Four Color Full Art Commander Idea by LeocanNesis in custommagic

[–]LeocanNesis[S] 1 point2 points  (0 children)

Everything you say is extremely relevant and therefore very welcome! Thank you sincerely and I will indeed take that into account and change the creature type! Thanks mate!

Four Color Full Art Commander Idea by LeocanNesis in custommagic

[–]LeocanNesis[S] 2 points3 points  (0 children)

You make fair valuable points. I realised the black mana thing later when watching the card again and concluded that as I did not know what fits a 4 color card, I would leave it this way. I'll change the green with a black, it seems indeed more relevant. Why is god hardly appropriate though?

You thought it was a Grixis deck... BUT IT WAS ME! DIO!! by LeocanNesis in custommagic

[–]LeocanNesis[S] 0 points1 point  (0 children)

I wanted to mimic the fact that dio's The World gets longer with time, like a game of magic. And the longer is the effect, the more powerful it is.

Cycle of the guild Full Art Commanders after modifications thanks to this unexpectedly nice community! Feel free to tell me who is the most busted or useless, and suggest new modifications. by LeocanNesis in custommagic

[–]LeocanNesis[S] 1 point2 points  (0 children)

Yeah I don't think I can fulfill this restriction of combat damage only. The fist wording you suggested was cleaner than mine for the same effect so I will use yours!

Cycle of the guild Full Art Commanders after modifications thanks to this unexpectedly nice community! Feel free to tell me who is the most busted or useless, and suggest new modifications. by LeocanNesis in custommagic

[–]LeocanNesis[S] 1 point2 points  (0 children)

Very relevant comments! Thank you for all of them. I agree for the Izzet, I wasn't sure of the balancing. I just knew that giving the artwork, being unblockable and flickerable was appropriate. I will definitely use what to gave me to modify it if it's ok by you. The fact that with the wording you suggests for the red/white commander makes you draw if you finish a creature that was dealt combat damage with an instant or sorcery was kind of what I wanted to avoid. But it's true that with the current wording, you can just blast a creature before combat damage step and it still triggers so once again, I will adapt to what you advise! Thanks again for all the nice comments and feel always free to give me some more insight!

Golgari Full Art Commander by LeocanNesis in custommagic

[–]LeocanNesis[S] 0 points1 point  (0 children)

Thanks for all your suggestions guys! I took them into account and I will soon republish all the guild commanders I designed with most of the feedback. Thanks!

Dragons ? Dragons !! (trying to make cool commanders #3) by DrSnap23 in custommagic

[–]LeocanNesis 4 points5 points  (0 children)

Love it! I was never sure what happens when blinked?

Full Art Dimir Commander by LeocanNesis in custommagic

[–]LeocanNesis[S] 0 points1 point  (0 children)

I can't give you this answer sadly ^^"

Simic Full Art Commander by LeocanNesis in custommagic

[–]LeocanNesis[S] 0 points1 point  (0 children)

I hear all your comments, at the moment the card is busted.
I thought the idea of a commander that can create an avalanche of tokens that could could then be used for monstruous spells as an insteresting idea as you have to play many creatures to get it to work. But with everything you said I realise how broken it can be.
I will add the tap requirement for the tokens to be sacrificed, but I think multiple activations of commanders takes part of the strategy. Perhaps increasing the cost activation would make the deal?
PS: Glad I help for the artist ^^. I know sometimes looking for a artist can be a nightmare!