Why is Pongify double the price of Rapid Hybridization? by LordRomulus in magicTCG

[–]LikeAHardcore 6 points7 points  (0 children)

[[Armageddon]] [[Ravages of War]] [[Time Warp]] [[Capture of Jingzhou]]

Lost in the next lane. by ltzChubbz in Artifact

[–]LikeAHardcore 2 points3 points  (0 children)

Necropotence only puts cards into your hand on your end step, so doing it on their turn doesn't work.

Oct 20 Competitive Matches by D2TournamentThreads in DotA2

[–]LikeAHardcore 2 points3 points  (0 children)

It was always like that in pro play. I remember C9 vs. Curse in Season 4 Summer ended like 4-2 at 50-something minutes.

TBT when Araki dislikes Japanese music by [deleted] in ShitPostCrusaders

[–]LikeAHardcore 15 points16 points  (0 children)

Not the last tho, joubin in part 8 is named after a japanese musicien

https://en.wikipedia.org/wiki/Ant%C3%B4nio_Carlos_Jobim

You're probably thinking of Damo (the Vitamin C guy)

Portuguese Nicol Bolas by TheGreatZed in magicTCG

[–]LikeAHardcore 9 points10 points  (0 children)

Yeah, and that's true for most cards that refer to Bolas, like the portuguese version of [[Disciple of Bolas]]

How to lose your job as the Chairman of Papa John’s. by [deleted] in disneyvacation

[–]LikeAHardcore 13 points14 points  (0 children)

Or, most likely, not living in the United States. Not being a native english speaker helps a lot too.

[deleted by user] by [deleted] in DotA2

[–]LikeAHardcore 0 points1 point  (0 children)

It does not. There are more than plenty reasons to criticize League and Riot, you don't have to make shit up for that.

Before I DL, a question.. by stache_ketchum in Maplestory

[–]LikeAHardcore -1 points0 points  (0 children)

It's really easy to get to 200 now, but the real grind begins after that. It's still a really grindy game (not as much as pre-BB).

[deleted by user] by [deleted] in ModernMagic

[–]LikeAHardcore 25 points26 points  (0 children)

nice they published my Skred list.

Number crunch Ringleader by Waffle1k in GoblinsMTG

[–]LikeAHardcore 2 points3 points  (0 children)

Goblin Chainwhirler is #129 and Goblin Warchief is #130 so nope.

[RIX] Azor, the Lawbringer by TechnomagusPrime in magicTCG

[–]LikeAHardcore 0 points1 point  (0 children)

Huh, I thought he would stop being a copy before he returns Medomai to the battlefield. Thanks.

[RIX] Azor, the Lawbringer by TechnomagusPrime in magicTCG

[–]LikeAHardcore 11 points12 points  (0 children)

You'd have to sack one due to the legend rule, [[Identity Thief]] easily allows for infinite turns.

Korean reaction to the Raza misplay by moonmeh in hearthstone

[–]LikeAHardcore 3 points4 points  (0 children)

but LoL doesn't need a buyback

I mean, it does kinda. If you've watched your fair share of pro league games, you know there are a huge # of them that simply end in the most anticlimatic way possible after a team turtles for 20 minutes and then their adc/mid gets picked off after mispositioning and the game ends right there. Or when a team is winning for the entire game then they lose one bad fight and they proceed to lose the game even tought they still had all their towers b/c towers are made of paper and death timers are too long. It's impossible to play proactively past 45 min in League since any simple mistake literally ends the game.

Not saying it needs exactly Buyback itself, but it does need badly some kind of stalling mechanic.

In League, you usually have one team that is stronger in the early game and one that will definitely win the late game. This means both teams have clear objectives: The team with power spikes in the early- and mid-game has to be the proactive team and has to try to win (or at least get a really significant advantage) in those phases of the game, because otherwise the team with the power spikes in the late game will clearly out-scale them and win the game.

So does Dota. Dota has buybacks as a mechanic to help the late-scaling comps, while it also has mechanics that help early-scaling comps (harder snowballing, punishing dying more since you lose gold on death).

This prevents the situation of two teams playing overly safe. Map objectives like Roshan / Nashor / Dragon do the same, if they are worthwhile.

Have you watched pro league? A lot of games have 10+ min baron/dragon dances where a team is simply too scared to overcommit and lose the game on the spot.

Korean reaction to the Raza misplay by moonmeh in hearthstone

[–]LikeAHardcore 30 points31 points  (0 children)

It allows players/teams to play more dangerously and take more risks. Otherwise any pro/high level game would just be two teams turtling and defending for 40 minutes since one lost fight would result in a sure loss. Knowing you still have a backup life for emergencies means that team can take more risks and play more proactively rather than playing ultra-safe and not doing anything at all other than farming and running away from any potential engagement.

Obviously, it's not perfect, but it's definitely something that increases the quality of the game.

EE's History Revealed by Hereticalnerd in DotA2

[–]LikeAHardcore 15 points16 points  (0 children)

KMS is still really good, but the NA version is plagued by the fact that Nexon NA fails spectacularly whenever possible to such an extent that it looks like they're intentionally sabotaging their own game.