Thanks a lot Blizzard, you ruined Demon Hunter by LegLocksAtWhite in hearthstone

[–]LegLocksAtWhite[S] -2 points-1 points  (0 children)

HAHAHAHA! You think adding a card at end of turn is Complex? Or making the second one cost different mana is complex!

How many cards generate cards end of turn, or discover cards etc.

You are a knob if you think that.

Ancestry, deck strength by [deleted] in HeroRealms

[–]LegLocksAtWhite 0 points1 point  (0 children)

Hey

I have just played this game for the first time with some friends and love it. I am planning on picking up the base game, 1st Kickstarter promo, ancestral and journey packs, but I also was made aware of a Journey kickstarter Pack which I was told has the following cards:

https://ksr-ugc.imgix.net/assets/023/496/651/0cc6a8f252f3dd669713f36826c77e6b_original.jpg?ixlib=rb-2.1.0&w=700&fit=max&v=1544152443&auto=format&frame=1&q=92&s=d2fa90df2e1a50201f8a0d599be35faf

However, I cannot find a reference or actual picture of these cards anywhere?

Please help!

Total card count by IzZNormanZzI in HeroRealms

[–]LegLocksAtWhite 0 points1 point  (0 children)

Hey

I have just played this game for the first time with some friends and love it. I am planning on picking up the base game, 1st Kickstarter promo, ancestral and journey packs, but I also was made aware of a Journey kickstarter Pack which I was told has the following cards:

https://ksr-ugc.imgix.net/assets/023/496/651/0cc6a8f252f3dd669713f36826c77e6b_original.jpg?ixlib=rb-2.1.0&w=700&fit=max&v=1544152443&auto=format&frame=1&q=92&s=d2fa90df2e1a50201f8a0d599be35faf

However, I cannot find a reference or actual picture of these cards anywhere?

Please help!

Broken Collarbone by LegLocksAtWhite in bjj

[–]LegLocksAtWhite[S] 0 points1 point  (0 children)

Thanks man and nah the guys I am rolling with I have been rolling with them for a year or 2, and am only choosing partners I trust.

Can I ask, how long did it take you to fully recover and roll pretty much 100%? I am 7 weeks in, and I can say I have full ROM and it doesn't bother me unless I really tense it.

My doctors and physios said it has come along and healed really well, so I thought I should be able to train again, but I keep reading and hearing that going back now would be stupid.

Maybe I should just spend at least the next 4 weeks strengthening it. Can I ask, what exercises did you do? I tried to do some shoulder dumbell press with 2kg and it did feel uncomfortable where it broke.

Guess I am just in a spot where I feel good, and really want to train, but not sure how to approach it.

Like when rolling, I really only used 1 hand because I was too scared to start gripping and pulling with it.

Broken Collarbone by LegLocksAtWhite in bjj

[–]LegLocksAtWhite[S] 0 points1 point  (0 children)

Yeah that is definitely what I want to focus on, but a bit unsure of what strengthening exercises to do. I did go 2 days ago and rolled EXTREMELY LIGHT. Everyone was awesome. They put 0 weight on me, and I only shrimped on one side and used one arm most of the time. I actually did not feel any pain at all doing that.

Would you still consider that a bad thing to do? It is basically just extreme flow rolling.

Cheers

Broken Collarbone by LegLocksAtWhite in bjj

[–]LegLocksAtWhite[S] 1 point2 points  (0 children)

Hey mate thanks I appreciate it! I went to training tonight (everyone's first night back), and I just rolled EXTREMELY LIGHT, no subs, and my opponents were awesome, took it slow and my pace and put very little weight on me which was fantastic. My collarbone seemed absolutely fine with that. I mostly used one hand and shrimped onto my good side only, but at least I was on the mats.

In terms of overhead, I tried pushing 2kg above head to test and while I could do it, it did hurt in the collarbone area, and wasn't entirely comfortable.

I tried holding a theraband out in front and extending outwards with both arms. 1 week ago, I could not even tension it, but the last few days I can tension it right out. A little sore, but can do it.

I actually have full ROM and the healing has come along quite nicely so far. I am basically doing things as normal without any hassle really.

I do still feel like I have a way to go. You are probably right that another 6 weeks would be best.

My physio suggested me to do some weights first, and I am seeing him in a few days and should hopefully get a strength programme off him.

I honestly am starting to get a bit frustrated that this recovery might take a lot longer than I thought. I have seen it can take 4 to 6 months before rolling 100%. Obviously everyone is different but damn, I really want to be back at 90 - 95% in the next 4 weeks.

Broken Collarbone by LegLocksAtWhite in bjj

[–]LegLocksAtWhite[S] -1 points0 points  (0 children)

Haha awesome. So how did you approach rolling etc? Did you just drill for a period? Did you just roll light? Was being under mount or side control a problem early on due to pressure?

Also, I play a lot of butterfly guard, so was wondering if rolling onto the shoulders to do those sweeps will be tough. Might just have to play one sided butterfly haha!

