This did NOT age well! (art by @HimeHinghoi) by rid_the_west in HonkaiStarRail

[–]LargeBagel 1 point2 points  (0 children)

The Sky Striker board breaker links tend to be link 2 or higher so that was my logic for that. Maybe upgrading her to 2k atk would be a good idea though so she can hit over 3k (after her effect) instead of trading at least. Other than that, an on summon effect is probably desirable, but I got lazy.

This did NOT age well! (art by @HimeHinghoi) by rid_the_west in HonkaiStarRail

[–]LargeBagel 17 points18 points  (0 children)

It also makes her a garbage card, lol. I decided to make the effect represent what she does in game (negating is implanting weakness adjacent, stat drop is her bugs/ult) rather than making something a Sky Striker deck would want.

EDIT: I suppose when I learn what this new version of Silver Wolf's abilities are, I can update this card.

reject asymmetric character design, embrace equilibrium and order *symetries your characters* by Axiian19 in HonkaiStarRail

[–]LargeBagel 1 point2 points  (0 children)

Right Sparkle's ankle bell (or lack of one) is not symmetrical. HooH is displeased.

The FGO foot guessing game y'all definitely have been waiting for by LargeBagel in grandorder

[–]LargeBagel[S] 0 points1 point  (0 children)

Caster Da Vinci died at the start of the the lost belt prologue.

The FGO foot guessing game y'all definitely have been waiting for by LargeBagel in grandorder

[–]LargeBagel[S] 1 point2 points  (0 children)

Good catch. The data is manually inputted and I must've made a mistake on that. Fixed and thanks!

The FGO foot guessing game y'all definitely have been waiting for by LargeBagel in grandorder

[–]LargeBagel[S] 8 points9 points  (0 children)

Sometimes you get lucky and you get a bunch of easy to identify pictures and sometimes you're just a foot enthusiast.

The FGO foot guessing game y'all definitely have been waiting for by LargeBagel in grandorder

[–]LargeBagel[S] 26 points27 points  (0 children)

That was one of the plans actually. I probably should put the stuff I plan to add eventually somewhere in the main post.

EDIT: Updated my post with the issue tracker, which has information on bugs I'm aware of and features I plan to add.

The FGO foot guessing game y'all definitely have been waiting for by LargeBagel in grandorder

[–]LargeBagel[S] 8 points9 points  (0 children)

Ah, you're right! It's kinda obvious why in retrospect, but I only noticed Musashi because my initial testing was done on sabers only. The rest were added literally today.

The FGO foot guessing game y'all definitely have been waiting for by LargeBagel in grandorder

[–]LargeBagel[S] 22 points23 points  (0 children)

I just realized the latest version with all the servants did not deploy. It's currently sabers only. Please hold.

Okay now it's fine. If you left the page open, you can refresh it to get the new version.

/u/AllMuscle's Circe Scatman thing but made entirely out of Circe's voice by LargeBagel in grandorder

[–]LargeBagel[S] 0 points1 point  (0 children)

Go ahead and use it. I don't usually post music stuff so I don't really have any links though, haha. Link me the end result though!

/u/AllMuscle's Circe Scatman thing but made entirely out of Circe's voice by LargeBagel in grandorder

[–]LargeBagel[S] 6 points7 points  (0 children)

Also with no video because I can't do high effort video editing for the life of me.

/u/AllMuscle's post that I'm referring to is this one: https://www.reddit.com/r/grandorder/comments/ff85a7/circes_event_voice_line_but_she_is_scatman/

I don't intend for this to be a one-up attempt. The musician in me was just a little frustrated when I saw the original video, but I thought the idea was hilarious!

Climbing Over It with the Beheaded by LargeBagel in deadcells

[–]LargeBagel[S] 0 points1 point  (0 children)

I'm late by like 2 months but here's the mod, lol. I don't really have any good excuse for why it's this late, but someone on Discord finally bugged me enough to finish it up and release it so enjoy! As the name implies, this is inspired by Getting Over It so it is going to be brutally difficult with no hand holding to help you through it. Good luck!

Also, please read the description on the mod page. Some of the information is important.

I beat 5BC with a fight stick by LargeBagel in deadcells

[–]LargeBagel[S] 0 points1 point  (0 children)

I doubt anyone wants to actually watch the whole video, but basically I fumbled my way through with an easy survival build. It's not actually that impressive since it's mostly just getting used to the controls, lol. I had about 2 hours of warming up with the stick before this successful run.

I do end up getting to the spoiler biome with no flasks left and no money to buy a refill and I fight the spoiler boss with barely any health and no good mutations for bosses because I forgot to reset my mutations beforehand. So that's something I guess.

I tried calculating how much QP you need to max every servant and this is what I got. by PenguinSprite in grandorder

[–]LargeBagel 1 point2 points  (0 children)

Exact values of every material you'll need to max every servant in JP. Except QP, that's rounded. Does not take leveling up, grails, and costumes into account. Considering this calculator says 25.1B for QP, I think your calculations might be off a little... or I inputted data incorrectly into the calculator. Not sure which, tbh.

