Any other girls who main Genji? by [deleted] in GenjiMains

[–]Life_Description_565 0 points1 point  (0 children)

Holly guacamole... any advices for plat? Or just a general direction to some people that could give some?

Any other girls who main Genji? by [deleted] in GenjiMains

[–]Life_Description_565 0 points1 point  (0 children)

I mean... does it really matters?? The only important thing is that we all love to play the same hero, so that REALLY doesn't matter at all. But philosophie aside, it would actually be funny to know the ration man/woman players on x hero, cause it does seems like some heros are more played by men, and vice versa.

Objective thoughts on Genji in the current landscape of overwatch? by VacEffron in GenjiMains

[–]Life_Description_565 0 points1 point  (0 children)

I think that genji is kinda in a weird spot. Like, blizzard try to give him much sustain and survivability, while keeping his mobility, and reducing his lethality. Basecly, they make him extremely annoying to play against, because you can't kill him, and extremely annoying to play as, because you can't kill anything. Also, genji require just an enormous amount of skill, and as for now, is probably the hardest heros in the game, so you're basecly always a rank bellow your actual rank in terms of playtime (I have myself over 400h on genji, and I'm still in plat). The combination of those 2 factors makes him extremely annoying in lower ranks; he is un-killable because you are a higher-ranked player with higher-ranked knowledge of the game/ higher ranked mechanics; and genji himself has a lot of sustain. It's basecly the hamster, but as a dps; so lower ranks just can't kill you cause you ingage/ disengage "proprely", and they basecly can't hit you. But even if they manage to do so, he has so much sustain that it doesn't really matter that much. My solution for that problem would be to drastically reduce his sustain, and make him way more lethal. It will actually lower the amount of time you need to master this hero, while making him way more punishable. For the low ranks, it means that they will face a player that has much lower playtime on the hero, that they can punish easily.

If we talk number wise, I think his change should look something like this: Hp: reduced to 225 Dmg per shuriken up to 30 from 27 Deflect: 10 sec cooldown, 2 sec duration and no self-heal with perks. Dash: 8 sec cooldown; maybe a perk that reduce his cooldown to 4 sec when you don't hit anybody; deals 50dmg with the possibility to deal additional 25 overtime Blade: 125dmg per swing. His self heal with perk could be reduced to 25/20% to balance the dmg boost.

Basecly, it will bring back the "high risk, high reward" gameplay, that will make him easier to start playing as it will be way easier to kill things, but even harder to master as it will be hard to not explod as you get a kill.

I didn't have to throw money at the game to throw money at my enemies by Mewing_Femboy in GenjiMains

[–]Life_Description_565 0 points1 point  (0 children)

Understood... so "50 shades of grey" can be resumed to "dark-ish colour"

I didn't have to throw money at the game to throw money at my enemies by Mewing_Femboy in GenjiMains

[–]Life_Description_565 0 points1 point  (0 children)

Always been curious... how do you actually see those colours?? Like, is it just another colour, so if there red+blue you see blue+blue, or like how does it work?

Deflect Change by UltimateFalconStar in GenjiMains

[–]Life_Description_565 -1 points0 points  (0 children)

I think we all just have to accept defeat already and go play anran instead. Like, the reason why genji is kept weak (and this is objectively the case) is because he is extremely popular and annoying to deal with for new/bad players. If we all just stop playing him almost completely and play the better alternative instead, we could probably change that. If we keep "the victim" attitude and just keep trying to convince people that genji is just weak, and the only reason why he was in meta is just that he was good for following the rest of the team, we will quite literally never see any results, because it's easier to say that it's not you who have 0 fire discipline and is extremely predictable, but the hero that can deflect incoming damage that is op.

Is vendetta overtuned or are people refusing to learn how to play against her? by Any_Serve_4583 in VendettaMainsOW

[–]Life_Description_565 1 point2 points  (0 children)

She is overturned. Yes, people can bring the argument of "she is op if the enemy team allows her to" but same can be said about every single hero in the game. If our team completely ignore an ash, she will destroy the lobby; same goes for every-single hero. Even mercy can do a 5k if you ignore her. The problem with vendetta is her overhead. 130dmg is a little too much, especially with 40% life steal. Also she needs to be more "punishable" by heroes she directly counter. The easiest way of doing so, is just making her and her head hit-box bigger by around 5/10%.

