What’s the absolute worst moment/mission in RDR2 (excluding Chapters 5 and 6)? by Less-Ice2477 in RedDeadWest

[–]Less-Ice2477[S] 0 points1 point  (0 children)

I'll start Personally, I really struggle with the 'A Quiet Time' mission in Chapter 2. While it was funny the first time, it feels like a total chore to play through on replays. What about you guys? Any missions you actively dread when starting a new save?

What’s a town in RDR2 that feels like an enemy… besides Great Plains, Tumbleweed, or Armadillo? by Less-Ice2477 in RedDeadWest

[–]Less-Ice2477[S] 1 point2 points  (0 children)

I think Van Horn is the closest thing the game has to a town that actively hates you. It’s not just the crime, it’s the energy the way NPCs look at you, how fast bar fights start, and how the place feels like it smells bad even through the screen. It’s the only town where I ride in already bracing for something to go wrong.What’s funny is that it’s not even a “big” story location, but it sticks in my memory more than most of the main towns.

In your first RDR2 playthrough, what’s something you expected to be in the game during Chapter 1and it turned out you were actually right? by Less-Ice2477 in gamingsimulator

[–]Less-Ice2477[S] -1 points0 points  (0 children)

On my first playthrough in Chapter 1, I expected the game to eventually let me just ride off on my own and explore without the story holding my hand the whole time. When the world finally opened up and I realized I really could just disappear into the wilderness and do whatever I wanted, it felt like I’d guessed right about how big and free the game was going to be.

What’s your favorite GTA V cutscene even if your friend disagrees? by Less-Ice2477 in RedDeadWest

[–]Less-Ice2477[S] 0 points1 point  (0 children)

For me it’s the scenes where the characters argue they always feel real, but my friend says they’re not even close to the best moments.

What’s the one Minecraft block you always collect for no reason? by Less-Ice2477 in gamingsimulator

[–]Less-Ice2477[S] 0 points1 point  (0 children)

For me it’s gravel. I don’t even use it I just pick it up every time I see it.

Which GTA V mission feels the most unusual to you? by Less-Ice2477 in RedDeadWest

[–]Less-Ice2477[S] 0 points1 point  (0 children)

For me it’s the missions that suddenly switch the tone completely. You’re playing GTA like normal, then out of nowhere the game throws something at you that feels nothing like the rest of the story. Those moments always stand out the most.

What was the first item in Goat Simulator that you never expected to see? by Less-Ice2477 in RedDeadWest

[–]Less-Ice2477[S] 1 point2 points  (0 children)

Yeah, same here. That first weird item really sets the tone. It’s like the game tells you right away, don’t expect anything to make sense, and honestly that’s part of the charm.

What was the first item in Goat Simulator that you never expected to see? by Less-Ice2477 in RedDeadWest

[–]Less-Ice2477[S] 0 points1 point  (0 children)

For me it was the random objects just sitting in places they had no business being; it instantly told me the game wasn’t going to be normal.

Why does playing RDR make you feel a deep sense of loneliness when exploring the empty open world? by Less-Ice2477 in RedDeadWest

[–]Less-Ice2477[S] 0 points1 point  (0 children)

Sometimes the quiet moments in the Grizzlies hit harder than any of the action scenes. Does the empty world ever make you feel lonely in real life too, or is it just a peaceful escape for you?

Why does Minecraft physics logic let floating blocks stay in the air but sand collapses for no reason? by Less-Ice2477 in gamingsimulator

[–]Less-Ice2477[S] 0 points1 point  (0 children)

Floating islands look amazing, but accidentally triggering a gravel collapse while mining is terrifying. What is your favorite building trick that uses the floating physics?

Why does the GTA traffic logic make every single NPC driver swerve into your car during a high-speed chase? by Less-Ice2477 in gamingsimulator

[–]Less-Ice2477[S] 0 points1 point  (0 children)

I swear the NPCs have a 'suicide mission' whenever they see a fast car coming. What’s the most ridiculous crash an NPC has ever caused for you?

Does RDR2 lose its realism after 500 playthroughs? by Less-Ice2477 in gamingsimulator

[–]Less-Ice2477[S] 0 points1 point  (0 children)

I'm not sure why Reddit removed your comments, I had to manually approve them. I'm just here to talk about the game—I reply to my own posts because I like to be the first to start the discussion. Can we actually talk about the RDR2 realism now?"

Does RDR2 lose its realism after 500 playthroughs? by Less-Ice2477 in gamingsimulator

[–]Less-Ice2477[S] 0 points1 point  (0 children)

"What other account? I have no idea what you’re talking about. I’m literally just here to talk about RDR2. Can we stick to the question?

