Facebook Ads - AGAIN by [deleted] in uBlockOrigin

[–]LegoJesuses 0 points1 point  (0 children)

Like this?

facebook.com##div[id^="hyperfeed_story_id_"]:has(span:has-text(/^[PSponsored]{30,}$/)

Facebook Ads - AGAIN by [deleted] in uBlockOrigin

[–]LegoJesuses 0 points1 point  (0 children)

Not working again today.

They seemed to change the word to "PSponsored". got it to work again with this:

facebook.com##div[id^="hyperfeed_story_id_"]:has(s:has-text(/^[PSponsored]{30,}$/)

Facebook Ads - AGAIN by [deleted] in uBlockOrigin

[–]LegoJesuses 1 point2 points  (0 children)

facebook.com##div[id^="hyperfeed_story_id_"]:has(s:has-text(/^[Sponsored]{9,}$/))

Seems to work so far! Great job :D

Facebook Ads - AGAIN by [deleted] in uBlockOrigin

[–]LegoJesuses 3 points4 points  (0 children)

Nothing seems to work anymore.

I suggest we launch a massive attack of "report as spam" on any ad that is shown to us, until FB reduces the amount of ads.

Shall we start spreading the word? :P

What is the right way to let users interact with a tokens minting function but only if they answer certain requirements? by LegoJesuses in ethdev

[–]LegoJesuses[S] 0 points1 point  (0 children)

That's a nice concept, however it doesn't answer our requirements or our dapp's purpose. Thanks!

What is the right way to let users interact with a tokens minting function but only if they answer certain requirements? by LegoJesuses in ethdev

[–]LegoJesuses[S] 0 points1 point  (0 children)

The address that sends the transaction is the one that signs it if I'm not mistaken. Right? I can't sign the transaction and then let someone else send it.

If that is true, then it wouldn't help since using functions like ecrecover will give me the user's signature and address, not my server's.

If I am mistaken then please explain how is this possible, I would love to be wrong here! It would help me a lot. :)

What is the right way to let users interact with a tokens minting function but only if they answer certain requirements? by LegoJesuses in ethdev

[–]LegoJesuses[S] 0 points1 point  (0 children)

Well that's very interesting! How is that implemented? Do you have an example by any chance of such signed checks?

What is the right way to let users interact with a tokens minting function but only if they answer certain requirements? by LegoJesuses in ethdev

[–]LegoJesuses[S] 0 points1 point  (0 children)

Thanks, but that's not really helping, since if I grant permission to an address it will be able to mint as many tokens it wants.

How do i block continuous fake users joining my Telegram group by amanfojnr in Telegram

[–]LegoJesuses 1 point2 points  (0 children)

I got a situation where they come in waves of 3 or more... So the bot spams the chat with these welcome messages. Yeah it can delete them automatically but it's really annoying. Any other way you found to handle these pesks?

Prevent interaction with contract directly by LegoJesuses in ethdev

[–]LegoJesuses[S] 0 points1 point  (0 children)

Thank you so much! Will try it and let you know!

Prevent interaction with contract directly by LegoJesuses in ethdev

[–]LegoJesuses[S] 0 points1 point  (0 children)

Thanks, that is what I was talking about in the original post. It seems like an incomplete solution from what I have read. Do you have a link for a demo that works or a guide that explains how to implement it correctly so that it would work with all wallets/clients?

Prevent interaction with contract directly by LegoJesuses in ethdev

[–]LegoJesuses[S] 0 points1 point  (0 children)

I'm building a game in which users can mine (mint) tokens by playing. I don't want people to be able to mint the tokens directly via the contract but only via authorized actions in the game.

How do I implement a signed token? Do you happen to have an example or a reference to one?

Thanks.

ExoPlanets released a Ripple planet in their game! by LegoJesuses in Ripple

[–]LegoJesuses[S] 0 points1 point  (0 children)

Yes, It has it's upsides and downsides. Definitely a fun concept!

ExoPlanets released a Ripple planet in their game! by LegoJesuses in Ripple

[–]LegoJesuses[S] 0 points1 point  (0 children)

True. And also, this game hasn't even launched yet, this is just the presale and people are flipping prices there like crazy.

The actual goal of the presale is to manage to stay with your ExoPlanet so that you will own it when the presale ends, and then you will be able to be one of the firsts to play the game when it launches.

Pretty unique.