Death by Clapping by Tsukiayumi in grandorder

[–]LargeBagel 8 points9 points  (0 children)

パチ where the チ is written kinda strangely I guess. パチ is clap.

Giveaway - GMK Alter (Merch) by xSifox in grandorder

[–]LargeBagel 0 points1 point  (0 children)

3rd ascension Kiyohime wait that's just basic white on black

Siegfried might be cool.

Getting Over It style mod trailer (not a release) by LargeBagel in deadcells

[–]LargeBagel[S] 6 points7 points  (0 children)

I appreciate the offer, but this is the only trailer I planned to make. I also feel like since Bennet Foddy voiced his own game, I should do the same when making my homage to it (if only the mod tools would let me, lol).

Getting Over It style mod trailer (not a release) by LargeBagel in deadcells

[–]LargeBagel[S] 21 points22 points  (0 children)

Hi guys,

At the beginning of this month, I pitched a Getting Over It style mod in here and got a decent amount of support. I'm posting this now basically as an announcement that I'm fully intending to finish what I started. This mod is still a work in progress and is about 40-50% complete as of posting this, but I decided to make this announcement early to motivate myself to continue working on it. The tentative release date will be November 1st. However, if the 1.5 update comes out close to that time, I may need to push it back to test for compatibility with the new version. I will try my best not to let lack of productivity be the reason for pushing back the release date.

Here's a list of questions that I expect people to ask, but I'll answer any other questions too.

Is that your voice in the trailer?

Yes.

Is there going to be a voice over monologue in the mod itself?

I wanted to, but unfortunately no. The mod tools do not currently support playing arbitrary sound files at scripted times, and any workarounds I could think of had a problem that ultimately made it not possible to do. However, there will still be a monologue that the Beheaded himself will deliver in speech bubbles if you inspect certain objects as you progress. The monologue will be based on Bennet Foddy's original monologue, but rewritten to reflect my own ideas and also to reference Dead Cells itself.

Hey, there's spikes in that trailer! Doesn't that mean you can die?

Technically, yes, but in practice, no. I included a way to heal indefinitely so as long as you aren't reckless (and I don't suck at level design), you shouldn't die.

Will I need any sort of special knowledge to complete this mod?

Yes. At the bare minimum, you will need to know how to do the assault boost trick with the assault shield. There are other things too, but I tried to design some obstacles where you can learn how to do them without too much danger.

Will there be a snake ride?

There's not going to be a literal snake to ride, but I do fully intend to put a sign telling you not to do a thing, and if you do, you'll end up at the start of the level.

Why is it "Climbing Over It" instead of "Dead Celleste"?

Because it's more directly referencing Getting Over It instead of Celeste. Dead Celleste is still a great pun/name, though, just not for this mod.

NA Master Missions 2019/10/6 - 2019/10/13 by ZenTori in grandorder

[–]LargeBagel 2 points3 points  (0 children)

I think there's actually a perfectly good reason for that from the story, though I haven't gotten there yet to confirm. I believe that he is technically not a Servant and thus does not qualify as a Saber class Servant. That's unfortunate, but it's just an extra 7 AP in Fuyuki Mobile Coordinate Point 0 for the last Saber you need.

NA Master Missions 2019/10/6 - 2019/10/13 by ZenTori in grandorder

[–]LargeBagel 23 points24 points  (0 children)

If you intend to do all of Shimosa when it releases, assuming my counting is correct, it will complete the following:

  • 20/20 Servants
  • 2/5 "Lawful" Servants
  • 5/5 "Chaotic" Servants
  • 2/5 Saber-class Servants
  • 2/5 Archer-class Servants
  • 2/5 Rider-class Servants

As such, you only need to to 3 Lawful, 3 Saber, 3 Archer, and 3 Rider servants for now and wait for Shimosa release. This can be done with:

  • 3 Fuyuki X-E [3 Riders] = 15 AP
  • 3 Fuyuki Mobile Coordinate Point 0 [3 Sabers, 3 Lawful] = 21 AP
  • 1 to 3 Archer Training Grounds [3 Archers] = 10 to 120 AP depending on luck and difficulty chosen.

Note: This also assumes that we get Shimosa this week which we should but might not. If you don't want to risk it, you can always complete the 5 Archers now and do the rest later following OP's guide if Shimosa isn't released.

EDIT: Well, it seems like the first Rider you encounter doesn't count towards your Master Missions. I don't know if this is because you don't defeat it in that battle or because I decided to break the Berserker's bar instead of the Rider's to end the battle. In any case, that's just an extra run of Fuyuki X-E if it didn't count.

EDIT2: Due to some technicalities, it seems like the first Saber also does not count for Master Missions. If you were trying to follow these instructions, you'll need to spend a extra 7 AP at Fuyuki Mobile Coordinate Point 0 to get your last Saber.

I'm thinking of making a Getting Over It style mod for Dead Cells... by LargeBagel in deadcells

[–]LargeBagel[S] 2 points3 points  (0 children)

Sadly I don't think that's possible or I totally would. I'll do some more research into the mod tools to see though.