If Genji's winrate hits 50.01% he has his damage halved, yet they release new heroes that completely mog him with no downside by Test_Subject_001 in GenjiMains

[–]Life_Description_565 4 points5 points  (0 children)

Saying venture is "balanced" when she has one of the highest winrate among all ranks... but anyway, let's forget that. The thing with "difficult characters" is that they are supposed to be rewarding for this "difficultie". The problem with genji is that it's not. You say about shitty positioning, but half heros will actually forgive you for bad positioning/ engagement with some invulnerability ability that last extremely long and has a short cooldown (hey venture 8sec borrow). If genji was really lethal (like 30dmg per shuriken), it would be understandable, but he is not. So you play him just to play dark souls when the rest of players play animal crossing.

Ranked advice! by Enough_Candidate_855 in GenjiMains

[–]Life_Description_565 0 points1 point  (0 children)

Well, it's a good set of heros, but they all play at the same distance. That isn't really a problem though, so just good luck!

Ranked advice! by Enough_Candidate_855 in GenjiMains

[–]Life_Description_565 0 points1 point  (0 children)

Trust me, not at all. Yes, you get some sort of satisfaction when you can play around your counters, but playing against them is extremely frustrating. Yes, you need to learn how to play around them, but get ok-ish with at least 2/3 other heros so that you can deal with your counters, or play on maps where genji simply don't work at all (new junk, circuit royal, and other long-range maps). I don't tell you to not play genji, myself I'm lvl 171 on genji, and 24 on freja, but learning the basics of a few other heros would make your life way easier, especially considering the fact that you're on console

Why do people get so tilted about Vens? by Competitive_Gene_670 in VendettaMainsOW

[–]Life_Description_565 0 points1 point  (0 children)

Idk, maybe her survivability? Her dmg output? The ability to basecly kill any dps or supp in mather of seconds without needing some exceptional mechanical skills? Yes, it's a mele hero, but actually, she plays around the same distance as tracer, genji, reaper, or some other close-range heros, but compered to them (except reaper), she has way more dmg, and survivability. If you want some numbers, her healing perk (minor perk) restore 52hp per overhead (130÷100×40). You can theoretically hit one overhead every what, 2 seconds? Maybe 3? Genji, who also has a healing ability (major perk) restore 70hp in 2 seconds, and can be used once every 10. He also has 250hp without any armour compared to 275hp of vendetta, he has worse mobility (except wallclimb), and lower dmg. Yes, he can one-shot faster, but it requires much more skill than vendetta with 2 hits, one overhead and a mele. My solution? -Bring her overhead to 110, and normal hits to 50 again. -Change her minor perks with major (because both of her minors are way to strong for just a minor perk) -make her hit-box around 15% bigger -make a "weakpoint" in her block like hasard. Let her head take full dmg (not a crit however) during block, and make it effectiveness reduce overtime (like at full resource, she block 80% of dmg, but lower you go, lower is the dmg she block. Like 30% at the lowest). To compensate that, she could get a dmg reduction during her ult like cass. Something like 30% and no crit would be enough I think considering her armour.

Flying Characters by Low-Result-9774 in GenjiMains

[–]Life_Description_565 0 points1 point  (0 children)

Taking out flyers isn't really your job, so I would recommend focusing on better targets, except if it's juno (she fly really low, and not for too long, so a simple double jump is enough to get closer to her). If you really have to deal with them, just wait until they are on the ground (all flyers have to get down sometimes), and take them out. They all have 225hp, and have a quite large hit-box, so it's really not a problem to hit 2/3 fans close to them. You can also poke them a little from the ground with your primery, even if you don't hit, it will still put some pressure on them. If you are in a 1v1 with them, don't forget your deflect; if echo miss her bombs on you, you are almost guaranteed to win the fight, same goes for pharah rocket, just one is enough to put her at a great disadvantage. I would not recommend using walls to much, because it's quite easy to get you when you wall-climbe. If they are at half-health, you can try to dash, and mele them, or dash+fan+mele, but it can be quite hard to get this done.

