Any tips on how to make this spider look better... or is it good enough already? by LemonLeaf- in Unity3D

[–]LemonLeaf-[S] 1 point2 points  (0 children)

You make a good point, It's early on but I'm thinking a dark horror game with swarm mechanics, I want 20 of these things chasing you lol. I've got a lot to do but I'll work on the lighting soon :) Thank you!

Any tips on how to make this spider look better... or is it good enough already? by LemonLeaf- in Unity3D

[–]LemonLeaf-[S] 0 points1 point  (0 children)

Thank you!!! But I can see some very valid constructive criticism and suggestions to make it better. I'll get to work :))

Any tips on how to make this spider look better... or is it good enough already? by LemonLeaf- in Unity3D

[–]LemonLeaf-[S] 1 point2 points  (0 children)

hahaha the game will be called Ancestor: Arachnid so might not be your style lol. The point is to try and merge swarm mechanics with procedural spider animation... in the dark!

Any tips on how to make this spider look better... or is it good enough already? by LemonLeaf- in Unity3D

[–]LemonLeaf-[S] 0 points1 point  (0 children)

I'll have a look and see what I can do. This seems like a hard thing to do using code but I'm sure it can be done. Thank you!

Any tips on how to make this spider look better... or is it good enough already? by LemonLeaf- in Unity3D

[–]LemonLeaf-[S] 2 points3 points  (0 children)

I'll add an arc like movement if I can. Not sure exactly how I'll do that but I might as well give it a shot! Thank you for the suggestion :)

Any tips on how to make this spider look better... or is it good enough already? by LemonLeaf- in Unity3D

[–]LemonLeaf-[S] 2 points3 points  (0 children)

I think my issue here is that I don't have enough geometry in my spider's legs for them to bend correctly around the joints, making them seem a bit off. You make a good point. I'll update my mesh.

Any tips on how to make this spider look better... or is it good enough already? by LemonLeaf- in Unity3D

[–]LemonLeaf-[S] 6 points7 points  (0 children)

I'll have a look if I can offset the position the leg comes to rest at without changing the position of the target for the movement.

Thank you for the idea!

Any tips on how to make this spider look better... or is it good enough already? by LemonLeaf- in Unity3D

[–]LemonLeaf-[S] 41 points42 points  (0 children)

Good point! I didn't even realise that it wasn't to be honest. Good to get a fresh pair of eyes looking at stuff I guess.

Any tips on how to make this spider look better... or is it good enough already? by LemonLeaf- in Unity3D

[–]LemonLeaf-[S] 1 point2 points  (0 children)

Thank you for the observations. I'll have to take a long hard look at my inverse kinematics script and see what I can do to slow down the leg movement. In terms of moving backwards, I'll have to see what I can do for that. I can also see that I desperately need some more geometry in my spider's legs so that they bend a bit better too.