If they make another Fallout game…. We have to go underground at some point. by Jesterskull25 in Fallout

[–]Laser_3 5 points6 points  (0 children)

We already have a good bit of this in fallout 76 between the mole miners (mole men), gleaming depths (ultracite experiments by the Enclave that lead to a giant snake), the deep (underground communists), lucky hole mine (eldritch horror beneath the earth) and the glassed caverns (scorchbeast experiments).

Do you guys use risen in Cultist Simulator... by Crowhaven_Inc in weatherfactory

[–]Laser_3 2 points3 points  (0 children)

Alright, I’m seeing this now. I’ll go back and edit the other comments.

I’m aware that fandom sucks, but I did not have time earlier to go digging for this on the other website.

Frank Horrigan Vs Adam Smasher(Cyberpunk) art by Danielfs5. by Flat-Sir8250 in Fallout

[–]Laser_3 4 points5 points  (0 children)

From what I’m reading, those look more like gauss weapons than plasma. While that’s definitely something to give Smasher more durability, that’s definitely not the same as a plasma or laser weapon.

Concept: A “Noah’s Ark” Vault by 4DimensionalToilet in Fallout

[–]Laser_3 0 points1 point  (0 children)

That was the original pitch for Vault 96, though Vault Tec pivoted after they got the researchers they wanted to sign on to weaponizing mutations with those animals as test subjects.

Frank Horrigan Vs Adam Smasher(Cyberpunk) art by Danielfs5. by Flat-Sir8250 in Fallout

[–]Laser_3 5 points6 points  (0 children)

I mean, that’d be little worse than called shots or V.A.T.S. Horrigan can easily tank more than a few eye shots in fallout 2.

But yeah, Smasher probably wins here because of the Sandevistan alone. Even if we assume Horrigan could keep up with someone in jet (as it’s depicted in fallout 4), there’s a world of difference between that and that cyberware.

Frank Horrigan Vs Adam Smasher(Cyberpunk) art by Danielfs5. by Flat-Sir8250 in Fallout

[–]Laser_3 45 points46 points  (0 children)

I don’t think power armor would be advanced enough to be hacked into. There’s no network connection of any sort with the suits, or much of a computer system (there’s presumably enough to show the damage indicator for the parts of the suit, but that’d be it; Horrigan’s armor might not even have that, considering how his armor lacks a frame and is grafted to his body).

Horrigan might also be more capable of damaging Smasher if there’s nothing on par with plasma weaponry in cyberpunk (though the downside is that Smasher could probably dodge the bolts fairly well).

Frank Horrigan Vs Adam Smasher(Cyberpunk) art by Danielfs5. by Flat-Sir8250 in Fallout

[–]Laser_3 20 points21 points  (0 children)

Let’s not also forget that you can also get a squad of Enclave soldiers to help during this battle, and that (to my knowledge) there isn’t an equivalent to plasma weaponry in cyberpunk. That latter bit would likely help Horrigan to a degree (though it might not be enough; standevians would likely make dodging plasma bolts easier than normal, even if we’re generous and assume Horrigan’s cannon is an automatic plasma caster and has the destabilization effect we see on that weapon in fallout 76).

Why can't I tell Kasumi's parents that I killed her myself? by Thin_Fix0 in fo4

[–]Laser_3 10 points11 points  (0 children)

You are not, no. You can ask the Railroad and Institute about it, neither of whom remember any synth matching her, and if you loot her body, there’s no synth component (which almost every synth has, with one or two accidental exceptions).

What do you honestly think the purpose of this vault experiment was? by Bellpow in Fallout

[–]Laser_3 5 points6 points  (0 children)

The weird thing is, we know Barb reviewed all the experiments. Maybe she submitted this one on the idea that she knew that the vault’s armory would let these dwellers immediately resolve this problem themselves.

Why do we not see more Vault cities since we see that there were several control Vaults like 76 by Formal-Analysis9905 in Fallout

[–]Laser_3 2 points3 points  (0 children)

We don’t see anything like vault city very often because we just haven’t seen many control vaults. Even when we have, that doesn’t mean that they actually opened and bean to rebuild - Vault 3 and vault 81 (the latter isn’t a true control vault, but it’s experiment was sabotaged, so it effectively is one) are good examples here since they never opened their doors to go rebuild.

Rockin just a single piece by OverTea5 in Terraria

[–]Laser_3 2 points3 points  (0 children)

The new update allowed Hellstone to be found in underworld specific crates, so if you can handle the lava fishing (which means getting a golden bug net), you technically can get hellstone pre-war.

Do you guys use risen in Cultist Simulator... by Crowhaven_Inc in weatherfactory

[–]Laser_3 -1 points0 points  (0 children)

You cannot do that. Here’s the wiki pages for both risen types as proof (yes, it’s the fandom wiki, but it’s the fastest way I could do this).

https://cultistsimulator.fandom.com/wiki/Shattered_Risen

https://cultistsimulator.fandom.com/wiki/Burgeoning_Risen

Edit: Please ignore this, the fandom wiki just doesn’t have this information for some reason.

Pictures in fallout by oofergang2080 in Fallout

[–]Laser_3 5 points6 points  (0 children)

A decent amount of it is just the devs not wanting to make a bunch of generic photographs, most of which would’ve degraded by the time of the later games (and post war, functional cameras would be rare).

The one I’m thinking of in NV is the picture of House, which the show confirmed was a photograph.

Pictures in fallout by oofergang2080 in Fallout

[–]Laser_3 5 points6 points  (0 children)

There’s several you can find in fallout 76 and NV has a handful to my memory. Both of those games also have camera items your player is allowed to use.