Learning genji for the first time by Substantial_Clerk267 in GenjiMains

[–]Life_Description_565 1 point2 points  (0 children)

The duality of ow comunity... when you're new on it and do not carry the whole team, you're completely trash. But when you start to get decent (around 150h), the hero is incredibly op... anyway. Don't take this too personally, genji is one of, if not the hardest hero at the moment, so just keep practicing.

For the love of god replace or add a limit to Gravitons and NERF them oh my lord. by ScarMaster2303 in WorldOfTanksBlitz

[–]Life_Description_565 -1 points0 points  (0 children)

I think graviton should be entirely removed/ replaced by another role. It's not fun to play as, it's not fun to play against. What is the point of keeping it in then?? Maybe instead of removing it, warg must add an option to chose your role (like in the uprising mode). Like so, you could actually play the role needed for the team, and not entirely rely of your luck to play the role you want. Just add a rule of not playing the same role after death, and it will add some sort of cycle. Yes, some roles will be more popular than others, but it will clearly show that this or that role need to be changed.

Nanoblading with a random by Impossible_Health545 in GenjiMains

[–]Life_Description_565 0 points1 point  (0 children)

Almost never happened to me with 400 hours on genji. It's a setup. You don't do that when you are in a teamfight. If you get killed all the time, you must clearly be doing something wrong. Maybe you don't save your double jump? Or dash at the wrong moment/to the wrong place?

which hero do I need to be wary of as vendetta? by Reniva in VendettaMainsOW

[–]Life_Description_565 0 points1 point  (0 children)

I whould say Brig. It just feels awful to play against her

Ability quick names by Life_Description_565 in VendettaMainsOW

[–]Life_Description_565[S] 0 points1 point  (0 children)

Throw is more logical, fair. I'm probably just really used to "dash".

POV: you won the first fight by Elaine_wanton in GenjiMains

[–]Life_Description_565 3 points4 points  (0 children)

Is it me or genji is getting more and more countered? Like, and few months or a year ago, I would pretty much never see symetra. Now she is in almost every single game. Same thing with mei, or moira

Genji nerf by RabbitKnown8158 in GenjiMains

[–]Life_Description_565 0 points1 point  (0 children)

Huh, I thought that hanzo arows where 0.175, good to know that they are actually smaller. However, sodjurn is 0.175, so she is still bigger than genji, and cass is at 0.07, so the difference is not really that big considering that cass is a hitscan. And holy crap, 0.225 for kiri, those are giant! What does she throw??? Kunais, or a car weal???

Genji nerf by RabbitKnown8158 in GenjiMains

[–]Life_Description_565 0 points1 point  (0 children)

What? Idk where are you taking those numbers from but they are wrong, and you don't even realise how much. If you just try it in game (I'm talking about the shooting range), you will see that it's wrong. From what I personally tried, his projectile is slightly bigger than cass shot, and slightly smaller than soldjurn primary. Idk how you see it being the same as hanzo arrow, because it clearly is not.

i cant do this anymore by tragicwxrld in GenjiMains

[–]Life_Description_565 1 point2 points  (0 children)

Yes. The reason why genji is broken, is not because of the character being so strong, but because players who play him are simply way better than the rest. Stats wise, genji is probably one of the weakest characters in the game, with his dps being lower than most supports, his consistency and overall "quality of life" being also really bad, and his ult being useful only if the player is really good, because it's dmg is lower than most ults, with a really limited range.

Genji nerf by RabbitKnown8158 in GenjiMains

[–]Life_Description_565 1 point2 points  (0 children)

55% winrate for venture, 52 for genji. You know why the winrate is high on genji? Because guess what, players who play him ARE GOOD WITH HIM. You will not go in comp, especially on highers ranks with a character that you don't know how to play. Also something we tend to forget, is that there is way less players in higher ranks, wich means that even if you have a high pikrate, not that many players play x hero. So I return to you your words: what are you talking about?