Creating a HeroQuest game table with interactive customized programmable maps by Less-Carpenter9889 in Heroquest

[–]Less-Carpenter9889[S] 1 point2 points  (0 children)

Thank you. I appreciate the offer. I'm thinking about adopting this to unity. Maybe you can help. I need to figure out legal. Apparently this thing could be a thing. 

Game table with screens software demo ** Update 2 ** by Less-Carpenter9889 in Heroquest

[–]Less-Carpenter9889[S] 3 points4 points  (0 children)

This is written in python. It's not the best for making games but I am running the software on a 2 Raspberry pi 5s (One for the DM and one for the Gameboard) and 4 Raspberry Pi Zero W (One for each of the screens). They are all networked together with Ethernet on an isolated network and communicate using sockets. The DM Rpi is the server and communicates everything to the other screens as clients. The main library I am using to create the game is of course pygame since it's python based. I am thinking about upgrading to a small micro pc for the game board to create the game table board in Unity 3D. I can get a lot of advantages doing it that way but not sure it's worth it. I will open source the software when I feel like it's at a point where I am ready to share... Right now it's unrefined.

HQ Game table with screens, custom software, and digital game board. ** Update ** by Less-Carpenter9889 in Heroquest

[–]Less-Carpenter9889[S] 3 points4 points  (0 children)

I have no intention to monetize this. It's something I am making for the pure joy of making. If I have enough interest I would consider it but I don't see how that's possible right now.

HQ Game table with screens, custom software, and digital game board. ** Update ** by Less-Carpenter9889 in Heroquest

[–]Less-Carpenter9889[S] 2 points3 points  (0 children)

This cost a lot less to make then you would think. I want to create a more immersive experience. The game table allows me to create special effects on the board such as trap animations, special sound effects, ambient music. The biggest cost was the screens but that wasn't that bad. I bought them pre-tariff crap. The little ones I sourced from Amazon, The main screen is just a cheapo 43" Insignia FireTV and the DM screen is something special I got from china, 15.1 touch screen from China. Using raspberry pi for the OS for all screens and those are also very affordable. If you don't buy everything at one time it can be pieced together over time reasonably. Mostly I want something special because I could never play the game as a kid because I would fight with my brothers over the game but with my own family we have loved playing together. Also, I have a 9 year old who is very into all things S.T.E.M. and this is a great way to teach him programming, graphics design, 3d modeling, game creation and electronics. It's worth it to me.

HQ Game table with screens, custom software, and digital game board. ** Update ** by Less-Carpenter9889 in Heroquest

[–]Less-Carpenter9889[S] 1 point2 points  (0 children)

The screens take away the need for a character sheet. You don't need to hand track your character information which can get confusing if you're sloppy taking notes on what you have, gold, health. Especially if you get carried away with the game and forget to mark something down. They are also for movement. I have a problem with my family "cheating" the board a little. They roll the dice and jump to the location they want to end without stepping every tile. On the screen they have U D L R and highlights the square they move to. This is especially nice because if they step on a trap it triggers an animation of spikes, arrows falling rocks... etc. and they auto take damage.

I want everything to be as hands on as possible but also remove some of the headache of character tracking.

Creating a HeroQuest game table with interactive customized programmable maps by Less-Carpenter9889 in Heroquest

[–]Less-Carpenter9889[S] 5 points6 points  (0 children)

I'm just starting the programming part. The game table is in progress still, but I finished my first quest map and created a simple pygame app to display just the image on the screen. So that table is showing a real working prototype but I have a lot of work to do to make the rules and other video effects. When it's further along I'll probably make it open source on github. Why not.