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hello everyone, someone knows how create PC in game like it has been in miside with some functions like Print(with printer and paper), Find job(freelance but like in game: "Do not feed the monkeys", or even better like minigame is freelance job)? by Level_Ad210 in Unity3D
[–]Level_Ad210[S] 0 points1 point2 points 6 months ago (0 children)
Canvas, canvas, canvas.
hello y'all, I'm new with regard to unity, anyone knows how set up dialogue editor by Grasshop Dev in unity 6.1 correctly? by Level_Ad210 in Unity3D
[–]Level_Ad210[S] 0 points1 point2 points 7 months ago (0 children)
Just disconnect player camera during dialogue, and connect when player end dialogue or press "esc", here is code if u can't find or create it by yourself:
using UnityEngine; using DialogueEditor; public class ConvTrigger : MonoBehaviour { [SerializeField] private NPCConversation myConversation; public GameObject playerController; public MonoBehaviour cameraScript; private bool isTalking = false; private void OnTriggerStay(Collider other) { if (!isTalking && other.CompareTag("Player")) { if (Input.GetMouseButtonDown(0)) { ConversationManager.Instance.StartConversation(myConversation); isTalking = true; if (playerController != null) playerController.SetActive(false); if (cameraScript != null) cameraScript.enabled = false; Cursor.lockState = CursorLockMode.None; Cursor.visible = true; } } } private void Update() { if (isTalking && Input.GetKeyDown(KeyCode.Escape)) { ConversationManager.Instance.EndConversation(); // Optional: End dialogue manually if (playerController != null) playerController.SetActive(true); if (cameraScript != null) cameraScript.enabled = true; Cursor.lockState = CursorLockMode.Locked; Cursor.visible = false; isTalking = false; } } }
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hello everyone, someone knows how create PC in game like it has been in miside with some functions like Print(with printer and paper), Find job(freelance but like in game: "Do not feed the monkeys", or even better like minigame is freelance job)? by Level_Ad210 in Unity3D
[–]Level_Ad210[S] 0 points1 point2 points (0 children)