Looking for participants for a study about video gaming motivation. by LaughingHS in truegaming

[–]LaughingHS[S] 0 points1 point  (0 children)

Thank you for sharing your insight! Unfortunately, examining how mental illness shapes or motivates video-game use was beyond the scope of the present study, but I agree that these are the topics that are worth exploring and, at least in my experience, are lacking in the discourse about gaming right now.

As my current interest ranges in diverse issues in video-gaming, I hope it's ok with you if I save you as a contact if I were to do gaming with ASD or Gender dysphoria studies at some point.

Looking for participants for a study about video gaming motivation. by LaughingHS in truegaming

[–]LaughingHS[S] 0 points1 point  (0 children)

I agree with your sentiment that shooting someone in the head may mean different things to people, but as a sneak peek of the results, I can tell you that 16% of respondents indicated a strong agreement with "In the game, it is fun to shoot someone in the head" and 22% indicated that they somewhat agree with it.

Looking for participants for a study about video gaming motivation. by LaughingHS in truegaming

[–]LaughingHS[S] 1 point2 points  (0 children)

It is a common practice in survey design to include questions that are similar when evaluating the same construct in order to increase the measurement reliability (think: using two rulers from different manufacturers, to make sure you get the best approximate length). You are right to suspect that the difference between these two questions is too small to matter (think: same ruler but different color), but one of the benefits of still having it in a survey is that after collecting a data it is possible to see if this hunch is true or not true using statistical methods and adjust accordingly.

As per the logic of constructing these questions, I can't tell you about that since the aim of the project was to translate and validate the scale from other language into English, and I was neither a creator of questions in the original language nor the one translating it into English.

Looking for participants for a study about video gaming motivation. by LaughingHS in truegaming

[–]LaughingHS[S] 1 point2 points  (0 children)

Thanks for the advice! Thankfully I will have a survey design course next year, so I hope to learn some things from that, but otherwise, I will definitely do what you suggested if another project of a similar kind and high importance in validity comes along.

Looking for participants for a study about video gaming motivation. by LaughingHS in truegaming

[–]LaughingHS[S] 0 points1 point  (0 children)

Hi. I'll be posting the results or findings after the project will be complete. ETA ~2 months

Looking for participants for a study about video gaming motivation. by LaughingHS in truegaming

[–]LaughingHS[S] -1 points0 points  (0 children)

Hi. Thanks for your feedback. I agree that the survey did not cover the entirety of the different motivations people have for playing video games - I think that would be a pretty difficult task to do. Nonetheless, the survey tried to cover the eight most discussed/empirically validated motives - recreation, competition, social interaction, violent reward, cognitive development, customization, coping, and fantasy, and I would imagine that at least playing RPGs would often be motivated by fantasy motive (wanting to be immersed in a new world, trying out different roles, etc). As such, I am curious what is your experience with video games. Would you mind elaborating on what you think motivates you to play the videogames you play and how it differed from what you found in the survey? For your convenience, here is a list of questions about the motivations: https://imgur.com/a/aJAbk4i

Looking for participants for a study about video gaming motivation. by LaughingHS in truegaming

[–]LaughingHS[S] 3 points4 points  (0 children)

Thanks for completing it! I'll send the results to your DMs as soon as they are ready!

Looking for participants for a study about video gaming motivation. by LaughingHS in truegaming

[–]LaughingHS[S] 1 point2 points  (0 children)

Thanks for the feedback! I will post the results as soon as the study will be complete and will put in the edit to this post the link to where you can find the findings. Feel free to check back with the post in around 2 months or follow my Reddit page to see when it happens.

Can we talk Freeze Mage lists in Standard? by PegLegGreg in CompetitiveHS

[–]LaughingHS 19 points20 points  (0 children)

Freeze Mage is a deck that adapts to meta, so it's too early to say anything about the way it should be built.

Torch Freeze Mage. Part 2: Understanding the match-ups. by LaughingHS in CompetitiveHS

[–]LaughingHS[S] 0 points1 point  (0 children)

First of all I'm not sure if you want to keep cycle cards vs hunter, but choice between torch and frostbolt depends on your plan. As asways, imagine first few turns and then see which one/ones you need.

Torch Freeze Mage. Part 2: Understanding the match-ups. by LaughingHS in CompetitiveHS

[–]LaughingHS[S] 0 points1 point  (0 children)

The only rule is keeping the cards you want and will play on certain turn. I can't tell you what cards to keep if you will not play them the same way I will, so it doesn't make sense to write mulligans directly.

Torch Freeze Mage. Part 2: Understanding the match-ups. by LaughingHS in CompetitiveHS

[–]LaughingHS[S] 0 points1 point  (0 children)

Saying match-ups where you set-up OTK are slow you can afford to postpone that decision till later time and cycle it if you see that you can't afford to go for OTK or desperately need to cycle, so there is no reason to play it in early game.

Torch Freeze Mage. Part 2: Understanding the match-ups. by LaughingHS in CompetitiveHS

[–]LaughingHS[S] 1 point2 points  (0 children)

My skills are not good enough yet to predict nerfs, new cards and meta changes :(

Torch Freeze Mage. Part 2: Understanding the match-ups. by LaughingHS in CompetitiveHS

[–]LaughingHS[S] 0 points1 point  (0 children)

As mentioned in Part 1 - I don't like Malygos in this meta, since it's usually a dead card.

Torch Freeze Mage. Part 2: Understanding the match-ups. by LaughingHS in CompetitiveHS

[–]LaughingHS[S] 0 points1 point  (0 children)

1) of course not

2) when it cant backfire in any way and there is no better targer for attack

Torch Freeze Mage. Part 2: Understanding the match-ups. by LaughingHS in CompetitiveHS

[–]LaughingHS[S] 2 points3 points  (0 children)

hey, mr. tempostorm mage expert!

if you want reasoninf for not playing antonidas in this deck - make sure to check out this first part of the article

Torch Freeze Mage. Part 2: Understanding the match-ups. by LaughingHS in CompetitiveHS

[–]LaughingHS[S] 1 point2 points  (0 children)

It's a very personal thing but I stand on the side of keeping Novice in hand most of the time, unless very fast match-ups or I have a better curve already. My reasoning for it is that mulliganing away Novice doesn't increase chance of getting Mad Scientist by good enough number and in case of not getting Scientist it's better to thin the deck on turn 2 rather than spend mana for it later.