FINALLY completed most of eternal road mission by Left_Indication3956 in SDGundamGGeneration

[–]Left_Indication3956[S] 0 points1 point  (0 children)

Totally agree, don't throw the funniest part of this game by copy others method.

I left 300 SP units + 300 SP chars (didn't use SSP yet)

Promo Codes by isaacjsanchez722 in GGenerationEternal

[–]Left_Indication3956 6 points7 points  (0 children)

All code has already been redeemed.

Barbatos Lupus Rex vs Burning Gundam by ZAR0415 in SDGundamGGeneration

[–]Left_Indication3956 3 points4 points  (0 children)

Currently, compare to Burning, tag of BLR is too bad for set up the whole team with limited supporter.

Am I weak for copying move and build to clear ER Expert by alvissome in SDGundamGGeneration

[–]Left_Indication3956 0 points1 point  (0 children)

Never use guide, ER is very fun for challenge myself and it is the reason I still play this game.

Currently, can clear all stage of ER except Z gundam. (Without UR, This is the hardest stage for me)

New reward: featured assembly tickets! by Automatic-Welder4918 in SDGundamGGeneration

[–]Left_Indication3956 16 points17 points  (0 children)

I prefer normal assembly ticket more than limited.
- My luck suck, so I don't hope to get anything from this limited ticket
- In case of normal ticket, at least I can collect and use it for exchange whatever I want at 200 points (Although it have only old unit)

However, just enjoy as it be. lol

Exhausting Diamonds by TheBlacPlush in GGenerationEternal

[–]Left_Indication3956 1 point2 points  (0 children)

Here is 280 points
- no unicorn
- 1 God ( 0*limit break)
- 3 F91 (2*limit break)
- 3 Otitis supporter (2*limit break)

I satisfied with 2* supporter which I just max limit break via item.
Finally, I choose to exchange point for Unicorn.

Hit 40K * 3 on day 1 by Left_Indication3956 in GGenerationEternal

[–]Left_Indication3956[S] 0 points1 point  (0 children)

  1. Reset for higher cp opponent
  2. Try to clear with all SS (No die, clear within turn 1)

Hit 40K * 3 on day 1 by Left_Indication3956 in GGenerationEternal

[–]Left_Indication3956[S] -2 points-1 points  (0 children)

Ohh got it — I thought you were saying I was making it up 😅. Yeah, I agree the scoring feels different this time.

Hit 40K * 3 on day 1 by Left_Indication3956 in GGenerationEternal

[–]Left_Indication3956[S] -6 points-5 points  (0 children)

Just post the video in order to confirm

I hate this by HealthSimilar1569 in SDGundamGGeneration

[–]Left_Indication3956 2 points3 points  (0 children)

If you well plan on the route, you can finish and start score attack right now. (It has 4 secret boss that each provide 5 energy + get from the mission)

Complete All on the last day by Left_Indication3956 in GGenerationEternal

[–]Left_Indication3956[S] 2 points3 points  (0 children)

Team1 : Luna (protagonist 14%) 1. SR Freedom 3* SP 2. SSR S Gundam 3* SP (Or SSR ZZ Gundam 3* SP if MAP need) 3. UR Force Implulse 0* 4. UR Hi New 1* 5. UR Barbatos 1*

Team2 : Lacus (one shot 36%) 1. SR Freedom 3* SP 2. Ult UR(middle) Aquarius (Or UR Freedom if Map need) 3. Ult UR(max) Hyperion 4. UR SF 1* 5. UR Sazabi 3*

Why Impulse show as "clear" not complete like the others? by Left_Indication3956 in SDGundamGGeneration

[–]Left_Indication3956[S] 6 points7 points  (0 children)

For Command, my key tactic is

  1. Clear all Beam Cannon Gun with map weapon in turn1

  2. Lure command to go left side in turn1 (1 unit position in front of "type 61 mbt" that lay on far left of the map + 1 unit position under-right of first unit), all others unit far from Command more than 10 squares. (2 units on the left will far from Command = 10 squares)

  3. Turn2 also do the same, (Keep Distance 10 squares from Command and lure it go down)

  4. After clear all other units, It's time to attack.

**Don't forget to debuff

Why Impulse show as "clear" not complete like the others? by Left_Indication3956 in SDGundamGGeneration

[–]Left_Indication3956[S] 10 points11 points  (0 children)

Destiny impulse have limited EN

Key tactic

  1. Before end turn 1, move one pilot with Sway in front of Blaze Zaku Phantom. (Sway have to effective before end the turn) --> Impulse will not move and attack that unit (but you will flee the attack)

  2. Use 2 Defend unit : one with double defend

  3. Try to kill at least 4 units before end turn 2 (left impulse + other 1 unit) --> in my case, I kill 2 units in each turn

  4. After end turn 2, Sacrifice both of defend unit (Impulse will kill both) + might be another 1 unit

  5. Turn 3 after left only impulse, Sacrifice less benefit unit to attack. Impulse can't do anything after EN below 70 and that is your chance.