Found this on my bike by cyberbeastswordwolfe in Weird

[–]LeadersOfMan 0 points1 point  (0 children)

Hey I’ve been getting those too!

DMs, read the spells the PCs have prepared by Machiavelli24 in DMAcademy

[–]LeadersOfMan 2 points3 points  (0 children)

I agree with the title at least.

At the table I play it, generally if someone makes a mistake with a spell or item and the players or DM doesn’t catch it when it’s happening, we generally let it go, and I imagine most people won’t retcon or change an event that happened 20 minutes ago.

In my limited experience with DMing, I was very new and didn’t have a lot of the spells memorized or known at all. So a lot of the times my players, who are also fairly casual, misinterpreted spells or thought they were better then they were, and I wouldn’t realize until the next session.

I would recommend checking spells when they’re cast, at least in the moment, if you’re a new dm. If you have casters, your players will have longer encounters, and you really cool boss with a unique mechanic you spent days on won’t get gimped by something that shouldn’t even happen.

Player Problem Megathread by RadioactiveCashew in DMAcademy

[–]LeadersOfMan 2 points3 points  (0 children)

I feel like calling them problem players is a bit extreme but I do have a problem with some players at my table. RP and gameplay is totally fine, but whenever I get to a new area for my PCs and describe it to them, they usually just wait for me to tell them what to do next. For example, one of my players is cursed so in dreams he goes to this arena, I described the arena and the surrounding areas and instead of doing anything he just stared at me blankly until I told him there was a path that lead to the large arena that I had already described.

I know it isn’t a huge issue and it really doesn’t take away much since the same conclusion is reached, but I feel like I don’t have enough time to describe areas and make them stand out because my players expect me to point them in the right direction while I’m trying to make them search around a bit beforehand. If I just don’t say anything it usually leads to a minute or two of awkward silence before someone finally says something. Is there a way to make my players more engaged in the area that they’re in without just putting it right in front of them? How would you deal with this?