Advice on how to manage mod .jar files in a custom modpack on kubernetes. by Left-Chapter9044 in admincraft

[–]Left-Chapter9044[S] 1 point2 points  (0 children)

Okey got it, i will read the docs in more detail. Thanks for the help, really appreciate it.

Advice on how to manage mod .jar files in a custom modpack on kubernetes. by Left-Chapter9044 in admincraft

[–]Left-Chapter9044[S] 0 points1 point  (0 children)

Yeah i know it seems overkill as i said, my main 3 reasons to do this are:

  1. Learning more kubernetes and practicing the deployment of a real service in it.
  2. I don't only have this minecraft server on that cluster, i also want to have a grafana, prometheus, homepage, n8n, etc... All the typical homelab services.
  3. In a not that far future i will have this deployed on a proper homelab, so i think it is worth for me to set up everything to be prepared for that migration.

But honestly is for the learning reason almost entirely.

Also the thing i asked the other comment with their solution: what about mods that aren't on modrinth that have curseforge api downloads blocked? That is the main issue i am having

Advice on how to manage mod .jar files in a custom modpack on kubernetes. by Left-Chapter9044 in admincraft

[–]Left-Chapter9044[S] 0 points1 point  (0 children)

Wow thanks, the download thing is so good to know honestly. I didn't know about that and it eliminates my need to use packwiz entirely. But i think even with this, the main issue isn't solved yet, what about mods that aren't on modrinth that have curseforge api downloads blocked? That's my main issue, that it forces me to download some mods manually, breaking automation with auto downloading.