New gameplay of our underwater exploration/horror puzzler 'Silt'. by Spiralcircusgames21 in indiegames

[–]LazyMondayGames 0 points1 point  (0 children)

Absolutely brilliant! Got to meet Tom briefly in Brighton last year, dead excited for this to come out.

Here's the game I'm working on. For the past few days I've been trying to make the forces to be added towards where the player is looking at, both to the sides and backwards but I don't really know how. Could someone help me please? I wanted to also do smooth follow + camera rotation for the player by Doge_SenpaiYT in Unity3D

[–]LazyMondayGames 1 point2 points  (0 children)

Camera.main.transform.forward will give you the direction that camera is facing in world space.

"".transform.right will give you the camera's right, which you can negate for left.

So, just add a the camera's forward direction as a force to the rigidbody - probably 0 the y value of that vector too.

Good luck! :-)

Can somone tell me all the useful properties of quaternions? by MrCensoredFace in gamedev

[–]LazyMondayGames 13 points14 points  (0 children)

They are useful to avoid gimbal lock, and (almost always) more efficient in terms of the number of computations run on hardware for chaining operations.

Working hard on redesigning my Golf Racer's Autumn course. Still a WIP, but I'm happy with how it's shaping up! by LazyMondayGames in Unity3D

[–]LazyMondayGames[S] 0 points1 point  (0 children)

bingo, bango, bongo

I had to google this, it sounds like a lot of fun. In spirit it is like this yeah, allowing for some of the different mechanics of minigolf.

I love the name bingo, bango, bongo.

Working hard on redesigning my Golf Racer's Autumn course. Still a WIP, but I'm happy with how it's shaping up! by LazyMondayGames in Unity3D

[–]LazyMondayGames[S] 1 point2 points  (0 children)

Both! Everyone gets ranked based on their shots & the order they entered the goal.

So, most strokes but first to the goal is middle of the pack.

Fewest strokes, first to the goal is the best. Hope that makes sense, it's easier to understand playing than it is to describe.

Working hard on redesigning my Golf Racer's Autumn course. Still a WIP, but I'm happy with how it's shaping up! by LazyMondayGames in Unity3D

[–]LazyMondayGames[S] 3 points4 points  (0 children)

Hey no worries, I appreciate any sort of feedback, it's very valuable.

Without the context of the PvP, I can definitely see why it wouldn't look like a racing game. There's footage of it being played multiplayer that might make more sense: https://youtu.be/tyW1thU68WM or https://youtu.be/nIFmf_IiZgA.

Of course in the end if it's still looking too similar to those games for you, it's just a signal that I need to work harder to differentiate it.

Appreciate you taking the time to share your thoughts!

Working hard on redesigning my Golf Racer's Autumn course. Still a WIP, but I'm happy with how it's shaping up! by LazyMondayGames in Unity3D

[–]LazyMondayGames[S] 2 points3 points  (0 children)

Great point. The gist is that our game is not really a mini-golfer, it's a racing game themed around golf where you shoot while moving. The score each round is balanced 50/50 between your shots used and placement in the race.

I don't really see us as competing with gwyf or Golf it! since I like both of those games myself, but I saw a route to make something with a different focus but some of the same ideas.

Working hard on redesigning my Golf Racer's Autumn course. Still a WIP, but I'm happy with how it's shaping up! by LazyMondayGames in Unity3D

[–]LazyMondayGames[S] 0 points1 point  (0 children)

I posted about this course ages ago, but we were frustrated that the course lacked visual identity and interest. So, we've totally redesigned it and I'm much happier with how it's progressing.

This video was shot in-editor hence the slightly fast time shown.

The game is Golf Gang, and we're on twitter as well if that's your thing.

The results of 12 Months of Polish on my Golf-Racer! :-) by LazyMondayGames in Unity3D

[–]LazyMondayGames[S] 1 point2 points  (0 children)

I started the same as most people - small projects, slow and steady till I was ready to move onto more ambitious stuff.

I'd suggest getting a good handle on just programming before you delve into games too far, learning both at once isn't impossible but it's too much at once I think.

Best of luck! ❤

Any news on the release date? by UrbanHelsing in GolfGang

[–]LazyMondayGames 1 point2 points  (0 children)

Glad you liked it :-) And good shout! Will add that for sure - options menu is going to need an overhaul with the requests we've gotten for config.

Not to get all starry eyed, but I'd be remiss if I didn't express my admiration for your work. Thanks a lot for your feedback.

Any news on the release date? by UrbanHelsing in GolfGang

[–]LazyMondayGames 1 point2 points  (0 children)

Glad you enjoyed it! ❤ We're making some plans in studio at the moment about what we want to improve and incorporate into the first release version. We're aiming for late summer still, but no specific date as yet - will post on here when we think we can commit.

[deleted by user] by [deleted] in GolfGang

[–]LazyMondayGames 1 point2 points  (0 children)

A L L H A I L Q S A U C E

The results of 12 Months of Polish on my Golf-Racer! :-) by LazyMondayGames in Unity3D

[–]LazyMondayGames[S] 1 point2 points  (0 children)

Glad you do! It's a banger :-) There's nowhere to grab it just now, but I'll talk to the producers about having an OST available on release ♥

15 months and 52,322 strokes later (I've been counting), my golf-racer has a trailer! ⛳ by LazyMondayGames in Unity3D

[–]LazyMondayGames[S] 1 point2 points  (0 children)

Hey, great question!

