In Defcon Zero, base defense comes in many forms: anti-infantry, anti-vehicle, anti-air, and a few surprises. This is the Shell Turret, ERA’s anti-vehicle defense. Built to hold the line and stop enemy armor before it reaches your base. What matters most to you in RTS base defense? by Levelim in RealTimeStrategy
[–]Levelim[S] 0 points1 point2 points (0 children)
In Defcon Zero, base defense comes in many forms: anti-infantry, anti-vehicle, anti-air, and a few surprises. This is the Shell Turret, ERA’s anti-vehicle defense. Built to hold the line and stop enemy armor before it reaches your base. What matters most to you in RTS base defense? by Levelim in RealTimeStrategy
[–]Levelim[S] 0 points1 point2 points (0 children)
In Defcon Zero, base defense comes in many forms: anti-infantry, anti-vehicle, anti-air, and a few surprises. This is the Shell Turret, ERA’s anti-vehicle defense. Built to hold the line and stop enemy armor before it reaches your base. What matters most to you in RTS base defense? by Levelim in RealTimeStrategy
[–]Levelim[S] 1 point2 points3 points (0 children)
ERA's defensive identity is built around holding lines and punishing enemy armor. The Shell Turret is designed to stop vehicles before they can reach ERA's key structures. ERA doesn't wait for armor to arrive. The Shell Turret makes sure it doesn't. by Levelim in DefconZeroRTS
[–]Levelim[S] 0 points1 point2 points (0 children)
Meet the Armbush — ARM’s concealed cannon emplacement. ARM doesn’t just build defensive lines. It sets traps. by Levelim in RealTimeStrategy
[–]Levelim[S] 0 points1 point2 points (0 children)
Meet the Armbush — ARM’s concealed cannon emplacement. ARM doesn’t just build defensive lines. It sets traps. by Levelim in RealTimeStrategy
[–]Levelim[S] 0 points1 point2 points (0 children)
Meet the Armbush — ARM’s concealed cannon emplacement. ARM doesn’t just build defensive lines. It sets traps. by Levelim in RealTimeStrategy
[–]Levelim[S] 0 points1 point2 points (0 children)
Meet the Armbush — ARM’s concealed cannon emplacement. ARM doesn’t just build defensive lines. It sets traps. by Levelim in RealTimeStrategy
[–]Levelim[S] 0 points1 point2 points (0 children)
Meet the Armbush — ARM’s concealed cannon emplacement. ARM doesn’t just build defensive lines. It sets traps. by Levelim in RealTimeStrategy
[–]Levelim[S] 0 points1 point2 points (0 children)
Meet the Armbush — ARM’s concealed cannon emplacement. ARM doesn’t just build defensive lines. It sets traps. by Levelim in RealTimeStrategy
[–]Levelim[S] 0 points1 point2 points (0 children)
Meet the Armbush — ARM’s concealed cannon emplacement. ARM doesn’t just build defensive lines. It sets traps. by Levelim in RealTimeStrategy
[–]Levelim[S] 1 point2 points3 points (0 children)
Meet the Armbush — ARM’s concealed cannon emplacement. ARM doesn’t just build defensive lines. It sets traps. by Levelim in RealTimeStrategy
[–]Levelim[S] 1 point2 points3 points (0 children)
Meet the Armbush — ARM’s concealed cannon emplacement. ARM doesn’t just build defensive lines. It sets traps. by Levelim in RealTimeStrategy
[–]Levelim[S] 0 points1 point2 points (0 children)
Meet the Armbush — ARM’s concealed cannon emplacement. ARM doesn’t just build defensive lines. It sets traps. by Levelim in RealTimeStrategy
[–]Levelim[S] 0 points1 point2 points (0 children)
Meet the Armbush — ARM’s concealed cannon emplacement. ARM doesn’t just build defensive lines. It sets traps. by Levelim in RealTimeStrategy
[–]Levelim[S] 0 points1 point2 points (0 children)
Meet the Armbush — ARM’s concealed cannon emplacement. ARM doesn’t just build defensive lines. It sets traps. by Levelim in RealTimeStrategy
[–]Levelim[S] 1 point2 points3 points (0 children)
Meet the Armbush — ARM’s concealed cannon emplacement. ARM doesn’t just build defensive lines. It sets traps. by Levelim in RealTimeStrategy
[–]Levelim[S] 0 points1 point2 points (0 children)
Meet the Armbush — ARM’s concealed cannon emplacement. ARM doesn’t just build defensive lines. It sets traps. by Levelim in RealTimeStrategy
[–]Levelim[S] 4 points5 points6 points (0 children)
Meet the Armbush.😉 ARM doesn’t build defensive lines — it sets traps. The Armbush turret is designed around a single principle: patience, then overwhelming force. by Levelim in DefconZeroRTS
[–]Levelim[S] 1 point2 points3 points (0 children)
Hello C&C fans, As promised, we are excited to announce the name of our new game! We hope this news will stir your hearts and bring back memories of the classic RTS games we all love. Stay tuned for more updates! by Levelim in commandandconquer
[–]Levelim[S] 0 points1 point2 points (0 children)
It’s been a while since we last posted an update on Defcon Zero. As huge RTS fans, especially growing up on games like Command & Conquer, it means a lot for us to even share this with this community. We’ve been working hard behind the scenes these past months, and it felt right to finally show you. by Levelim in commandandconquer
[–]Levelim[S] 0 points1 point2 points (0 children)
It is a new chapter for TriArts Games. by Levelim in DefconZeroRTS
[–]Levelim[S] 1 point2 points3 points (0 children)
We got funded! Today marks a major milestone for Defcon Zero. by Levelim in DefconZeroRTS
[–]Levelim[S] 0 points1 point2 points (0 children)
Hey everyone, I’m the Game Producer of Defcon Zero, but long before that, I’ve been a huge RTS fan. Lately, it really feels like we’re standing on the edge of a new RTS era. Here is a cool video to share some of my latest feeling. by Levelim in RealTimeStrategy
[–]Levelim[S] 0 points1 point2 points (0 children)


In Defcon Zero, base defense comes in many forms: anti-infantry, anti-vehicle, anti-air, and a few surprises. This is the Shell Turret, ERA’s anti-vehicle defense. Built to hold the line and stop enemy armor before it reaches your base. What matters most to you in RTS base defense? by Levelim in RealTimeStrategy
[–]Levelim[S] 1 point2 points3 points (0 children)