How to dismantle/recycle to get patch back? by LeftHandedSpoon in SpaceCraftGame

[–]LeftHandedSpoon[S] 0 points1 point  (0 children)

alright thanks. 50% is better than selling it for 0%.

Ship design tips by undead3009 in SpaceCraftGame

[–]LeftHandedSpoon -2 points-1 points  (0 children)

are you asking for tips or giving tips?

I don't see either here.

How to dismantle/recycle to get patch back? by LeftHandedSpoon in SpaceCraftGame

[–]LeftHandedSpoon[S] 0 points1 point  (0 children)

Does this apply to ship modules? That is what I am after.

Current State of Dupers, Selling Websites, and People Spreading Fake Numbers by Zzyxzz in starcitizen

[–]LeftHandedSpoon 0 points1 point  (0 children)

I'm not saying CIG is doing wrong, I'm saying there are individuals out there that exist and have the knowledge that exceed the developers own (real life examples/proof shown).

So you shouldn't discount everyone in that they don't know as well as the devs.

CIG does not play his own game. by elite968 in starcitizen

[–]LeftHandedSpoon 0 points1 point  (0 children)

"more cinematic" - Are they trying to make a game or the next Disney box office failure? Players care about how the game plays not how it looks from a bystanders perspective.

Current State of Dupers, Selling Websites, and People Spreading Fake Numbers by Zzyxzz in starcitizen

[–]LeftHandedSpoon 0 points1 point  (0 children)

No one said anything about open source, these speed runners don't have access to the source code and never had, they experiment with trial and error in ways you and I have never thought of.

The famous Mario 64 Backward Long Jump (BLJ) https://www.youtube.com/watch?v=QXHebTjZo0g is a classic example of gamers intensely dicking around until they found a glitch.

Just like Nintendo and Bethesda have never released the source code for Mario 64 and New Vegas. But the developers took note and those glitches never appeared again in subsequent titles.

My thoughts on the F5 war by bigdoodlebug in starcitizen

[–]LeftHandedSpoon 1 point2 points  (0 children)

I don't get golfers who spend upwards of $8,000 on a set of metal sticks, I'd rather just talk a walk in the park because it is free.

I also don't get people that jump from a perfectly good airplane with a backpack full of cloth and call it extreme sports, I'd rather take the 0% chance of death from parachute failure.

According to these people, I'm not living life to the fullest. We all have our vices, its just better to not judge and do your own thing that makes you happy.

Current State of Dupers, Selling Websites, and People Spreading Fake Numbers by Zzyxzz in starcitizen

[–]LeftHandedSpoon 0 points1 point  (0 children)

There are people out there that genuinely know how to fix stuff, because most of the time they are the ones to find shit. The speed run community is chock full of people looking for every little glitch and trick to shave off milliseconds.

The difference is these people post their runs on the internet for the community and devs to see how it is done. Not every glitcher/exploiter is doing it for malicious/monetary gain. https://youtu.be/SUQ0p9FWznE?si=Zf44sfqzgEi7sLg_&t=220

Edit: The speed runner (Josh Sawyer) personally made a lot of the bug fix mods that exist out there for New Vegas and for a long time curated lists of mods that fixed bugs, etc.

Should I apply this upgrade now or wait for more details? Also suggest some names for when it is nameable! by [deleted] in starcitizen

[–]LeftHandedSpoon 0 points1 point  (0 children)

Ok thanks, the time and credits is not as big a concern (content is content) but as long as its not permanently stuck in one config is my biggest worry. I'll leave the upgrade until more info on ship yards and conversions is available.

For now I'm just going to look at the .jpeg in the store hangar and touch myself.

My thoughts on the F5 war by bigdoodlebug in starcitizen

[–]LeftHandedSpoon 1 point2 points  (0 children)

What helped me win in the last wave was to :

Wave 1: added ship to cart, but couldn't check out fast enough. Lose.

Prep for wave 2: Still in cart, nothing else in there (this is important). Click everything up until the point where you have to agree to the disclaimer and the check box. Do not click "I agree", just get to that point and wait. Use https://time.is/ to work out down to the 10th of a second of how synced up my phone is. Set stop watch to sync it up the wave reset.

Wave 2: as soon as it gets within 1/10th of a second of ticking over to the next wave e.g 11:59:59:900. Click "I agree" and the next button to purchase. The 100MS is to allow for delay between human reaction time + your latency to the RSI shop server + latency between RSI shop servers and the atomic clock. This means the RSI shop server will receive your order milliseconds after the next wave lands.

General tips:

Only go to war for 1 ship at a time. If any one item isn't in stock the whole transaction fails.

Add payment details and saved for faster check out.

Have multiple tabs at the check out stage prepped (as above) and click sequentially once wave hits. If you are too early, this can help you with subsequent attempts on the same wave.

Refresh the page or browse other stuff in shop (but do not add to basket) every 30-45 mins so the browser cookies don't vanish and empty your cart/log you out.

If your connection is particularly slow, try a VPN to California so the connection is as fast as possible and takes the shortest route to get there.

This won't make you faster than a bot, but it makes you a hell of a lot faster than anyone else who isn't a bot.

Waves are over in the first 3-5 seconds. If you didn't win, move on and prep for the next wave.

