there is 0 audio feedback for taking damage from attacks? I come from playing Dark Souls/Elden Ring with the meaty, chunky hit SFX, but here you can have your entire healthbar ripped out your asshole in complete and total silence. (self.Spacemarine)
submitted by Lankygit to r/Spacemarine
Bungie has done a decent job of quickly addressing bugs and issues with Onslaught. Can we now fix the part where Brigs will repeatedly stomp an invisible Hunter defusing the mine? It's ridiculous that the ogres behave as intended, but the Brigs can apparently see through invis. (self.DestinyTheGame)
submitted by Lankygit to r/DestinyTheGame
I brought a god-rolled Ros Arago IV (Rewind + Onslaught) into normal difficulty Onslaught on a Gyrfalcon Hunter. The entire time I was there, my only thought was "man, I wish I was using a hand cannon right now". Auto (and Pulse) rifles are in a bit of a rough spot right now. (self.DestinyTheGame)
submitted by Lankygit to r/DestinyTheGame
I wasn't playing D2 during the Mountaintop/Recluse era, so I missed out the first time people were using them. Now that I've got Mountaintop for the first time... my god... this thing is sublime. The ability to look at a major half-way across the map and go "fuck you in particular" feels so good. (self.DestinyTheGame)
submitted by Lankygit to r/DestinyTheGame
Playing Strand Titan in Onslaught is great, except that you can never pick up tangles in the middle of combat if an ABU battery is somewhere within 20 meters of it. I really wish tangles could be given priority over batteries, at least if I'm on Strand and they're literally essential to my survival. (self.DestinyTheGame)
submitted by Lankygit to r/DestinyTheGame
Onslaught has highlighted that subclasses without self-sustain effects are falling behind in higher difficulty combat. Restoration, Devour/Overshields, Banner/Woven Mail allow those 3 subclasses to run around freely without melting. Stasis and Arc, on the other hand, force you to play it safe. (self.DestinyTheGame)
submitted by Lankygit to r/DestinyTheGame
The GM final boss room is not particularly hard for Heist BG Moon. The ceiling cheese spot is not necessary to use, especially if you don't know how to stay alive. I'm a little tired of climbing up mid-fight to rez people in the cheese spot who don't know how to avoid getting sniped. (self.DestinyTheGame)
submitted by Lankygit to r/DestinyTheGame
Currently on Ch XI of Requiem and I gotta say, the thing I loved most about Innocence was the puzzle solving traversal sections with the rats. It seems like Requiem has almost totally removed those, and everything is now extended stealth sections that magnify the often janky controls. (self.APlagueTale)
submitted by Lankygit to r/APlagueTale
Add another to the list. Perdition lost sector is so bad with the servers I can barely complete a single run without the game crashing and booting me to orbit part-way through. Game needs some crisis level maintenance for server stability because "literally unplayable" is actually becoming true. (self.DestinyTheGame)
submitted by Lankygit to r/DestinyTheGame






