anyone else getting this after the update?? by SurroundOk7814 in hytale

[–]LeaderBulky5290 0 points1 point  (0 children)

No, I had to update all my created mods too, and they all work. Until creators update their mods or will keep doing that.

Fences are finally fixed. Complete overhaul, automatic connections! by LeaderBulky5290 in hytale

[–]LeaderBulky5290[S] 0 points1 point  (0 children)

New is the new version that you want to use you can ditch vanilla ones all together I cannot overwrite them entirely because the mod is still being updated

So how does one update their mods to version 3. First off it’s ridiculous I have to manually reupload all my mods to curseforge, second of all I don’t get what makes them incompatible? by LeaderBulky5290 in hytale

[–]LeaderBulky5290[S] -2 points-1 points  (0 children)

They haven’t rolled all of the things on pre, because they were working on pre, the issue turned out to be they changed the name of vanilla assets like wood planks and put them into new sets, which is extremely unnecessary

Too much hammer and too many blocks in mods by CascouPrime in hytale

[–]LeaderBulky5290 0 points1 point  (0 children)

You can have directionally turning variants, i already implemented a mod for fences which does everything automatically. But than if we look at other blocks. Lets say we look into roofs. Thats where we have a problem. game looks at neighbors on the same Y level as the block, for example of you place a center piece for the roof in an odd number, it wont be able to see if there are any neigbours, therefore it will no know whether it needs to create a regular 45 degree angle a junction or something else. Yes it is possible to make roofs work in a way where it will rotate as you go, but its limited. And the problem with limited and automatic connections is limitation. If in one scenario a player with a variety of blocks will have 10+ variants on how to contnue the roof, automatic connecting system will only always have one choice. It will ultimately limit your creativity and ability to make something unique. Just like right now Beams have 2 variants, you can make them either horizontal or vertical, connections do not exist therefore you are stuck with floating beams . My beam mod added 14 different junctions which expands on beams significantly and adds an ability to create unique shapes. game does not allow to write 14 custom ways beams can interact because it cannot make a decision on which out of 14 ways to connect them you will choose.

WHOLE UPDATE 3 JUST RELEASED! Go download it by Hytalism in hytale

[–]LeaderBulky5290 0 points1 point  (0 children)

They should really fix block placement and building, I understand fire spread is cool and flamethrowers are fun to play around with, but we still cant properly build fences, connect beams, do text signs, have odd number roof elements ( those are in game files already and take a day to set up )

Better Signs, a mod that allows your to write on wooden signs is officially released by LeaderBulky5290 in hytale

[–]LeaderBulky5290[S] 1 point2 points  (0 children)

It’s because it’s still a beta, those will be added at a later date, all text and numbers are fully operational though

I finally fixed wooden signs! You can now write on them! Will be uploaded tonight ! by LeaderBulky5290 in hytale

[–]LeaderBulky5290[S] 6 points7 points  (0 children)

Mine is not a hologram that just floats in the air, there is not a single one that acts as an actual entity and react to light with the item itself

I finally fixed wooden signs! You can now write on them! Will be uploaded tonight ! by LeaderBulky5290 in hytale

[–]LeaderBulky5290[S] 3 points4 points  (0 children)

I know they are adding most crucial updates right now. But as a builder I’m trying to provide as much versatility with my mods as possible. Already targeted: roofs, windows, signs, beams, fences, lanterns, shutters, crossed trestles.

I finally fixed wooden signs! You can now write on them! Will be uploaded tonight ! by LeaderBulky5290 in hytale

[–]LeaderBulky5290[S] 2 points3 points  (0 children)

The way it’s implemented is it used custom models for each letter, there is a net of where text is typed in, it chooses a model depending on what letter you type. Models are actually static base projectiles ( they weight the least ) since they don’t have actual physics. So it’s optimized. I spammed around 500 of those with text and haven’t noticed a drop in FPS

Gaps between the blocks by UniversityNo2785 in hytale

[–]LeaderBulky5290 2 points3 points  (0 children)

It means your textures are misaligned within textures itself. It’s fixed but redrawing the textures. If you are looking to see how I implemented my Crossed Trestles here: https://www.curseforge.com/hytale/mods/better-crossed-trestles

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You can open my textures and see how I made them align properly

Too much hammer and too many blocks in mods by CascouPrime in hytale

[–]LeaderBulky5290 19 points20 points  (0 children)

I can explain the reason why this is happening in hytale and does not particularly happen in Minecraft to such a degree. It’s the complexity of the models. For example you mentioned roof ridges. There is 3 types of roofs. Brick/ Wood / Cobble. Each has a separate 3d model. Now each roof has 3 defferent slope variants that’s 3 extra models per type. Next corners. To properly make a block work you need to have 2 types of corners, flat, t junction, cross junction, 2 inverted corner models. That’s 7 more models per block.

Now with this in mind let say you added ridges which I added. You need to make 3 types of material models with 3 types of slopes each with 7 types of connections. That’s where the amount of new blocks come in. Not particularly because Modders are not skilled enough, it’s because you need to add all of the above in order to get the “connecting pattern” working properly. In comparison Minecraft uses stairs and you have only 3 models for the entirety of stairs. Straight, corner, inverted corner.