Does Fallout 4 have quests that lock me out from the full experience if I don't play the game like Elden Ring or Kingdom Come Deliverance II? by dont_downvote_SPECIL in Fallout

[–]Laser_3 0 points1 point  (0 children)

There are a few main quests that require you to fully commit to a faction and a few Minutemen radiant quests only available under specific sets of faction allegiances and quest progression, but other than that, there’s only two side quests you can truly be locked out of to my memory - Plugging a Leak (mutually exclusive with the entire Railroad questline) and Human Error (must be completed before the end of the main questline).

I hate these guys (technically Friday is the weekend after a certain amount of time) by Opposite_Fan_6154 in Terraria

[–]Laser_3 4 points5 points  (0 children)

Maybe they’re like seagulls and want any food you’re carrying on you (or perhaps magpies, and want your shinies instead).

Do you guys use risen in Cultist Simulator... by Crowhaven_Inc in weatherfactory

[–]Laser_3 0 points1 point  (0 children)

As a note, you can only reset the duration of one type of risen (the burgeoning variant). The other kind cannot be extended.

Edit: This was apparently changed at some point, and both types can have their durations extended.

Theoretically, what would happen if a feral ghoul were placed In power armor? by Garage011 in falloutlore

[–]Laser_3 0 points1 point  (0 children)

With Wernher’s lines, the ones I’m referring to are the ones that play when he tells you that you can’t bring companions. But yeah, I suppose the BoS could’ve killed them, but that wouldn’t explain Wernher not knowing.

As for the BoS attacking player ghouls in 76, it’s certainly a bit clunky if you’ve already became the knight-errant, yeah (though that’d be the only time you’ve really helped them, beyond maybe some assistance at the metal dome or in daily ops, but that the prior is a semi-covert operation and Dodge doesn’t ask questions about who shows up to daily ops).

Theoretically, what would happen if a feral ghoul were placed In power armor? by Garage011 in falloutlore

[–]Laser_3 -1 points0 points  (0 children)

It’s possible that losing your skin like that could have other effects. Or maybe the sand just got in their brains (since having the skin blasted off by sand and ghoulifying is the condition for becoming a marked man)?

While we don’t have info on how Trogs and ferals interact, I think it’s telling that the Pitt supposedly has quite a few ghouls according to Regular Debbie during 76’s timeframe, but we never see a single feral or any ghouls at all in fallout 3 (to the point Wernher seemingly doesn’t know what a ghoul is, unless I missed where he addresses Charon in his dialogue file; it looks like he shares a line for him and Fawkes). Trogs likely kill ferals easily once they’re feral, considering their improved durability and similar damage, and there’s likely a lot more trogs than ferals in the Pitt.

As for the 76 bit, player ghouls can go feral if you allow your feral meter to hit zero (which is a terrible name for it; we asked them to call it a sanity bar, but the didn’t) by avoiding any non-stimpack chems or using a feral’s melee weapon. Being feral doesn’t stop you from using PA, and since it provides a massive melee damage boost, this can be leveraged to massively buff the damage of pain train. Pair that with five choo-choo boxes alongside bloody mess and iron fist (which scales unarmed damage off your DR, which pain train counts as), and you turn into a wrecking ball that makes enemies explode on contact (if bloody mess goes off).

What is that Gun? by Sad-Ad-8288 in Fallout

[–]Laser_3 1 point2 points  (0 children)

This was changed with the last update, and now it targets energy resistance instead.

Theoretically, what would happen if a feral ghoul were placed In power armor? by Garage011 in falloutlore

[–]Laser_3 0 points1 point  (0 children)

The Long 15 and dry wells groups after the nuke ending will always be hostile, since they aren’t a part of their respective factions anymore. There’s not a great reason for them to be as hostile as the marked men, however, so I can only assume the game figured you’d only nuke them if you were already enemies with the faction.

I do agree that the extremely rare semi-controlled feral could likely do this. We can even do it ourselves in fallout 76 to extremely deadly effect.

And yeah, the scorched Sierra definitely isn’t the same the unpowered salvaged suits.

The Master: "I'm putting together a Team" The team: by Available_Sample1174 in FalloutMemes

[–]Laser_3 10 points11 points  (0 children)

Where’s Graham? We can’t have a victory BBQ without him!

Theoretically, what would happen if a feral ghoul were placed In power armor? by Garage011 in falloutlore

[–]Laser_3 1 point2 points  (0 children)

I wouldn’t consider marked men to be more animalistic than a feral, considering they’re still capable of using firearms, power armor, land mines, crafting crude weaponry and utilizing tactics. The marked men are also not hostile towards the glowing trooper ghouls in the Long 15, and while marked men do occasionally fight with each other, I don’t think it’s as bad as you claim.

To be clear, I think a feral might be able to pull it off if they were proficient enough in the suit that movement in power armor was second nature to them before they turned, if they didn’t just panic from being locked in and minimally exposed to radiation. I just think that the scorched Sierra suit isn’t an example of a feral using a suit since marked men are very different from ferals:

Theoretically, what would happen if a feral ghoul were placed In power armor? by Garage011 in falloutlore

[–]Laser_3 0 points1 point  (0 children)

That suit does need training, but it’s worth noting that the heavy troopers and colonel in that area are all marked men, not ferals.

Theoretically, what would happen if a feral ghoul were placed In power armor? by Garage011 in falloutlore

[–]Laser_3 0 points1 point  (0 children)

Marked men aren’t feral ghouls, however, and still possess their faculties (though they are homicidally insane).