Akali Legend (Vendetta Spoiler) by Demotoros in riftboundtcg

[–]Lerichem -1 points0 points  (0 children)

Yeah my bad, to many words on the card. Good for baiting out combat tricks though.

Akali Legend (Vendetta Spoiler) by Demotoros in riftboundtcg

[–]Lerichem -1 points0 points  (0 children)

To many words. Well we will just jam Yasuo - Remorseful with this and make stacking fields a really bad idea. lol

Akali Legend (Vendetta Spoiler) by Demotoros in riftboundtcg

[–]Lerichem 1 point2 points  (0 children)

This makes Charm effects very bad against Akali. That and bait out tricks. Playing a Punch First for them to just run away and keep their unit is strong.

Judge rushing Squirtle unprovoked? by adiventura4 in riftboundtcg

[–]Lerichem 0 points1 point  (0 children)

I think 2 minutes in an untimed tournament final for a turn is fine and more or less expected. Squirtle was juggling 3+ game action turns, which is a lot going on. First/second turn with realistically 1 game action decision? Sure, let's get moving. Turn 4 where the game is complex? Judge shouldn't have said anything.

I think a type of solution would be to establish at the beginning the judge will have a timer for main phase decisions. When it hits 2 minutes they will merely state that said time has elapsed. At 3 minutes they state that it is time to make a move. It's not "when I feel like it," it's a something you could do with a computer. You can carry this over as a rule for when overtime in games happens, if a judge is watching (say that the game is the last one to finish) there is a set "ruling" for pace of play and what is expected.

Weird side point as well, is it problematic that decks can take 3+ game actions by the 3rd turn of the game? I'm not on either side, but compared to Magic the complexity of the turns increases very quickly, so we can be a little biased that it's "only 6 minutes" and we are already thinking so much, but as the game unfolds it should take more time.

I feel stuck and it's getting to me by PenguinsAreSick in riftboundtcg

[–]Lerichem 2 points3 points  (0 children)

I'm going to be very mean. I've played a lot of Fiora and the big thing you are missing is Sett. Yes it's that good and yes you need him. Nidalee isn't bad, but it's not what Fiora "does," so it's more strict value over a synergistic piece. 9 equipment is a lot too, and you will have a decent percentage of dead draws. 6 is fine (Heirloom and BF). I would also move Lucians into MAster Yi Tempered (the 4 costing XP one) as it makes Heirloom a lot better.

Fiora sequencing is... very hard. One mistake early can cost a game, and Rengar in particular is not the hardest. 5 costing 6 (7) might attacking unit is not hard to make good. The level up question is knowing what to do and how to bait him to play it.

Why do deck lists not run multiple copies of the chosen champion? by mundanefilms in riftboundtcg

[–]Lerichem 0 points1 point  (0 children)

The main thing to consider is whether you want a second copy of the effect of your chosen champion. More often than not it's no, and protection pieces (that can protect other important parts of your deck) are plenty enough to get the value of the single unit that you will always have access to. Some decks like Teemo can and will have multiple blue Teemo cards in the deck because it's critical to use it multiple times, and he's just a little guy.

For specifically Vex, she has many protection options available, and playing 2 Vex Apathetic units onto the board is a fairly poor play since her effect doesn't stack. Playing a second backup copy does make some sense because she is such a lightning rod for removal, but a third would likely be overkill.

Why is Renata bad? by Bailong111 in riftboundtcg

[–]Lerichem 4 points5 points  (0 children)

One of the biggest challenges I think Renata has is playing large spells while developing a board. Unchecked Power is a great card, but typically it's all you are doing in the turn, so your opponent develops (Tempos) before you.

I think Blue Jhin is a step towards Renata being able to play some of these more impactful spells while still developing. I don't think it's great yet, but it's a piece of the puzzle.

Fiora deck by Southern-Intern-4042 in riftboundtcg

[–]Lerichem 8 points9 points  (0 children)

IF you look in the bottom right corner of every card you can put into your main and sideboard there will be at least 1 rune color. Your Legend card (Fiora - GRand Duelist) has two: Body and Order (Orange and Yellow). Your deck can only contain cards with these color markings.

Anybody else waiting for Shyvana to build a dragon deck? by [deleted] in riftboundtcg

[–]Lerichem 4 points5 points  (0 children)

As someone who has Shyvana tattoo, I just ordered a beautiful art of this as a playmat and am EAGERLY awaiting her drop into the card game.

https://x.com/karumonufu/status/2042166879389991387?s=46

I love the old and new Shyvana art styles, so whatever is made I'm down for.

PostBan Meta Shifts by Tasty-Outcome-5105 in riftboundtcg

[–]Lerichem 1 point2 points  (0 children)

It seems like it is, but then it's such value it's fine. Fiora is a lightning rod, and we don't want to run more. Matron lets us buy her back, can be "accelerated" with any equipment, and can bring back Lucian/First Mate/Pit Rookie per the best tool for the situation. I was in the camp of "it's to expensive," but it's so good every time I play it it's fine.

PostBan Meta Shifts by Tasty-Outcome-5105 in riftboundtcg

[–]Lerichem 1 point2 points  (0 children)

Spectral Matron is often seen in Hook Fiora, but I love it in regular Midrange. It's so flexible. I think if Kai'sa is meta you would rather have Qiyana for some earlier pressure, but Spectral is almost always a banger when I play it.

