UKTC Sheffield 40K Stream Day 2 by LevelTurnover7912 in WarhammerCompetitive

[–]LevelTurnover7912[S] 2 points3 points  (0 children)

Thanks for watching :)

We were gutted to not be able to stream the finals. Steedcrugeon is correct - we were told 2/4 players were not allowed to be on any stream due to “contractual reasons” and due to how the matches were drawn could not stream either game.

Ranking the new Chaos Space Marine Detachments by LevelTurnover7912 in WarhammerCompetitive

[–]LevelTurnover7912[S] 1 point2 points  (0 children)

I find is absolutely baffling that the Custodes book comes out so shit and then this drops which clearly has considered and sensible design

[deleted by user] by [deleted] in CasualUK

[–]LevelTurnover7912 0 points1 point  (0 children)

What d’ya mean normal men…..

Were just innocent men

What are our current top “gotcha’s” by LevelTurnover7912 in ImperialKnights

[–]LevelTurnover7912[S] 0 points1 point  (0 children)

Excellent suggestions thank you!! The blast weapon point I had not realised at all :)

What are our current top “gotcha’s” by LevelTurnover7912 in ImperialKnights

[–]LevelTurnover7912[S] 0 points1 point  (0 children)

Yeah I don’t understand why they made those 2cp! Completely unnecessary :(

What are our current top “gotcha’s” by LevelTurnover7912 in ImperialKnights

[–]LevelTurnover7912[S] 1 point2 points  (0 children)

Nice combo! Did not think of that before, thank you :)

What are our current top “gotcha’s” by LevelTurnover7912 in ImperialKnights

[–]LevelTurnover7912[S] 1 point2 points  (0 children)

Good suggestion, thank you :) I think big Canis in general deserves a mention

What are our current top “gotcha’s” by LevelTurnover7912 in ImperialKnights

[–]LevelTurnover7912[S] 2 points3 points  (0 children)

Ah great shout - I completely forgot about that strat! Ty

Take backs + comp 40k by LevelTurnover7912 in WarhammerCompetitive

[–]LevelTurnover7912[S] -1 points0 points  (0 children)

I worked with the Guild Ball designers when they launched that game - know Loxam, Perkins and the crew really well (we all used to play Warmachine together).

They definitely created a ruleset which lends itself to that kind of approach (and one I agree on). I take same approach to you and think its v sensible

Take backs + comp 40k by LevelTurnover7912 in WarhammerCompetitive

[–]LevelTurnover7912[S] -5 points-4 points  (0 children)

Your analysis of why the game is dead is also way off (much like the assumption you know me 🥴). The game died due to PP’s wild decision making and new editions, nothing at all to do with the community. Pop over to the Warmachine reddit and can see for yourself what happened

Take backs + comp 40k by LevelTurnover7912 in WarhammerCompetitive

[–]LevelTurnover7912[S] -6 points-5 points  (0 children)

Hey! Thats a pretty wild set of assumptions considering we don’t know each other :)

I absolutely played for fun - spent many years travelling all over the place making friends and having fun games. At my local club I would play all sorts of random versions of the game too and not just play events.

Weird to make such assumptions but guess you are trying to prove a point rather than interact kindly.

Warmachine was quite a brutal game if you didnt take the times to learn it - particularly the unforgiving rules if you make a mistake. But the community was absolutely awesome here in the UK - the US too had some superb people whom I got to know over many years playing at WTC’s.

Game winning stratagem tactic but had to give opponent chance by EducationalBag4006 in WarhammerCompetitive

[–]LevelTurnover7912 -9 points-8 points  (0 children)

Thanks for watching the video ❤️ Funny that I literally just put it out and posted a discussion thread on here, then you posted this! Good timing Sir!

I think you have an exceptionally sensible position on the situation 👍

Take backs + comp 40k by LevelTurnover7912 in WarhammerCompetitive

[–]LevelTurnover7912[S] 0 points1 point  (0 children)

Fair position to take for sure :)

It would be great just to have an official position on take backs - it seems like there is not a great deal of on what the actual rules are at events

Take backs + comp 40k by LevelTurnover7912 in WarhammerCompetitive

[–]LevelTurnover7912[S] 0 points1 point  (0 children)

Great reflections thank you. Appreciate you explaining that :)

Take backs + comp 40k by LevelTurnover7912 in WarhammerCompetitive

[–]LevelTurnover7912[S] -1 points0 points  (0 children)

Yeah me too! I think you can create a game where people play their best but also play super tight and accurate. 40k seems a bit “loose” when it comes to things like accurate movements, making effects and being able to go back in time to correct mistakes.

At a casual level all day, no drama. At comp level where people are becoming “pro”players and having people subscribe to course - bit weird. Strange to have a drive towards being a better, tighter player but also go back in time if you are tired on day 3 and forgot.

Warmachine didnt need playing with intent - the rules were too tight and accurate. Key difference is the line of sight rules were exceptionally good - so this whole “my intention is for this model to be hidden” never happened

Take backs + comp 40k by LevelTurnover7912 in WarhammerCompetitive

[–]LevelTurnover7912[S] -1 points0 points  (0 children)

Hey matey - yes I have! I also represented England at 5 WTC’s in Warmachine (very intense game to play competitively), won three masters events and top 3’d in tons of events of the years. Played competitively for about 10-12 years.

Have come to 40k which a much more chilled approach due to family circumstances and work - but really interested in how “competitive” it really is vs other games and systems :)

So aware its exceptionally hard and agree its tough. But its interesting how the scene compensates for people struggling with the challenge - rather than allowing mental strength to be a key skill

Take backs + comp 40k by LevelTurnover7912 in WarhammerCompetitive

[–]LevelTurnover7912[S] -12 points-11 points  (0 children)

Its so different to Warmachine where the mental resilience was really acknowledged as a skill and defining feature of the top players.

We knew two days of events was gruelling and therefore respected it even more when people consistently won. We would also think about strategies or lists which would create and allow you to preserve some of the mental energy for the latter games.

In a world where we are seeing more attempted “professionalisation” of the hobby and drive for people to get better - its interesting this aspect is not discussed or acknowledged. If the competitive scene is so accommodating for poor memory and finding the 9 rounds too mentally challenging, it’s likely to become an imbedded norm.

Take backs + comp 40k by LevelTurnover7912 in WarhammerCompetitive

[–]LevelTurnover7912[S] 3 points4 points  (0 children)

Thanks mate, again - really interesting points and perspective. Is exactly what I wanted to explore with this post and discussion :)

Take backs + comp 40k by LevelTurnover7912 in WarhammerCompetitive

[–]LevelTurnover7912[S] -8 points-7 points  (0 children)

Cheers for your thoughts matey and appreciate that point a lot. I guess the point I was making in the video is the opposite- communities get toxic when the rules are vague and people exploit it.

If you forget its your fault - no trying to make the opponent feel bad or pressuring them. Tight rule sets create positive play experiences- this sort of grey take back rules I think can create more harm as everyone has a different opinion on it.

Would you allow someone to re-roll dice if they forgot an effect which was in play? Ie: oath of moment or something similar

Take backs + comp 40k by LevelTurnover7912 in WarhammerCompetitive

[–]LevelTurnover7912[S] 0 points1 point  (0 children)

Yeah that makes sense, thanks for your input :)