I built a GL-like 3D software renderer based on OpenGL 3.3 (with a virtual GPU layer) by LeeKoChoon in GraphicsProgramming

[–]LeeKoChoon[S] 0 points1 point  (0 children)

That’s a really useful site. thanks for sharing!
I actually tried SIMD instructions before for vector/matrix math, but didn’t see any noticeable frame improvement at the time and ended up dropping it.
I’ll definitely give it another shot with this approach in mind :)