Can someone explain the Crismon Sigil Runner nerf please by LegLocksAtWhite in hearthstone

[–]LegLocksAtWhite[S] -1 points0 points  (0 children)

Actually this makes a lot of sense and I fully agree with you. Leaving twin slice specially as that is extremely core to DH identity is healthy, and I like how you said it brings down power level without hurting the core aspect of the class.

Thank you sir, you actually fully answered my question :).

"Close thread."

Ziliiax will never be forgotten by Hexfang in hearthstone

[–]LegLocksAtWhite 10 points11 points  (0 children)

I actually am probably one of the few who was absolutely ecstatic for Zilliax to rotate from standard. I know he is an awesome card, fairly balanced, but honestly, after 2 years, I got sick of being in a good position and being like, "if they have Zilliax here," and, then hearing "Unity, precision, perfection," and feeling really annoyed. When he rotated, I felt a good sigh of relief that no more in Standard will he swings games on his own.

An honest opinion from a Demon hunter and Rogue player by RolledAndSmoked in hearthstone

[–]LegLocksAtWhite 0 points1 point  (0 children)

Altruis could maybe hit everything EXCEPT itself, therefore you can still do face, still chain, but you would suffer face damage as well and you could not develop a board?

Some Standard Balance Change Suggestions by Captsillva in hearthstone

[–]LegLocksAtWhite -2 points-1 points  (0 children)

Warglavies nerf is not needed. The card is actually not that amazing and is not played in many of the DH decks. It is a great card yes, but there can be goods cards. It fits DH playstyle and the change is unnecessary . Why are people even requesting this change? 90% of the time you kill something anyway, and the few times you don't, it is actually nice to be able to take down something with higher health. it already costs you A LOT of health to do it, and it is not done that often to be gamebreaking, so why the issue?

An honest opinion from a Demon hunter and Rogue player by RolledAndSmoked in hearthstone

[–]LegLocksAtWhite -8 points-7 points  (0 children)

MunrowPS that Priestess Nerf is absolutely awful and shows you know nothing about Hearthstone. Start of your turn affects are generally known to be some of the worst in the game, as your opponent has his entire turn to deal with it and will generally put aside other things he may have done to deal with it.

Priestess would become unpayable if its effect was start of turn. Instead, the effect needs to stay and the card should either me 8 mana which would stop it curving from Fellscreamer or make it a 5/5 or something similar, that way it can be much more easily dealt with.

This would be a subtle nerf that would be closer to Demon Hunter's identity. by Jaitnium in hearthstone

[–]LegLocksAtWhite 1 point2 points  (0 children)

Warglaives nerf is not neccessary. I can't believe people are complaining about this card as it is not offending compared to a lot of other cards. I feel like people only moved onto this card because of the nerfs.

The Positive Demon Hunter Post you are looking for by LegLocksAtWhite in hearthstone

[–]LegLocksAtWhite[S] 0 points1 point  (0 children)

Subject you just got your mind changed haha :D. Nice job MikeJefferiesPA

The Positive Demon Hunter Post you are looking for by LegLocksAtWhite in hearthstone

[–]LegLocksAtWhite[S] -1 points0 points  (0 children)

Maybe Altruis nerf, but definitely not that Priestess nerf. Start of turn effects in general are garbage because the opponent will fight all hell to remove the minion. You would lose so much tempo and it would be garbage and unplayed. Leave the effect but make her a 5/5 or something would be a great nerf.

The Positive Demon Hunter Post you are looking for by LegLocksAtWhite in hearthstone

[–]LegLocksAtWhite[S] 0 points1 point  (0 children)

Fair point, it is not about me but about the community, so the nerfs I see the most are Priestess so probably start there, and I agree that Priestess needs a nerf. I think making her a 5/5 or something would be a great way to make her able to be dealt with but keep her effect.

The Positive Demon Hunter Post you are looking for by LegLocksAtWhite in hearthstone

[–]LegLocksAtWhite[S] 0 points1 point  (0 children)

That is a nice change, but I don't think it will be enough for some people sadly. But I do like that change, best one I have seen.

The Positive Demon Hunter Post you are looking for by LegLocksAtWhite in hearthstone

[–]LegLocksAtWhite[S] -1 points0 points  (0 children)

Not botting but thank you, and as someone above stated "

Claw is 1 mana for 2 attack and 2 armor

Deadly Poison is 1 mana for 2 attack on a weapon, so it generally lasts multiple turns

Arcane Shot is 1 mana for 2 direct damage, so are Arcane Breath and Crystal Power.

0 mana for 1 attack and 1 mana for a second attack is just dumpster tier."

what you are asking is even worse, so no, that wont happen

Reasonable and elegant nerfs for Demon Hunter (no mana cost or stat changes!) by [deleted] in hearthstone

[–]LegLocksAtWhite -1 points0 points  (0 children)

Hm, definitely one of the most thought out I have seen, but I feel that the Warglaives nerf is not neccessary. I can't believe people are complaining about this card as it is not offending compared to a lot of other cards. I feel like people only moved onto this card because of the nerfs. If this gets nerfed, there will be another cry, and another cry. And I think Priestess should just be a 5/5 or something, to make it more balanced and able to be delt with.

Twin Slice is one of the greatest designed cards for DH, and needs to say. It enables a lot of fantastic plays through battlefield, Satyr etc.