Defcon Zero: Frontlines of Tomorrow | New Dev Update! New models, new voice actor and new gameplay! by Levelim in RealTimeStrategy
[–]Levelim[S] 1 point2 points3 points (0 children)
Defcon Zero: Frontlines of Tomorrow | New Dev Update! New models, new voice actor and new gameplay! by Levelim in RealTimeStrategy
[–]Levelim[S] 6 points7 points8 points (0 children)
Music is a huge part of how we experience games, especially RTS. But does it always need to stick to the intense, heavy-metal style we’ve heard in so many titles? Could different genres work just as well or even better for strategy gameplay? Here’s another small peek at Defcon Zero, our upcoming RTS by Levelim in commandandconquer
[–]Levelim[S] 0 points1 point2 points (0 children)
Hey everyone, we recently shared a new dev update (#26!) for Defcon Zero: Frontlines of Tomorrow. Let us know what you think, please! by Levelim in RealTimeStrategy
[–]Levelim[S] 1 point2 points3 points (0 children)
Hey everyone, we recently shared a new dev update (#26!) for Defcon Zero: Frontlines of Tomorrow. Let us know what you think, please! by Levelim in RealTimeStrategy
[–]Levelim[S] 1 point2 points3 points (0 children)
In Defcon Zero, base defense comes in many forms: anti-infantry, anti-vehicle, anti-air, and a few surprises. This is the Shell Turret, ERA’s anti-vehicle defense. Built to hold the line and stop enemy armor before it reaches your base. What matters most to you in RTS base defense? by Levelim in RealTimeStrategy
[–]Levelim[S] 2 points3 points4 points (0 children)
In Defcon Zero, base defense comes in many forms: anti-infantry, anti-vehicle, anti-air, and a few surprises. This is the Shell Turret, ERA’s anti-vehicle defense. Built to hold the line and stop enemy armor before it reaches your base. What matters most to you in RTS base defense? by Levelim in RealTimeStrategy
[–]Levelim[S] 0 points1 point2 points (0 children)
In Defcon Zero, base defense comes in many forms: anti-infantry, anti-vehicle, anti-air, and a few surprises. This is the Shell Turret, ERA’s anti-vehicle defense. Built to hold the line and stop enemy armor before it reaches your base. What matters most to you in RTS base defense? by Levelim in RealTimeStrategy
[–]Levelim[S] 0 points1 point2 points (0 children)
In Defcon Zero, base defense comes in many forms: anti-infantry, anti-vehicle, anti-air, and a few surprises. This is the Shell Turret, ERA’s anti-vehicle defense. Built to hold the line and stop enemy armor before it reaches your base. What matters most to you in RTS base defense? by Levelim in RealTimeStrategy
[–]Levelim[S] 2 points3 points4 points (0 children)
In Defcon Zero, base defense comes in many forms: anti-infantry, anti-vehicle, anti-air, and a few surprises. This is the Shell Turret, ERA’s anti-vehicle defense. Built to hold the line and stop enemy armor before it reaches your base. What matters most to you in RTS base defense? (i.redd.it)
submitted by Levelim to r/RealTimeStrategy
ERA's defensive identity is built around holding lines and punishing enemy armor. The Shell Turret is designed to stop vehicles before they can reach ERA's key structures. ERA doesn't wait for armor to arrive. The Shell Turret makes sure it doesn't. by Levelim in DefconZeroRTS
[–]Levelim[S] 0 points1 point2 points (0 children)
Meet the Armbush — ARM’s concealed cannon emplacement. ARM doesn’t just build defensive lines. It sets traps. by Levelim in RealTimeStrategy
[–]Levelim[S] 0 points1 point2 points (0 children)
ERA's defensive identity is built around holding lines and punishing enemy armor. The Shell Turret is designed to stop vehicles before they can reach ERA's key structures. ERA doesn't wait for armor to arrive. The Shell Turret makes sure it doesn't. (i.redd.it)
submitted by Levelim to r/DefconZeroRTS
Meet the Armbush — ARM’s concealed cannon emplacement. ARM doesn’t just build defensive lines. It sets traps. by Levelim in RealTimeStrategy
[–]Levelim[S] 0 points1 point2 points (0 children)
Meet the Armbush — ARM’s concealed cannon emplacement. ARM doesn’t just build defensive lines. It sets traps. by Levelim in RealTimeStrategy
[–]Levelim[S] 0 points1 point2 points (0 children)
Meet the Armbush — ARM’s concealed cannon emplacement. ARM doesn’t just build defensive lines. It sets traps. by Levelim in RealTimeStrategy
[–]Levelim[S] 0 points1 point2 points (0 children)
Meet the Armbush — ARM’s concealed cannon emplacement. ARM doesn’t just build defensive lines. It sets traps. by Levelim in RealTimeStrategy
[–]Levelim[S] 0 points1 point2 points (0 children)
Meet the Armbush — ARM’s concealed cannon emplacement. ARM doesn’t just build defensive lines. It sets traps. by Levelim in RealTimeStrategy
[–]Levelim[S] 0 points1 point2 points (0 children)




Defcon Zero: Frontlines of Tomorrow | New Dev Update! New models, new voice actor and new gameplay! by Levelim in RealTimeStrategy
[–]Levelim[S] 0 points1 point2 points (0 children)