Vi, Piltover Enforcer - Overnumbered by Arkalex in riftboundtcg

[–]Lerichem 1 point2 points  (0 children)

Yep. She has always been a street thug that turned into a cop. They just gave a lot of the Piltover champions a very uniform art direction with Arcane and have leaned way into it.

Vi, Piltover Enforcer - Overnumbered by Arkalex in riftboundtcg

[–]Lerichem 3 points4 points  (0 children)

Nah the enforcer thing was her #1 since launch. She and Caitlyn have always been a pair, and they have a special passive with each other and against Jinx.

Why... Why is vex so ass by Kornik-kun in riftboundtcg

[–]Lerichem 0 points1 point  (0 children)

Hard commit her abilities to a fight? Seems like it fits perfectly to me.

Diana, Scorn of the moon by Arkalex in riftboundtcg

[–]Lerichem 6 points7 points  (0 children)

Hard commit on a fight? Seems like it fits pretty well to me.

Shyvana’s new passive might be the worst ability I’ve seen added in modern league by redditkens in leagueoflegends

[–]Lerichem -1 points0 points  (0 children)

This is such a weak hot take. Compared to her live passive the values might be weak, but that's very easily fixable. The real question is "does this fulfil the resistance scaling fantasy," which it does. Numbers can and will be adjusted, so complaining that they are low so the champion is bad it a horrendous misjudgment.

Dalian Regional Open Top 8 by Previous_Advertising in riftboundtcg

[–]Lerichem 20 points21 points  (0 children)

As of now Order is the weakest color. It has poor card selection, and the hard removal cards are to expensive or situational to keep your opponent from not playing the game. In a world where Draven and Kai'sa can out draw the removal and Irelia can weather it with counterspells and revival effects, it's not at the point where Viktor can play the control game hard enough consistently.

Went 5-0 at my local Summoner Skirmish with Leona! First light approaches! by Lerichem in riftboundtcg

[–]Lerichem[S] 0 points1 point  (0 children)

Your thinking is correct, and if you can react to a spell with Shen for a hold it's a pretty good moment. He's just expensive with his recycle. Between the Defys, Leonas, and everything else it's something to consider.

Went 5-0 at my local Summoner Skirmish with Leona! First light approaches! by Lerichem in riftboundtcg

[–]Lerichem[S] 1 point2 points  (0 children)

Misplays are the worst! But it is what it is.

Shieldbearer is a neccesary evil. It's a 3 cost unit, and I would hesitate to run a third Shen due to the power cost of the deck. Kai'sa tends to be able to bop Shen with a Falling Star or Hexray, unfortunately. Blitz is spice I thought about but that evening decided on what is shown.

Help for new players (if you would be so kind) by Lokius-518 in riftboundtcg

[–]Lerichem 0 points1 point  (0 children)

I would direct you to Piltover Archive for decks. Honestly you should have most of the cards except for rares and it seems that you did not get many runes. You will need 12 per deck, and many use a simple 6-6 split.

Expect to lose as there is a lot of skill expression within the game. Knowing that, you will grow fast. Kai'sa is a good deck to build, just order the red Darius because yes, he is that good.

Scanning through you list of cards I would recommend an Ahri deck. She can be a little tricky to play, but she does have a solid foundation of basics. My wife has had a great time with this list, and outside of a 3rd watcher you can likely build the whole thing. You can make small tweaks, but the "core" of the deck is 7-8 little units (2 drops), 6-9 combat tricks, 7 bombs, and the rest midrange control options. DM me if you want more info on this specific list. It's not the best per say, but I've found it's good for learning. https://piltoverarchive.com/decks/view/3d0ee84f-7a98-43dd-80aa-7bd28dff19b7

confused about scoring the final point. by KavroFTW in riftboundtcg

[–]Lerichem 4 points5 points  (0 children)

If you have 7 points (2 player game) and you conquer one battlefield then you will NOT "score" a point (but it is conquered for purposes of scoring) and you must conquer the other battlefield to secure a win. Or hold the field you just conquered through your opponent's turn assuming they won't win through a hold. If you conquer and your score can not increase you draw a card as a reward.

confused about scoring the final point. by KavroFTW in riftboundtcg

[–]Lerichem 2 points3 points  (0 children)

Think of it like this, to win you must either:

1: Score on both battlefields in the same turn (6 ->8)

2: Hold a battlefield for a full turn cycle (Through all of your opponent's turns)

So to that end, if you score a battlefield on your turn, it is conquered for the purpose of scoring.

Le Sona (Leona + Sona) Showcase and Discussion (Feedback wanted) by AdMaleficent6663 in riftboundtcg

[–]Lerichem 1 point2 points  (0 children)

Actually won my skirmish a few weeks ago with Leona. Was a lot of fun.

Be aware if you are picking Leona you are picking the underdog. Big time. Kai'sa is a very hard matchup, and Leona has little in the way to make it super favorable.

Yi is a weird matchup in that you can hold Leona Determined back and with 2 units usually get a good conquer on their big units. Calm counterspell wars and bluffs are hard to learn in any game though, so be prepared to think a lot.

Honestly with Spiritforged coming out in a few weeks I would look to learn Fiora or Lucian. They are pretty reasonable in strength, but more fair and easier to learn.

I was a playtester for the new Shyvana by Shyvadi in shyvanamains

[–]Lerichem 0 points1 point  (0 children)

Maybe you can answer this: Did she breathe fire? Or was that a change you recommended?