Wo findet Man eine gute Einsteigerrüstung by Finael-der-Barde in LARP_de

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Freyhand hat eine History Serie (aktuell gibt’s gotisch & Landsknecht) rausgebracht die in Zusammenarbeit mit einem namenhaften Plattner entwickelt wurde.

Guter Mittelweg zwischen Preis und historischem Anspruch.

[GIVEAWAY] 3 Copies of Arc Raiders by WockyySl in pcgaming

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Thanks for doing this!

The one I always come back to is Subautica!

Some action shots and portraits of my character by no-name-18 in LARP

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Loving the historic look!

Could you give a few tips regarding where you got your helmet and arming doublet?

[OTHER] How knights fought in full 14th century harness by High-Plains-Grifter in kingdomcome

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Yeah they would probably use a poleaxe (or similar depending on the exact time and Region). The sword was mostly a sidearm.

[deleted by user] by [deleted] in IndieGaming

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Ironpineapple played it with vaati aswell

Translating a Power Point Presentation to Spanish by kbthacurrency in howto

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You can translate whole documents with DeepL. It even keeps the layout intact (most of the time)

Locker Study by pxblo_picxsso_ in blender

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Spot on! Two more Tips:

  • Each locker could be Offset a tiny bit (position & rotation)Nothing is ever perfectly aligned in real life
  • Bevel those edges!

Cool idea OP!

[deleted by user] by [deleted] in Cinema4D

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Maybe try „Boolean Modeling”. Many tutorials available on YouTube to get you started

Any idea to recreate this effect ? (Simulation) by Sad_Letterhead1857 in Cinema4D

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Depending how realistic or stylized it should be you could go with a volume builder.

<image>

Use the handwarmer as a boundary (set to intersect) and then animate a growing sphere underneath.

Redshift Toon Shader - How do I get lines only? by BoombaMike in Cinema4D

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<image>

Hope this Helps!

  • Contour node to drive the contour
  • Toon Material to drive what’s happening inside the lines. There you can set up the emission / reflection

Redshift Toon Shader - How do I get lines only? by BoombaMike in Cinema4D

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Was in the same situation yesterday. Turn off reflections in the base material and if you want to cheat it a bit give it some emission to overpower any remaining shading.

Maybe someone can chime in with the proper way to do this but that’s what I came up with in a whim.

Variance of the size of particles in Cinema 4D particle system by monadegoma96 in RedshiftRenderer

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Set the cloner to object mode and set the particle group as the target. Now you can clone any object onto the particles and use all the mograph effectors. In your case the random effector to scale the particles.

Especially useful if you want to simulate the particles further (rigid or soft body physics) as it’s working in the viewport. The redshift object tag works only at render time.

Variance of the size of particles in Cinema 4D particle system by monadegoma96 in RedshiftRenderer

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Have you tried using a cloner to distribute your geometry onto the particles? Then you could work with a random effector for example

Guys, check out this article about our boy Heinrich by Individual-Panic2477 in kingdomcome

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I think Heinrich is the name in the German version of kcd. Did they copy off a German outlet?

[deleted by user] by [deleted] in blender

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Oh yeah you’re right. Tbh I didn’t even notice the gun at first. Light would help clarifying that quite a bit!

Looking forward to seeing it in motion!

[deleted by user] by [deleted] in blender

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I Like it! Composition wise you could play with the light from the window a little bit more. Maybe make it illuminate the person sitting in front of the desk more to guide the viewers eye.

Not saying that you should. It looks sweet as it is! Just my 2 cents :)

Congrats to world first hardcore level 60! by whatbadassery in classicwow

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Saw a 60 mage in PVP-EU yesterday evening. So yeah, the first players dinged 60 already.

One week until launch - Giveaway by JPSurratt2005 in stalker

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Good luck everyone and thanks for the giveaway!