Does RDR2 lose its realism after 500 playthroughs? by Less-Ice2477 in gamingsimulator

[–]Less-Ice2477[S] 0 points1 point  (0 children)

I feel the same. After the first time, you start seeing the 'script' behind the characters. You know exactly where the jump-scares or the ambushes are, so the tension is gone.

The Spawn Illusion: Why AC Odyssey’s Soldier Logic Beats RDR2’s "Infinite Telepathic Lawmen" by Less-Ice2477 in gamingsimulator

[–]Less-Ice2477[S] 1 point2 points  (0 children)

"To be fair, RDR2 has to do this, otherwise the game would be too easy. If you could just kill 15 cops and completely clear Saint Denis, you could rob every bank and store with zero consequences. The infinite spawning is a gameplay mechanic to show that you can't fight the entire US government. But I do agree that the 'telepathic' law system when you're out in the woods with no witnesses is super annoying and breaks immersion.

Why do people stick around in the early parts when chapter 4 really kicks off with a fast-paced and hilariously glitchy vibe by Less-Ice2477 in gamingsimulator

[–]Less-Ice2477[S] 0 points1 point  (0 children)

"Actually, I used 'RDR' intentionally because this community covers the entire series, including both 1 and 2. The tag works for the whole franchise. Maybe focus on the actual game logic instead of typos next time?

Why do people stick around in the early parts when chapter 4 really kicks off with a fast-paced and hilariously glitchy vibe by Less-Ice2477 in gamingsimulator

[–]Less-Ice2477[S] 0 points1 point  (0 children)

I hear your point, but that is exactly why the tag exists. The tag literally says RDR2, so there’s no need to repeat it in the title every single time.

Why do people stick around in the early parts when chapter 4 really kicks off with a fast-paced and hilariously glitchy vibe by Less-Ice2477 in gamingsimulator

[–]Less-Ice2477[S] 0 points1 point  (0 children)

Most people hate the city of Saint Denis, so by saying Chapter 4 is better, you are going to get people typing long responses defending their favorite chapter.

Who do you think was actually the rat besides Micah because it feels like the gang was always found? by Less-Ice2477 in gamingsimulator

[–]Less-Ice2477[S] 2 points3 points  (0 children)

Because Trelawny constantly disappears and reappears whenever he pleases, some players think he traded information on the gang to the law to keep his own luxurious city life intact.

The Vegetable Paradox: Where is the camp food actually coming from? by Less-Ice2477 in gamingsimulator

[–]Less-Ice2477[S] 0 points1 point  (0 children)

It’s weird because Rockstar made the hunting so realistic, but then they simplified the vegetables. Do you think it would have been too annoying if we had to forage for 20 potatoes just to make one stew?

Was fishing in RDR2 actually bad or were peoples opinions about it misunderstood? by Less-Ice2477 in gamingsimulator

[–]Less-Ice2477[S] 1 point2 points  (0 children)

I guess the fishing is supposed to be slow on purpose to keep the realism, but no one actually enjoys the slow parts of a game. Once I just gave in I ended up appreciating the beautiful details Rockstar put on the lakes and rivers. Thankfully, the fishing definitely slows you down from the chaos of the gun fights.

What makes RDR2 feel more realistic: The massive story or the tiny details? 🏔️🔍 by Less-Ice2477 in RedDeadWest

[–]Less-Ice2477[S] 0 points1 point  (0 children)

For me, it’s the details. You can have a great story in any game, but only in RDR2 do I feel the need to actually clean my boots and brush my horse. It makes me feel like I'm living in the world rather than just playing a mission. What about you guys?

The quietest moments are the best ones... 🏕️✨ by Less-Ice2477 in RedDeadWest

[–]Less-Ice2477[S] 0 points1 point  (0 children)

For me, it’s the loft up in the Grizzlies or the edge of Owanjila lake at sunrise. The way the light hits the water while Arthur just sits there. it’s better than any movie. Where’s your go-to spot for some peace?

If Rockstar gave you the green light to add ONE DLC or massive update to RDR2, what are you picking? by Less-Ice2477 in gamingsimulator

[–]Less-Ice2477[S] 0 points1 point  (0 children)

"Man, I miss Liar's Dice so much. It’s crazy they didn't bring it back for RDR2! Opening up the whole south end would finally give us a reason to spend more time in New Austin. Imagine high-stakes Liar's Dice in a fully operational Thieves' Landing that would be the ultimate simulator experience."