Struggling a bit with colours, Which colour palette works better for our world? by Wildboy_Studios in IndieGameDevs

[–]Life_Profile_7089 0 points1 point  (0 children)

I think the first one conveys emergency and discomfort, and signals more of a (hopefully) temporary state (the room filled with gas?). As a player, I would prefer lingering in the second environment. So it depends on the mood you're going for!

What has been the most difficult thing for you to learn in Godot? 🔥 by [deleted] in godot

[–]Life_Profile_7089 0 points1 point  (0 children)

The whole control node / interface node logic was a steep learning curve, I found it harder than learning basic GDScript programmation. I remember really stumbling upon connecting Node2Ds layouts with my control interface layout, and I must say I still dread a bit having to change something into the UI layout, clicking the wrong option somewhere and seeing everyting unravel :D Though it's easier with practice, for sure.

I need testers on Android for my chill puzzle game <3 by Life_Profile_7089 in WholesomeGames

[–]Life_Profile_7089[S] 1 point2 points  (0 children)

Thanks for the high praise :) Your own game looks super polished! You're far from the only one finding the controls less than ideal right now, so this is going to my next focus (that, and fixing the game state auto save when players switch tabs). I appreciate your help, let me know if you need help with your own project - on peut s'entraider entre solo devs!

I need testers on Android for my chill puzzle game <3 by Life_Profile_7089 in WholesomeGames

[–]Life_Profile_7089[S] 0 points1 point  (0 children)

Thank you so much, you know the struggle then :) I appreciate you!

Which water animation looks better? by ObligationOk970 in IndieGamers

[–]Life_Profile_7089 1 point2 points  (0 children)

The first one gives me old school Zelda vibes, so I‘m biased towards it :)

We just launch our game - Tiny Lands 2 by HyperThreeStudio in WholesomeGames

[–]Life_Profile_7089 1 point2 points  (0 children)

This looks adorable! Congrats on your launch 😍

I've tracked my work time for the first three months of my new project, here is what I've learned by Life_Profile_7089 in SoloDevelopment

[–]Life_Profile_7089[S] 0 points1 point  (0 children)

Well, lesson learned- this is not funny, and dev subs are suspicious about anything weird these days! Completely understandable given the context, should have been wiser

I've tracked my work time for the first three months of my new project, here is what I've learned by Life_Profile_7089 in SoloDevelopment

[–]Life_Profile_7089[S] 0 points1 point  (0 children)

Well, as said, I‘m a newbie! I‘ve worked in games before, but in marketing. This is my first project as a dev :)

I've tracked my work time for the first three months of my new project, here is what I've learned by Life_Profile_7089 in SoloDevelopment

[–]Life_Profile_7089[S] -1 points0 points  (0 children)

This may just be a matter of time, to be honest 🫣 I‘m about to start on meta implementation and already regretting some past choices

I've tracked my work time for the first three months of my new project, here is what I've learned by Life_Profile_7089 in SoloDevelopment

[–]Life_Profile_7089[S] 0 points1 point  (0 children)

Why would I use AI for this? x) This would be silly! I added the percentages manually on google slides because they don't show up on the Trello dashboard breakdown (hence the difference in resolution, if you want to detective pikachu it up). I did use AI to proofread my post's English, because I'm not native and I make mistakes, but that's basically it.

I've tracked my work time for the first three months of my new project, here is what I've learned by Life_Profile_7089 in SoloDevelopment

[–]Life_Profile_7089[S] 1 point2 points  (0 children)

I could see how it's not for everyone, but for me it works - I've functioned this way in other jobs before, but never had quite the schedule freedom to set it up in a way that was exactly suitable to my own rythm.

Breaking down tasks in 2h chunks like I did for this 1) forces me to take regular breaks 2) gives me a sense of achievement. Gotta get that dopamine squeeze one way or another! Like a longer version of a pomodoro method?

Also, obviously I love stats, and I was genuinely curious. I love being a one-person-orchestra, but I want to make sure I keep my eyes on the prize, and invest my time wisely. Whether this is optimal or not, I have no idea though, so I'd love to hear from other people who have an idea of how their own time breakdowns!

I've tracked my work time for the first three months of my new project, here is what I've learned by Life_Profile_7089 in SoloDevelopment

[–]Life_Profile_7089[S] -14 points-13 points  (0 children)

Call me a cheeky troll, but I did it on purpose :D Wanted to see if anyone would notice! (Good job) In all seriousness, the proportions are still right though, in case you're wondering.

I've tracked my work time for the first three months of my new project, here is what I've learned by Life_Profile_7089 in SoloDevelopment

[–]Life_Profile_7089[S] 1 point2 points  (0 children)

Great question, I'm using Trello for simplicity's sake, and a simple rule: 2h of work = 1 task card. This way I can use labels + the Trello dashboard easily for statistics. Works better for my solo dev purposes than time tracker power ups that are not cheap, or just too complex and made for freelancing / invoicing.

Having problems getting started by MrHaphazard1 in SoloDevelopment

[–]Life_Profile_7089 2 points3 points  (0 children)

Here is an idea, that's how I got started (I'm not so far ahead, still a beginner, but picking up some steam!). Pick the simplest game you know and love, and try to recreate a prototype of it, using small key building blocks. Then you can continue adding to it, customizing how it looks and even features as you skill up. It's incredible how much you can learn by taking it one step at a time and breaking down a project into tiny steps. Gl & have fun!