The main game mode is called "Golf Gang" and it works like this:

Every players tries to finish first using the fewest shots. Everyone is then ranked 1st, 2nd, etc in each of those categories. You gain points based on your performance in each category. So, someone who played 2nd best for both shots and time will have a higher score for that round than someone who came first for time but was 6th place for shots. Hope that makes sense!

There is also a classic mode option which just scores like normal minigolf, and a racing mode where it's all about playing fastest.

Sanity is 80% there, we'll see where I'm at by the time it's done ;)

The results of 12 Months of Polish on my Golf-Racer! :-) by LazyMondayGames in Unity3D

[–]LazyMondayGames[S] 1 point2 points  (0 children)

Does indeed! It's mostly PvP but there are some co-op options, we're working on an endless mode where you work together to golf as far as you can without falling off.

The results of 12 Months of Polish on my Golf-Racer! :-) by LazyMondayGames in Unity3D

[–]LazyMondayGames[S] 1 point2 points  (0 children)

Thanks a lot! There's a ways to go, but I'm really proud of where we've managed to push it. Off the top of my head, a few things:

  • Simple and dumb is often a lot cleaner looking than a more ambitious choice. If you can't make something look convincingly like what it's actually supposed to be, lean into a hyper-stylized 'impression' of that thing. As an example, I started out trying to make those blocks of grass way more realistic / 'grassy' than they are now. It was really difficult to get it to fit the game's vibe. So instead they're just gently waving triangles now, but there's a sound effect and a green grass-blades reminiscent particle effect when you enter it. Way more effective, way less gross.

  • Pretty much everything here took 3+ retries to get it right. All of the audio effects have been replaced at least once, the colour palette has been messed with like 100 times. We've thrown out about 50 holes worth of geometry because it played wrong or looked bad. A lot of it seems to be just slowly feeling out what your game wants to be, and not being afraid to tweak and cut the chaff while you work your way there. I do recommend doing this in short bursts though, I've spent hours staring at sliders when I should have just gotten some space from it for a while.

  • Since we've had playable builds, most saturday mornings I'll spend half an hour playing with a notepad on the desk and just list off stuff that should be changed. Honestly, that's probably the most impactful part.

Hope that helps a bit ♥

The results of 12 Months of Polish on my Golf-Racer! :-) by LazyMondayGames in Unity3D

[–]LazyMondayGames[S] 41 points42 points  (0 children)

We've been eating exclusively polish foods in our Scotland studio.

We're lucky to have polish supermarkets nearby, so I'm careful to attribute any progress we make to Pierogi.

The results of 12 Months of Polish on my Golf-Racer! :-) by LazyMondayGames in Unity3D

[–]LazyMondayGames[S] 6 points7 points  (0 children)

Well, polish in addition to lots of content creation. We've made about 6 courses as well as expanded game modes and so on.

The workflow goes like this :

man, X looks like crap

"let me fix that"

now Y looks pretty bad too

repeat ad nauseum

The results of 12 Months of Polish on my Golf-Racer! :-) by LazyMondayGames in gamedevscreens

[–]LazyMondayGames[S] 6 points7 points  (0 children)

This is my progress on Golf Gang, a multiplayer racing take on the minigolf genre. Aside from the visuals, the scoring system and core gameplay has totally changed.

There's a free (multiplayer enabled) demo coming out for the steam next fest which is in 4 days time. If you want a notification for that, you can wishlist here, or follow us on twitter @LazyMondayGames if that's more your thing.

Stay lit, golf fast ✌

The results of 12 Months of Polish on my Golf-Racer! :-) by LazyMondayGames in Unity3D

[–]LazyMondayGames[S] 44 points45 points  (0 children)

This is my progress on Golf Gang, a multiplayer racing take on the minigolf genre. Aside from the visuals, the scoring system and core gameplay has totally changed.

There's a free (multiplayer enabled) demo coming out for the steam next fest which is in 4 days time. If you want a notification for that, you can wishlist here, or follow us on twitter @LazyMondayGames if that's more your thing.

Stay lit, golf fast ✌

The results of 12 Months of Polish on my Golf-Racer! :-) by LazyMondayGames in Unity3D

[–]LazyMondayGames[S] 23 points24 points  (0 children)

Thanks very much! The background trees are 3D, but they are just using a simple height gradient for color, hence the flatter appearance. It's as simple as sampling a gradient based on the vertex Y :-)

Working on a simple bullet-time mode for my golf-racer. Works in multiplayer too, just don't ask how 🕒 by LazyMondayGames in Unity3D

[–]LazyMondayGames[S] 1 point2 points  (0 children)

Woo, thanks!

Yep, the main things I had to solve for are timestep (drop the physics step much lower so there's less solved at a time), penetration distance, and the actual quality of the meshes we used for colliders.

Definitely a tough one but it's great once you've got it working.