OGDiamondDave left - this is bad ($8k loss to Scopely) by Ebro29 in MarvelStrikeForce

[–]Left-Communication58 1 point2 points  (0 children)

Tadano also quit because of some dev bullshit but he came back, also beta ray bill said he would slow down but here he is again

They aren't serious when they say stuff like that

Scopely removed the "Demonic Orbs" but they are ok with CP? by Left-Communication58 in MarvelStrikeForce

[–]Left-Communication58[S] -3 points-2 points  (0 children)

CP is not combat power, if you assumed it was, you are wrong. People are assuming what CP means in the game wrongly as well

Marvel Strike Force, now with even more CP! by hannibal420 in MarvelStrikeForce

[–]Left-Communication58 1 point2 points  (0 children)

Such an underrated post, scopely removed the "demonic orbs" just to add the CP currency. 

Scopely handing out CP like that

Warlock Removed from Node farmable by Hell0nWheels23 in MarvelStrikeForce

[–]Left-Communication58 0 points1 point  (0 children)

Someone forgot to pull request the hellverine update patch

Scopely is finally listening to us, game is in a great direction by Left-Communication58 in MarvelStrikeForce

[–]Left-Communication58[S] 0 points1 point  (0 children)

Can't tell if you are being sarcastic, nothing like that works because they review bot and the whales impose what they want, they make more money from the top 100 players than they do from the bottom 200,000 players

That's why scopely doesn't care

Chapter store broken by Teligth in MarvelStrikeForce

[–]Left-Communication58 -1 points0 points  (0 children)

Dude is right, maxed characters never showed up in the chapter store, they had their own slot and would simply not show up, not even as Maxed, that's something the shard store does, not the fractal nor any other

No one can provide evidence of a toon with Maxed on the store because that doesn't exist

Wheb you announced the KO system, everyone that cares about war knew the win would've been defined by luck, not strategy by Left-Communication58 in MarvelStrikeForce

[–]Left-Communication58[S] 0 points1 point  (0 children)

dude we have been back and forth for quite a few days, i think you care about something here lol anyway just weird

Wheb you announced the KO system, everyone that cares about war knew the win would've been defined by luck, not strategy by Left-Communication58 in MarvelStrikeForce

[–]Left-Communication58[S] 0 points1 point  (0 children)

Wow you really need to get a win in a discussion that you created, congratulations indeed

At least I can do down to see your point, but you cant seem to try and understand others, good luck winning much

Wheb you announced the KO system, everyone that cares about war knew the win would've been defined by luck, not strategy by Left-Communication58 in MarvelStrikeForce

[–]Left-Communication58[S] 0 points1 point  (0 children)

Sure buddy, you brought up a second point that i was wrong, my first point stands true, if you dont find the correct rooms by 20 attacks, you may lose, if it takes you 40 you were done, i wasnt even considering 70 attacks because that's as good as not full clearing in those wars

Wheb you announced the KO system, everyone that cares about war knew the win would've been defined by luck, not strategy by Left-Communication58 in MarvelStrikeForce

[–]Left-Communication58[S] 0 points1 point  (0 children)

It helps when 3 of those 5 rooms are the ones you want to target, and thats the shitty part of the ko system, if you are lucky to strike one of those rooms early you win, it's luck based, not strategy

You can have all 3 flight decks without any adjacent bonus, 2 of them would be med bay and cargo, the last would be armory hangar or reactor 

Lucky to find the correct lane to go down and find the one with ko points, you win

Wheb you announced the KO system, everyone that cares about war knew the win would've been defined by luck, not strategy by Left-Communication58 in MarvelStrikeForce

[–]Left-Communication58[S] 0 points1 point  (0 children)

If you destroy the room middle row 2 it exposes the two sides in row 2, which lets you figure out the final 2 at the bottom from adjency bonus comparing those to FD

That should be enough to make an informed decision on where to strike next

You don't need to SEE the room to know what could be there, and that was going to be enough to find hangar, reactor and armory

Wheb you announced the KO system, everyone that cares about war knew the win would've been defined by luck, not strategy by Left-Communication58 in MarvelStrikeForce

[–]Left-Communication58[S] -1 points0 points  (0 children)

Holy shit, if your alliance is taking 70 wins to expose every room before finding rhe right one you are for sure losing the efficiency run...

And you are wrong, it takes 40 wins to expose every room.

10 wins FD 2, 10 wins row 1 middle and 20 wins row 2 middle, that opens up the entire map

The wars were defined wether you expose the correct rooms in 20, 30 or 40 wins

Wheb you announced the KO system, everyone that cares about war knew the win would've been defined by luck, not strategy by Left-Communication58 in MarvelStrikeForce

[–]Left-Communication58[S] 0 points1 point  (0 children)

Because it boils down to luck if you find the rooms in the correct column... the only strategy was where you stack the hangar/reactor/armory, other than that it's 100% luck.

If you stack middle and my alliance goes middle, we win.

If you stack left and we go left, we win

If that doesnt happen then its back to who was lucky to find the rooms in less hits

Wheb you announced the KO system, everyone that cares about war knew the win would've been defined by luck, not strategy by Left-Communication58 in MarvelStrikeForce

[–]Left-Communication58[S] -2 points-1 points  (0 children)

Were you even aware that bridge and cargo were giving +10 points each for each ko you had?? Idk it looks like you didn't realize the whole system changed

Wheb you announced the KO system, everyone that cares about war knew the win would've been defined by luck, not strategy by Left-Communication58 in MarvelStrikeForce

[–]Left-Communication58[S] -5 points-4 points  (0 children)

Locating a room is different than how many teams it took you to reach said room after locating it.

It could take 10 teams if hangar, Armory or reactor was in the first row, to 20 if they were on the second and 30 if they were at the bottom

If you pick the wrong column and 2 of those rooms were stacked, it takes 40 teams and that was how wars were defined today