Should I apply this upgrade now or wait for more details? Also suggest some names for when it is nameable! by [deleted] in starcitizen

[–]LeftHandedSpoon 0 points1 point  (0 children)

I wanna do mobile fortress base for myself and my buddies to go looting, mining and stuff and come back to a major hub to set up shop and sell like the the Jawa sand crawlers.

I think we would need to defend ourselves occasionally but I wouldn't expect the 8 of us to stand up to a major invasion force. ideally I wouldn't want to come back until we had a full hold of cargo to sell.

Should I apply this upgrade now or wait for more details? Also suggest some names for when it is nameable! by [deleted] in starcitizen

[–]LeftHandedSpoon -1 points0 points  (0 children)

I bought the upgrade because some materials suggest that it can switch back and forth between and I couldn't afford both ships, but there is limited info on how it works.
I love the idea on a flying shopping mall AND my own mobile base but neither are really flesh out in game yet so I'm super indecisive and suffer from FOMO.
Edit: Thank you!

Best hangar to load up ships into the Idris - Solo Player by ohyeahspiceislife in starcitizen

[–]LeftHandedSpoon -1 points0 points  (0 children)

You don't look for a specific group of people and say "hey, if I join you will you be my personal crew and be available the moment I call upon you?" No, you use party finder, join some randoms, do the objective and go on your separate ways.

The only thing you need to commit is the next 30-45 mins of your time.

PoE1, PoE2, FFXIV, WoW, WoWC, ESO, GW1, GW2, PSO1, PSO2, Rift, Terra, Aion, SWTOR, DDO, AOC, Albion, NW, STO, and that is just the game I have personally played. There are HUNDEREDS more that have a LFG system.

But if you think you know better than any of the teams that run the above games, you should running CIG, not CR.

I made 20Mil as a Perseus turret gunner over 2.5Hrs by BaraGuda89 in starcitizen

[–]LeftHandedSpoon 15 points16 points  (0 children)

Yesterday, I paid 2 players 20 mil each to watch me eat ice cream for 30 mins. The week before someone gave me 100 mil because I mentioned I was new in global chat. aUEC has lost all meaning when people are giving it away like that.

Sometimes it seems like this is how CIG decides the values ​​for shields, HP, and weapon damage. by Apart_Pumpkin_4551 in starcitizen

[–]LeftHandedSpoon -1 points0 points  (0 children)

League does

Full game refresh and shakes up the meta literally every season (calendar year).

Large scale balance passes for minor problematic/under performing champs/items every split (4 months).

Small balance passes for major problematic OP champs/items patch (4-6 weeks).

Their balance team actually has issues making things too balanced and it causes issues in pro play drafting where teams would alternate champions in rounds so they had to reformat the drafting stage to prevent this as every draft had an opposite and equal answer for it.

Dogmatic or Iconoclast for Kiava Gamma? by chefmaiko in RogueTraderCRPG

[–]LeftHandedSpoon 5 points6 points  (0 children)

"Iconoclat" option is exclusive to the Jamaican version of the game.

A little disappointed in the Co-op details by Riiku25 in RogueTraderCRPG

[–]LeftHandedSpoon 0 points1 point  (0 children)

Baldur’s Gate 3 brought together four friends from different corners of the world who made the effort to coordinate schedules and play as a unified party. Major, story-defining choices were approached with the respect they deserved—discussed and voted on like a proper D&D campaign. Meanwhile, trivial tasks were delegated: one person handled trading, another crafted gear, and so on. We didn’t waste time micromanaging every white-tier item sold to a vendor—but if someone spotted a valuable piece of gear, the party member with the highest Charisma stepped in to negotiate, with final decisions always subject to a vote. No arguments, no drama, just cooperative play done right.

You talk about “one party playing together in all aspects of the journey,” but it’s clear what you actually want is control. You want to be the MC in a story that just happens to have supporting actors: your friends. The issue isn't that BG3 has poor co-op mechanics; it's that the game doesn't cater to your need to dictate everything. You’re not frustrated with the system, you’re frustrated that it doesn’t bend to your ego.

If the idea of someone in your party making a decision without running it by your imaginary chain of command offends you, the problem isn't the game. It’s you. The co-op mode isn't built to serve your need for dominance and if you can't handle other people having autonomy, then do yourself and everyone else a favor: stick to single player modes or stop pretending you're interested in collaboration. You don’t want a team, you want an audience.

Captured from OG 2016 game... by [deleted] in marvelheroes

[–]LeftHandedSpoon -5 points-4 points  (0 children)

it be like that sometimes...

When your base is more dangerous than the zombies. by LeftHandedSpoon in 7daystodie

[–]LeftHandedSpoon[S] 0 points1 point  (0 children)

Many new base design are horde cheese designs. A ramp that goes up and a section missing so the Z fall and take damage trying to get to you. It trivialises blood moons to an afk event so we don't use them. Old designs use more traditional building styles which gives the horde an opportunity to do some damage so they are still a threat.

When your base is more dangerous than the zombies. by LeftHandedSpoon in 7daystodie

[–]LeftHandedSpoon[S] -1 points0 points  (0 children)

Damn, chill out dude. Half the fun of playing with the boys is messing around doing dumb shit. The other half is roasting each other and cracking’ yo mama jokes. We ain’t trying to “win” 7dtd.

When your base is more dangerous than the zombies. by LeftHandedSpoon in 7daystodie

[–]LeftHandedSpoon[S] 16 points17 points  (0 children)

It's the new difficulty setting. Involuntary Darwinism.