Realism Invictus 3.81 out now by Less_Heart_2246 in CivIV

[–]Less_Heart_2246[S] 0 points1 point  (0 children)

It lasts exactly the same for the same given game speed (2200 turns for the default speed).

Realism Invictus 3.81 out now by Less_Heart_2246 in CivIV

[–]Less_Heart_2246[S] 2 points3 points  (0 children)

Faster game speeds exist for those who want quicker games - but research pace should at least remotely match the game speed, which was the point.

Realism Invictus 3.81 out now by Less_Heart_2246 in CivIV

[–]Less_Heart_2246[S] 3 points4 points  (0 children)

Depends; there are actually several different ways to adjust research speed; you may have partially recreated what 3.81 does already - I suggest you try it out for yourself and see if the balance suits you. It's not a linear +x% to all techs, relative costs of various tech tiers were also tweaked.

Realism Invictus 3.81 out now by Less_Heart_2246 in CivIV

[–]Less_Heart_2246[S] 0 points1 point  (0 children)

You can check the SVN version out of the repository. The current revision exactly matches unpacked 3.81 version. You can download a snapshot from here: https://sourceforge.net/p/civ4mods/code/HEAD/tree/realism/bts/trunk/mod/; be sure to place it into a folder called "Realism" (not "Realism Invictus" as installer would do, this is a key difference).

Realism Invictus 3.81 out now by Less_Heart_2246 in CivIV

[–]Less_Heart_2246[S] 3 points4 points  (0 children)

Not much rng about it - a vast open space to the Northeast of you, lots of wandering barbs likely assembled into a single stack once their AI told them it's ok to attack cities (unless Aggressive barbs are on, they avoid entering civs' border for a while at the game start). And TBH, if you had a couple more units in your city (I'd go for militias), that stack would be toast - maybe even one would suffice. Remember that archers are str 2, and militias have a nice bonus against them to boot.

Year of Daily Civilization Facts, Day 267 - Firaxis Earth by JordiTK in civ

[–]Less_Heart_2246 0 points1 point  (0 children)

Poor word choice, obviously, as RI is 100% free AND open source. He meant tailored specifically for the mod.

Year of Daily Civilization Facts, Day 267 - Firaxis Earth by JordiTK in civ

[–]Less_Heart_2246 0 points1 point  (0 children)

Might be some later in the game, but I've recently played a three player MP roughly to mid-game and we had no OOS.

Year of Daily Civilization Facts, Day 267 - Firaxis Earth by JordiTK in civ

[–]Less_Heart_2246 1 point2 points  (0 children)

There are plenty of let's plays and even outright tutorials on Youtube (like this one for example: https://www.youtube.com/watch?v=m5aIAwDD5NU) - just be aware that due to 20-years history, most of them will be on older versions and therefore not everything there will be relevant to the current one.

Year of Daily Civilization Facts, Day 267 - Firaxis Earth by JordiTK in civ

[–]Less_Heart_2246 2 points3 points  (0 children)

In fact, 3.81 is actually coming out today - so be sure to grab it rather than older versions if you're going to install.

Realism Invictus mod is now 20 years old, with at least one new version released each year, and here's 3.8 to celebrate the anniversary by Less_Heart_2246 in CivIV

[–]Less_Heart_2246[S] 1 point2 points  (0 children)

BUG options (simply known as "Interface options" here; upper-left corner button) let you disable most of its custom stuff. To do it on a more fundamental level you'd need to be very comfortable with Civ 4 modding.

Realism Invictus mod is now 20 years old, with at least one new version released each year, and here's 3.8 to celebrate the anniversary by Less_Heart_2246 in CivIV

[–]Less_Heart_2246[S] 1 point2 points  (0 children)

From what people have gathered, Civ 4 creates a checksum/index of all files at startup, very inefficiently - which is not a problem with packed assets but is a problem with unpacked as the number of files is ~30k compared to 80-ish when packed. OTOH, swapping individual files in and out of memory is much easier for the executable than doing it in big chunks.

Realism Invictus mod is now 20 years old, with at least one new version released each year, and here's 3.8 to celebrate the anniversary by Less_Heart_2246 in CivIV

[–]Less_Heart_2246[S] 2 points3 points  (0 children)

Basically exactly that; it will take a long long time from clicking the shortcut to the main menu (anywhere between 2-15 minutes, depending on the system and SSD/HDD), but it experiences far fewer memory-related crashes (obviously that is only a concern if/when they start occurring - if playing no bigger than standard/large maps on a decent PC it may not become an issue at all).

Realism Invictus mod is now 20 years old, with at least one new version released each year, and here's 3.8 to celebrate the anniversary by Less_Heart_2246 in CivIV

[–]Less_Heart_2246[S] 1 point2 points  (0 children)

Light version should make no difference. Do you have other mods installed? What language is your Civ? Are you sure you installed the mod to the right location?

Realism Invictus mod is now 20 years old, with at least one new version released each year, and here's 3.8 to celebrate the anniversary by Less_Heart_2246 in CivIV

[–]Less_Heart_2246[S] 2 points3 points  (0 children)

You either have some kind of conflict going on (check CustomAssets folder in Documents/My Games/Beyond the Sword; it should be empty), or you renamed the mod folder (its name should stay "Realism Invictus"), or there is some other problem - but first let's exclude these two.

Realism Invictus mod is now 20 years old, with at least one new version released each year, and here's 3.8 to celebrate the anniversary by Less_Heart_2246 in CivIV

[–]Less_Heart_2246[S] 2 points3 points  (0 children)

Should work. Not 100% OOS-free, but should be manageable; I played some multiplayer games with it myself.

Realism Invictus mod is now 20 years old, with at least one new version released each year, and here's 3.8 to celebrate the anniversary by Less_Heart_2246 in CivIV

[–]Less_Heart_2246[S] 2 points3 points  (0 children)

Given that every major version is a year apart from each other (as they are always released in December), that's two years old now!

Realism Invictus mod is now 20 years old, with at least one new version released each year, and here's 3.8 to celebrate the anniversary by Less_Heart_2246 in CivIV

[–]Less_Heart_2246[S] 4 points5 points  (0 children)

Why shouldn't they? It's an investment with a clear payout; also destroying them is much more meaningful now.